The online racing simulator
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KevinRacer
S3 licensed
YES/KevinRacer/54
KevinRacer
S3 licensed
#54 updated skin (again, the skin uploaded before was missing something)
Last edited by KevinRacer, .
KevinRacer
S3 licensed
Session of Incident: Race

Lap AND MPR timecode of incident: Lap 7 time of replay 14:37:00

Car(s) involved: #54 and #80

Location of Incident: Between turn 4 and 5 sector 2

Brief Description of Incident:
#80, about to be lapped by #54, decides to turn into inside line and brake not noticing that #54 was already going to take that line, causing #54 to rear end #80.
Last edited by KevinRacer, . Reason : Fixed
KevinRacer
S3 licensed
54/KevinRacer/Kevin G./Italy/Master Race Car
KevinRacer
S3 licensed
I faced this problem twice last friday. I had a skin stuck in donwload, i tried rejoining the server but the same skin would stop the loading of the server. I could only rejoin after closing and reopening LFS, the other time i just had a skin downloading for 2 hours..
KevinRacer
S3 licensed
Isn't there literally an off topic part in this forum ? And also whats the problem in talking about the game, in the game's forum... What do you think this forum is ? All the reddit and facebook groups in one place ?
KevinRacer
S3 licensed
Quote from cargame.nl : Competition kicks in hard.

Well considering how the activity is in LFS, yes, it really kicked hard you know!
KevinRacer
S3 licensed
Quote from Ped7g :was the mod created by the game developers?

If not, how is that relevant to the LFS development?


Were custom shaders created by the developers? Were car mods created by the developers? Higher resolution/custom textures? Custom sounds? Were the insim that count the thousands of a second created by the developers? Offline replay analyzer? No, but people still use them. Community work is not useless, they help the game. I know "made by the developer" is usually better but if they do nothing about it what? So far the answer to those that didn't like the graphics of the game has been "use this custom shader and download this high resolution texture pack". Ofc, in a while that won't be a thing anymore.
KevinRacer
S3 licensed
Quote from cargame.nl :Read back what? There is nothing to read thats the whole joke. Something gets updated more frequently, oh wow thats some argument. It's not even multiplayer, what the hell is the discussion.

Like I said, vehicle crash simulator for 12 year olds. Okay.. Its not 100% correct. -offline- vehicle crash simulator for 12 year olds. Enjoy.

Having a multiplayer simulator is a whole different ballpark. I noticed somebody mentioned Assetto Corsa, good argument!

There's a mod called beam MP that allows multiplayer
KevinRacer
S3 licensed
Quote from cargame.nl :Neh, I checked out the Youtubes.. Says enough. If you do the same for LFS you end up with a different conclusion.

But whatever.. Go BeamNG the next racing simulator sim which going to set a new standard. Bye

Basically you said "I hate everything but not LFS, it's perfect, flawless, never seen a bug, high quality, beamng sucks, bye". Don't be like that!
KevinRacer
S3 licensed
Quote from cargame.nl :Hmmnah.. Its more a vehicle crash simulation sim for 12 year olds.

With this logic literally anything is "just <insert a simplified explaination> for <X years>". Right ?
KevinRacer
S3 licensed
Short answer is no, you can see what cars are present in LFS by clicking in "contents" on the top part of the forum.
KevinRacer
S3 licensed
Official Sessions for Round 8: Race; Servers: Main

Lap 23 Timecode: 30.02.00

Car(s) involved: KevinRacer "[MRc]KIG and Ka Darai "minve"

Location of Incident: Pitlane straight

Brief Description of Incident:
After SC being deployed in lap 23, minve decided to continue for the battle and then, at the end of the lap, overtake me under sc.
KevinRacer
S3 licensed
My LFS username:KevinRacer
My in game nickname:[MRc]KIG
KevinRacer
S3 licensed
Quote from Degats :Already on it. Nearly all Sim Broadcasts streams have been running early versions of my new director software (shameless plug).

There's quite a long way to go before it will be ready for a public release and it isn't yet able to do much useful when running standalone (it currently relies on other Sim Broadcasts software) but that will change in future.

Nice to hear ! Good luck !
KevinRacer
S3 licensed
Ok thanks for the answers guys. I really hope some capable guy will do a new tv director or even the LFS devs include some sort of TV director in thr game it self!
KevinRacer
S3 licensed
So i was trying to do custom onboard cameras on TV director, i did add the line 0.6U=cvw and did the said cvw7 folder, i added the XXX_incar/front/rear.cvw files and put the car name instead of the X's. What i dont get is how am i supposed to do those 3 custom cameras ? The only one that seems to work is the front that gives me the custom camera i set in lfs itself. Am i missing something ?
Last edited by KevinRacer, .
KevinRacer
S3 licensed
Well, having those track together with the new ones was the idea... I think being able to have current leagues on those old layouts would be nice.
KevinRacer
S3 licensed
With older tracks i meant their old layout not their graphics... They can be maybe adjusted graphically and stuff but keeping the old layout. That was the suggestion.
KevinRacer
S3 licensed
This was an edit I tried to do a while ago, doesn't really look nice imo but eh.
Last edited by KevinRacer, .
KevinRacer
S3 licensed
I think it's a good idea, like actual tbos but with a bit more hp, weight reduction, maybe a bit larger tyres. Not really sure about the adjustable wing and the tyres. Btw the gtr restriction doesnt really make the restricted car so equal to the tbo (even if the idea wasn't to have more tbo equal cars) since they still have slicks which makes them rockets in corners and snails in straights cuz the lack of power, in multiclass servers racing restricted xfrs or ufrs with xrt for example is a pain because you get such a gap whenever power is needed but then they pass you in corners in a contiuous loop where you can't really do much about it. Also, no the wing in xrt doesn't work, the feel in corners is thanks to stickier and wider tyres and wider car.
Old Tracks
KevinRacer
S3 licensed
So the idea is the ability to allow the use of older version tracks besides all the new stuff that is present in the current version already. Don't know how doable that is but I think that racing in them without the need of the use of other lfs versions wouldn't be that bad. As far as i know the tracks that would make more sense to add would be older blackwood and older westhill since they changed quite a bit in time.
KevinRacer
S3 licensed
Ok but wich car ? Btw the ((!)) Indicates that the handbrake is engaged, it disengages automatically as soon as you move the car. About the gears, it could be that you are forgetting the clutch maybe ? Or maybe it's the mrt in wich you have to downshift to put in 1st
KevinRacer
S3 licensed
Has the unfinished road next to the map been finished? I think it would be nice actually.
KevinRacer
S3 licensed
Quote from michal 1279 :Probably very irelevant question, but it got me so confused I have to ask - does the FZ5 have differently sized front and rear wheels (diameter-wise)? - In the video they appear to rotate at different speed (wheel rims get synchronised with the camera framerate at different velocity) Shrug

Sorry for off topic post.

Doesn't that happen because the driven wheels (in this case the rears) are always going to spin with a certain velocity no matter what, while the front non driven ones just take more to spin at the same speed ? I don't know if what i typed here has some sense lol
FGED GREDG RDFGDR GSFDG