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joeynuggetz
S3 licensed
I hope the tracks are bumpier. Might wake up the experience we get through the wheel.
joeynuggetz
S3 licensed
Quote from Cue-Ball :

While I think that LFS has the best dynamics and the best feel of any sim out there, some of it's shortcomings can drive people away after a while. I don't know if the community will really grow all that much after the new patch but, at the very least, some of us who've left for a while might be tempted to return.

I kinda agree. I've been playing rFactor quite steadily and I know that the ISI engine has flaws but with the advent of the Real Feel plugin for rFactor, the FFB is probably some of the best I've ever felt. AFter that plugin was released the first thing it reminded me of was LFS after I tried it. RealFeel has revolutionized rFactor. Until that came out, I felt that rFactor sucked monkey balls, trust me. Now I'm getting back into LFS and in comparison LFS's FFB feels quite dull. Main gripe is that you cant feel camber and elevation changes but that may be the tracks fault?? Who knows. I'm no longer comparing rFactor's canned FFB effects with LFS's FFB since they are now on a more level playing field and I simply prefer what I feel at times with rFactor and the Real Feel plugin. Not trying to start a flame war but I think what you feel through the wheel is the most important part of the sim and that those feelings should represent what the physics engine is doing and that's exactly what this realfeel plugin does that the canned ISI engine was lacking before. So LFS and rFactor kinda share some of the same qualities in the FFB dept now except I feel a lot more coming from the realfeel plugin than LFS.
Last edited by joeynuggetz, .
Any plans for FFB improvements?
joeynuggetz
S3 licensed
I like the way lfs produces FFB but at times it seems like I should be feeling a little bit more than I do like camber and elevation changes in the road and vibrations. So, what's the good word? If we get some physics tweaks with the new patch, do you think we might have something new to feel via our wheels?
joeynuggetz
S3 licensed
Wow, Scawen sounds a lot like Richard Burns in that video. Kinda of reminded me of the Richard Burns Rally school. Anyway, maybe its just me since I'm American and think that all foreign accents sound alike.

Anyway, good to see something new coming to LFS although we are seriously lacking a new track.
joeynuggetz
S3 licensed
Hmm
joeynuggetz
S3 licensed
Quote from Racer X NZ :

Your getting the best racing sim being developed with our feedback by a team that is hugely talented and who work their butts off to always improve and enhance the game.

Agreed. People should go play rFactor for a while. I just did and it sucks more and more each day. The longer you play LFS, the easier it is to realise that the ISI engine is crap.
joeynuggetz
S3 licensed
Quote from Shotglass :you can easily use completely different keymappings for each car in lfs with the new script system patch v introduced

How's it done?

The logitech profiler idea sounds good too.
Different shifter settings for each car?
joeynuggetz
S3 licensed
Is there an easy way to use my paddle shifters on the BF1 without having to remap the keys?
joeynuggetz
S3 licensed
So when patch V hits, will there be any suprises included with it? Nice to be able to play with the test patches but takes the fun out of waiting for the final patch if there's nothing else to look forward to. :-)
Custom and In Car View
joeynuggetz
S3 licensed
Are these settings retained for each car? It seems that after upping to U36, the default camera view is set to custom which is all jacked up. Can someone confirm?
joeynuggetz
S3 licensed
I like the way the RAC sounds. Haven't tried U36 yet.
joeynuggetz
S3 licensed
Not sure if its me or if I'm noticing more pop ups with U35. I mean the fences at South City appear to be drawing only a few meters in front of me. Do I have a LOD setting that has gone out of whack?
joeynuggetz
S3 licensed
Thanks Scawen for the updates. One thing I noticed after autoupdating to U33 is that I get stutters for a few seconds when starting off on the track. Dont recall this ever happening in any other version so it was quite apparent when it occured. Anythings different being loaded as soon as the car hits the track that didn't load before? Not sure what it could be. It goes away after a few seconds or so and doesn't return so I really cant complain, <too much>.
joeynuggetz
S3 licensed
Quote from SamH :joey, in Control Panel > Game Controllers > Logitech Driving Force Pro, click Properties, then Settings. You will see a tick in the checkbox "Combined (single axis - used for most game)". Untick this box.. LFS is a sim, not a game

