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BAVARIA A30 N POWER EVO
HOUSSEM.221B
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Vehicle mod: BAVARIA A30 N POWER EVO
Details page: https://www.lfs.net/files/vehmods/7E6E92

SHORT DESCRIPTION:
Quote :Class: Compact executive car (D)

COVER SCREENSHOT:
HOUSSEM.221B
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or it can be allowed only for mods that have "Derivatives are allowed : YES".
HOUSSEM.221B
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Houssem.221B
HOUSSEM.221B
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Quote from Eclipsed :https://www.lfs.net/attachment/641451...

i'd love to join thanks for invite Smile
Last edited by Flame CZE, . Reason : remove big image in quote
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Quote from Eclipsed :It's nice you're going the scientific way with all the calculations and I'm not...

after doing more research for this car top speed with electric limiter is about 190km i also find acceleration data and top speed with car unlocked (no electric limiter) its no more then 226km / 140mph , i also tested the car in game top speed and your right it does go a lot more then what it should be i manage to get 260km on stock setup and oem gear ratios, so i will consider updating the car giving it little more drag it may not going to be perfect but there has to be a sweet spot that we all agree on.
also if there is app or insim server that allow acceleration display to show times of acceleration so i can do more testing to get it near to "irl" that will be very helpful.
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Quote from Eclipsed :I noticed this car has aero drag of 506N @ 40m/s which results of theoretical...

we know irl this car has :
Drag coefficient Cd claimed: 0.27
Frontal area A estimated: 1.94 m²
rear factory wing there are not so much to generate downforce as rather to prevent lift and to not cause lot of drag, and so choose not to use downforce at all, it does the job similar to XRT rear wing/spoiler.
with a simple calculation its possible to get correct results it may not fit perfect in lfs but its irl values.
Fd= cd(1/2(p x v(m/s)² x A

cd = 0.27
p=1.204 by (default natural temp)
v(m/s)= speed witch is optional (i usually use 27.8 cuz it equal 100km) but we can use 40m/ for this example
A= 1.94

knowing all info needed the rest is simple :
fd= 0.27(0.5(1.204 x 40²)1.94
fd=504.52 (N) > my mod has 506 cuz i calculate using 27.8 = 100km but nearly same result.
to get this value in editor i set body drag to 0.316 N @ 1 m/s and double value for side drag as default lfs cars do.
body lift kept it at 0.

what your saying could be right but when i increase aero drag until it's around 240km/h the body drag got 0.433 N @ 1 m/s and has aero drag of 693N @ 40m/s and thats huge and effect acceleration of car making it slower then what it should be.
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Quote from Octosquad :Boy have I underestimated this BMW E34. Houssem, VERY well done on this, not...

ty for this message it helps me keep going Smile enjoy.
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update and fixing the mod to bring it back to life.....
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gauges + steering wheel + rims progress ...
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progress 90% finished...
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progress... exterior body finished.
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progress body detailing...
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progress...
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progress...
HOUSSEM.221B
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progress...
HOUSSEM.221B
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Quote from Helgesen :Thank you, I will check those links out. Havent started looking too much at...

youtube videos can be good for knowing shortcuts u may need to work on model but they use way to much triangles and the style they build models with will not be good for lfs and usually end up with high poly model and alot of details u dont need.
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Quote from Drift_anton :got everything saved from when i made it back in like 2014 as far im aware the...

perfect time to finish what you started, good luck
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Quote from Drift_anton :damn kinda reminded me to finish mine lol

i dont think anyone will accept this unless you have a real prove you been building it from scratch.
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Quote from Helgesen :Is this considered "good" topology for a game or is it just early work in...

well check out those 2 public mods i made before from scratch :

https://www.lfs.net/files/vehmods/7E6E92
https://www.lfs.net/files/vehmods/C0D120

they have a link for progress as well if you are intrested to see, and that will be the end result with this one to Smile
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progress...
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Quote from AR92 :ah, if you can make its stock version someday, you can brought a good base for...

yes usually i always like to start by making stock version of a mod to have solid base then make the more powerful version with all custom body kit and all that, but as u may know right now we got limited slots and slow mod approval system so that leaves no choice but to narrow the choices and make only one version of the car. the limit is not that bad because it makes you think of creating Different types of cars on deferent brands instead of focusing on making multiple versions of only one model, and i think that is much better use of your limited slots.
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Quote from AR92 :Absolute 🔥. Will it be public?

it will be custom for a while till then there is a chance of making it public if it turn out well (btw im not going to do stock version it will be a drift car)
Toyota mark 2 x100
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progress...
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Quote from _zastava :Amazing mod, nice quality model and interior, handling is great too! Love how nice and realistic the headlights light up. Would be cool if the interior buttons/gauges would light up too, but I assume it is a lot of work to do it nicely.

My only suggestion is would be to remove the fake badging (except bottom of the steering wheel), because it looks a bit cheesy in my opinion. Or you could flip the BMW logo without letters and it would be fine regarding the copyrights.

Regarding the wheels, keep it classy, keep it OEM - they look good!

since mod is approved now i need get general agreement on how logo should look like or what is ok to do with it to pass copyrights..
i like idea of adding buttons to make interior look better its not that hard, but what i dont see possible at this time is gauges light up (i have friend who try do it on porsche 993 but didnt look that good) so idk i may try figure out a way will see Smile
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no its not a bug i added u guys since mods where published, im trying to perfect the physics and stock setup, it takes long time to do Smile i dont mind to add you guys to all of mods i have if its necessary.
FGED GREDG RDFGDR GSFDG