The online racing simulator
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Faultygearbox
S2 licensed
Quote from DANIEL-CRO :aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa

@Faultygearbox
Its not fix for my problem, because I already can do it by simply going to Options-Controls-Axes and assign Mouse X axis to steer...
since mouse is also axis, and we can set it in LFS, it would be nice that we can set it also via scripts.... how hard is to understand this?
if you never saw LFS scripts -> http://en.lfsmanual.net/wiki/Script_Guide

It's not hard to understand what you want to do. Your example on -why- you want to do it however (because your wheel freezes) just sounded a bit far fetched for a reason why it needs to be scriptable, from LFS development point of view.
Same thing goes with toggling lights.

It's perfectly fine for you to suggest these things, as it is for me to give input as I think they sound a tad pointless.
Faultygearbox
S2 licensed
Infact, when I think about it, the "Streak"-thing could be represented simultaneously with the league. A table of "Racers that currently are in the best shape".

So there wouldn't even have to be any need for selecting a mode for a server. Could do both.
And in that case, it would be perfectly fine to even show offline-racers.
Faultygearbox
S2 licensed
Quote from Racon : I'm on it already!

It'll be a true rolling league where the last X results count towards the league
table, no matter when those results are achieved... with a small decay to stop people resting on a good position forever.

It's not there yet, but it's all coming together quite nicely. A couple/few more weeks to go before the first scrappy-but-useful version is running. You can read all sorts of grand plans and wishful thinking on the holding page at http://piran.co.uk/ , but the rolling league is the part I'm doing first

Hi Racon!

It's good to hear that something like that is going on, but from the sound of it, please forgive me if I'm mistaken, it seems to be more of a high-score table in "streaks" ?
i.e.:

1. Mr. Dude [p1, p1, p1, p2, p1, p3, p1, p1...]
2. Mr. Second [p2, p2, p2, p1, p1, p2, p3]
etc..

...regardless of how the result is presented (a total score, average position, etc).
I'd almost accept it if weren't that offline-guys also occupy the spots...

What I'm after is that all involved racers really feel that those they are racing against at that very moment has some kind of bigger connection to you than being moving chicanes.
Imagine building up the feeling "Okay, I need a second place to still have a shot at winning it all"... and the grand finale of "I just need to finish in front of x to...".

Of course, the 'real' racers among you would say "what do you mean 'just'? Why not push as hard as you can every race?".
Personally, I like the excitement and flexibility of a league and the room for strategy when it comes to adjusting the level aggressiveness on each and every race.

Maybe it's possible to simply add this mode to whatever it is you are creating?
Faultygearbox
S2 licensed
Yes, I'd think there should be something like that available already, I just find it strange that it's not the norm, if that's the case.

When it comes to Wine, I'm not sure I want to do that.
Maybe I'll play around on the LFS-machine though, but it's less likely..

If people know this is being used, please do speak up.
Rolling "mini-leagues" Online? Do they exist?
Faultygearbox
S2 licensed
Hi guys,

Started playing a bit after a year off (I do this on and off).
I've found a couple of servers with nice and clean racing with cars that I enjoy.
However, I got reminded of the same "problem" that was apparent the last time I played LFS.

Many people drop out of the 4/5-lap races if they have a spin, instead of keeping on going.

A simple way to cure this problem would be if it's possible to have the servers running a mini-league of say 4-5 races that immediately start over when the last race has been driven.
On average, you'd have to drive a couple of races before being able to participate in a full league.

I'm struggling to find any negative aspects of this on any server that simply runs the same track over and over anyway. Am I missing something?

As far as I know, a Linux-server does not exist. If it did, I'd probably be hacking away on such functionality (given that the server has proper APIs to allow such an extension).
Faultygearbox
S2 licensed
Quote from illstyles :Trolls are like bears. If they spot you, play dead. Don't set yourself up to get irritated.

I think eaten would be closer to the mark when it comes to bears. Faulty analogy?
Faultygearbox
S2 licensed
I can see 8 Nyan Cats driving around the track.
Faultygearbox
S2 licensed
As this is a simulator, it should be perfectly fine to be able to drive in whichever direction you may choose.
Sporting regulations however, are additional layers on-top of the physical world.
These could for example prohibit driving in the wrong direction for no apparent reason. There driving in the wrong direction is simply an accident (See this hilarious event).
On-top of the sporting regulations, there is a need for 'gaming' regulations, since it seems to be impossible to in the current world to trust "people from the internet" for not being complete idiots.
So, in order to get an as realistic experience among serious LFS-people, a "spectating"-option makes it possible to get rid of people you simply don't want to spend your time with, and allow a realistic environment to those who are responsible.

So, in short - enabling ghosting conflicts with a simulator. Spectating does not, as it is being used to keep the environment clean to ALLOW realistic simulation.
Faultygearbox
S2 licensed
Quote from DANIEL-CRO :@Keling
I just want do it by scripts. what if in middle of race my wheel axis frooze ( happens :/ ), then I just
press one button and I can continue driving with mouse.

That sounds like a fix for a specific problem you have with your hardware/drivers and not related to LFS?

BTW, if you want to turn your lights on (automatically even, not that it has to do much with simulating a car) and you want the lights to affect the power to the wheels, it's simpler if you just add ballast to your car, if your goal is to want a car with less power than necessary.
Faultygearbox
S2 licensed
Quote from Breizh : In my experience (I usually peak around 1 second off WRs, though I've never played with anything but gamepads) the optimal amount of slip is minor, not enough to call it rally style (though this could just be your vernacular).

By "not enough to call it rally style", do you mean "yes, we do go in slightly sideways" or are you saying "there is some slip, but I wouldn't say I'm letting the rear go before really turning in"?
Faultygearbox
S2 licensed
I did not know this.
FGED GREDG RDFGDR GSFDG