The online racing simulator
Searching in All forums
(986 results)
filur
S2 licensed
Quote from glyphon :.. if anyone notices any glaring errors or ways to improve the code, please let me know

Support for kilometers / liters?
filur
S2 licensed
I'd be happy to get 50kb/s, the forum is obviously bandwidth limited, which is fine, but it does seem a bit extreme.

Average speed of forum attachements for me is 8kb/s, reminds me a bit of using the internet - 5-6 years ago.
filur
S2 licensed
Quote from drift_apprentice :512/128 ADSL.

If my numbers are right, 128mbit upstream could hold 8 racing cars at 3 pps, amount of cars drop by 1 car each step up in pps (4 pps 7 cars, 5 pps 6 cars.. )

http://lur.h1x.com/blaha/lfspps.php
filur
S2 licensed
Quote from Racer Y :Top Gear? .... nobody watches that stuff... you take all the people posing in this forum and add maybe two more ppl and you got Top Gear's viewing Audience.

Quote from wikipedia :Top Gear is estimated to have over 350 million viewers worldwide, 5 million of whom watch the programme each week in the UK

filur
S2 licensed
How broken is the broken wheel? if the pedals still work thru the 'broken' wheel, just keep both wheels plugged in.
filur
S2 licensed
If there are spaces in the path, you might need to enclose the actual program path in quotes.

"C:\3d Studio Max\3dsmax.exe" -p brazil.ini

filur
S2 licensed
Quote from highbridge :.. movie.

The race movie was great!

(41.avi)
filur
S2 licensed
Can't see how it would be possible to automatically receive SPx packets without correctly enabling race tracking, thus you should also be getting LAP packets.
filur
S2 licensed
Logically, one packet reached the server first, got a final result established first, and thus ended up over the next finisher as times are identical. The fact that one car is a tiny bit ahead of the other in the screenshot doesn't really mean anything since the finishing times are the same. Since position updates covers only a few percent of physics cycles, the fact that one car is slightly ahead can be an ever so slight "mistake" by the prediction engine, whilst not actually affecting the "real" time of finishing.

So, my guess is you finished at the exact same time, and network latency decided the final positions.
filur
S2 licensed
Quote from ShibbyMan666 :post

Since you're using separate directories, you're using separate binaries (different copy of the .exe-file).

Can't see anything wrong in the setup you've described, it should be working. If you had somehow failed to set separate ports, you should get the "SetupServerSocket: Bind failed"- message.
filur
S2 licensed
Quote from ShibbyMan666 :And in the server window that would give a warning something about two instances of lfs being open.

This always happens, even when you're running a single dedicated server and LFS itself on the same machine. More like a notice then a warning i guess.
filur
S2 licensed
You can run as many server's you'd like on a single system, if each LFS server required it's very own copy of Windows to run, i'd say it was the worst game server program ever written.

Just change ports and make sure all ports are allowed in any firewalls.
filur
S2 licensed
I threw rocks at a moderator in a drinking contest.

filur
S2 licensed
Quote from spookthehamster :That's not always possible in a busy race.

If you join mid-race surely you'll have time to find out which lap they're on before actually joining?
filur
S2 licensed
Quote from spookthehamster :.. look to see what lap the leader is on.

+1, although you could just tab to his car for a second or two.

Quote from spookthehamster :When somebody completes their pit stop, the bar behind their name turns green. For long races, holding a key down would change the lap counter to a pit counter.

-1, not knowing if people have stopped or not is part of the challenge.
filur
S2 licensed
67% strength in profiler, constantly adjusting in LFS between about 15-35.

http://www.lfsforum.net/showthread.php?p=106194#post106194
filur
S2 licensed
This isn't really an improvement suggestion. NETWORK FATAL: NOTCONN should mean something like a connection has failed since there's no longer any connection (timeout / dropped). I've had this "error" a few times when i've tabbed out while connecting and the connection timed out while LFS wasn't in focus.

I guess you're looking for help on running a server, so i'll point you to http://www.lfsforum.net/showthread.php?t=9572
filur
S2 licensed
Graphics aren't impressive at all, making something look good in high resolution isn't exactly an achievement, GTR2 in low resolution looks worse in a DX9/high mix then a DX8/medium one. 20-30fps everywhere for me in DX8/medium/no rain, no real difference between an empty track and a full grid start. FPS is higher while not driving for some reason (replays). Tried racing in the rain once, but i spun on the grid with 2 fps and didn't really feel like trying again. I've just played thru Dreamfall which has spiffy DX9 graphics, bumpmapped reflective "wet" pavement in the rain etc. running at about 25 fps on my system, so GTR2 definitely does something wrong.

Sound is alright with >20 fps, but to me sounds of surrounding cars are for some reason really awful, very vague and impossible to place in "3d". Physics are okay apart from some kind of lag between my inputs and something actually happening, countersteering works sometimes but it's really hard to get a feel for when the car is going to react. FFB is poor, it does give the feeling that you're somehow connected to the car, but not that the steering wheel is in any way connected to the wheels.

But worst of all, after doing about 4 races and a few hotlap sessions in both cars-- seen and waited for the track to load about 10 times, it's just too annoying to keep playing knowing that lfs would've only loaded the track one single time, not that it takes very long, it's just really badly designed.

Quote from RIP2004 :I couldn't find a real flaw in the GTR2 physics. Perhabs cars are flying a bit strange, but not as strange as in LFS, where cars suddenly accelerate to 1000 kph, if contacting another car or wall because of the collision code and spinning a thousand times per second.

http://youtube.com/watch?v=dWyyHGMJ6mc

o rly?
Last edited by filur, .
filur
S2 licensed
Quote from anbiddulph :what do i need to do?

Provide more information, "my server" doesn't really say if you're running the server on a local or remote machine, if you're trying to connect locally or thru the master server, etc.
filur
S2 licensed

<?php 
$rep 
= array( 
  
"^v" => "|"
  
"^a" => "*"
  
"^c" => ":"
  
"^d" => "\\"
  
"^s" => "/"
  
"^q" => "?"
  
"^t" => "\""
  
"^l" => "<"
  
"^r" => ">" 
); 
return 
strtr($str$rep);
?>

filur
S2 licensed
Quote from Stone Temple Pilots :when i try to send ACK packages(keep alive), seems that some mistake in the synthax

ACK is an InSimPack, so the value (0) needs to be a 4-byte signed integer.

<?php 
fwrite
($socketOut"ACK\0" pack("i"0));
?>

FGED GREDG RDFGDR GSFDG