Well aware that this is a sim and I never use combined pedals. The pots on my DFP are dirty so they are acting all erratic. Just confirmed with the spare set of pedals I have. The old pedals are shot. Anyone know how to clean these things? Looks like a bunch of grease in there collected tons of dirt. Last time I took apart a set of pedals I couldn't get the pot to lay right and screwed it up even more :-)
joeynuggetz
S3 licensed
Just wanted to report back to say that my problem turned out to be flakey DFP pedals. Just confirmed that on occasion when I step on the gas, the brake engages for some reason. Does this in control panel so it's not LFS. Thanks.
joeynuggetz
S3 licensed
Has anyone been noticing pedal input problems with the patch? I'm not sure if my DFP pedals are dying or if it's LFS. I still have to test but I could have sworn that my foot was on the gas full throttle and the onscreen throttle display was maxxed yet the car sounded like it wasn't at full throttle. Could be a sound issue . I'll check the replay or see if I can reproduce it.
joeynuggetz
S3 licensed
Quote from Becky Rose :The new sounds have the same problem as the old sounds, the way they are generated is a technical marvel - but they sound aweful.


Quite often I see people promoting LFS' sound engine and mocking canned sound effects, i'll be honest, this is the first time i've played a game that doesn't have canned sound effects - and i'm yet to see the benefit of not using them, because even with the old LFS sounds, freeware games sound better.

Last time I checked, LFS was a simulator. People should understand that even though the sounds aren't as real as sampled sounds, you know exactly what the car is doing based on the sounds.

Right now I vote for the older sounds. Unless something can be done to make these sounds sound more like real engines then there's no rush to get a tranny whine in there just because ISI has it. Who cares. I'd rather see physics and graphics updates. Nice job on the test patches nonetheless. Much appreciated.
Last edited by joeynuggetz, .
joeynuggetz
S3 licensed
Quote from Don :show him the slowmotion vid(s) from lfs, showing how realistic it really is..

http://don.vn.cz/s2/vids/slowmotion_tyres.avi

Tell that to the rFactor people who claim that everything is perfectly fine in rF suspension-land and that LFS-like suspension movement is just for show. They argue that the suspension display doesn't match what the physics are doing but I don't believe it. I could be wrong but what's so bad about having the engine show the graphical suspension movement in the same detail that LFS does? If they can't do it, then I think this is a valid piece of the superior physics discussion.
joeynuggetz
S3 licensed
I just cant wait to be able to drive LFS on real world tracks. It would truely make me realize how crappy the other sims are. One day, cant wait.
joeynuggetz
S3 licensed
I just wish we could get one, just one real world track. My dream would be to unleash LFS's superior physics on a real world track we play everyday in all the ISI based sims. This would be so fulfilling. Not sure what the devs are waiting for. Do like ISI did and call it something else to avoid the licensing issues. Heck, or even make a fictional track thats available in both sims. I'd be more than ok with that.
joeynuggetz
S3 licensed
Bounces off the wall just like in LFS
joeynuggetz
S3 licensed
Keep on tweakin'. Gonna give these a try tongiht. Keep in mind, I think GTR2 is close, but there's almost no loss of grip during cornering, and I dont think it's the tight setup either. I tried Dave Purdys but they gave the driving on ICE feel again. We need something in between and I hope these give that feeling.

Why do the GTR2 demo cars feel better in GTL? Anyone notice this or is it me?
joeynuggetz
S3 licensed
How about just bumps in the road like as in part of the street or circuit and be able to feel this through FF. And be able to see them too.
joeynuggetz
S3 licensed
Who is this guy?
FGED GREDG RDFGDR GSFDG