The online racing simulator
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Eric
Developer
OK, Ive updated the original post and removed the car manufacturers logos.

They are legal for the track adverts but not for modded cars content.

Sorry about that.
Eric
Developer
I think it will be OK to use the updated logos.

I can't imagine these companies wouldn't want their latest logos to be seen ingame.
Eric
Developer
That's a good point.

I think we'd better not, because although we have the use of the logo, we don't have the LEGAL use of the familiar looking intelectual property of the car design to go along with that logo, if that makes sense.

Best not to go down that rabbit hole. Smile
Legal Logos For Use In LFS
Eric
Developer
Here is a list of Logos that we have legal permission to use in LFS, so far.

i3D.net
Castrol
Petronas
Bridgestone
Potenza
Michelin
OZ Racing
Sim Broadcasts
NDR New Dimension Racing
Credit Suisse
ATL Racing Fuel Cells
Avon Tyres
Dell


I'll Update this list when recieve permission to use other logos.
Last edited by Eric, .
Eric
Developer
OK, Thanks!

That's fixed in my version.
Eric
Developer
Thanks for finding that.

I'm having a hard time trying to pinpoint that bug in my version.

Could you please place a marker like you did before, but this time take a screen shot zoomed out so that it shows the surrounding track area, please? Thanks!
Eric
Developer
Quote from Flotch :I was wondering Eric : as you came to deal seriously with the RB4 design, don't you plan to make a race version while you are at it in aim to master the rallyx tracks Shy ?

We hadn't planned to make a GTR version of the RB4 because we already had the FXO GTR. I mean, we CAN do it but the next tasks for me is to finish the updated tracks before I focus on updating the other cars.

But let's face it, the way we're seeing the default LFS cars being modded, I'm sure an RB4 GTR or rallycross version will pop up somewhere. Big grin
Eric
Developer
Quote from Bose321 :Great to see it gone public. Focus is now again on new track updates and physics and graphics?

Yes. Smile
Eric
Developer
Quote from lfsrm :Oh nice update! very clean modeling as usual Thumbs up, must looks very cool with the new graphics update.

Thanks lfsrm! It looks a bit "modelled by hand" in a lot of places, so there's potential for it to look cleaner. But that's hard to do without some tools to make it easier

Quote from lfsrm :Personally I prefer the logo to be a little bit smaller.

Understood. I tried to scale the logo down but when the vertices get too small the Editor complains.
I might have to think about other solutions.
Eric
Developer
Quote from Tazka :Looks very nice overall. Only thing that bothers me is the lfs logo on the steering wheel. It looks kinda tacky compared to the rest of the interior. I think it would be nicer if it was completely circular and engraved on to the wheel. Or then no logo at all.

Yeah, the logo looks a bit bling compared to the rest of the cockpit. I'll try muting the shine and darken it a bit.
Eric
Developer
Quote from superlame :This thing and probably some other buttons are not mirrored when you are LHD , ofc on RHD it looks ok.

Thanks.
Not quite sure what to do about that yet. I'll look into it.
Eric
Developer
Quote from Scawen :Small bug, this triangle appears blue because it has been built twice.

Thanks, Scawen. That's been fixed.
Eric
Developer
Quote from MandulAA :New RB4: keyhole object at the back is not visible in-game (left: editor, right: in-game; both W56)

(great work on it though, looks really detailed now!)

Thanks for finding that. I've fixed that in my version.
Eric
Developer
Quote from Evolution_R :I see there are double sided windows now, but it's darker when you look outside, other cars are not like that, was this intended? Maybe the front window should not be darker from inside.

It was intentional, actually. Scawen has noted the same glass darkness issue, so I've now made the glass single sided.
Eric
Developer
Quote from Latvian Video :I am doing a patty wagon replica, basically a burger on wheels. So far it is going well, but lots of things need to be changed.

Nice Big grin

It Looks like you need a low poly physics LOD to stop it from falling underground.

What's the 0-60mph for the burger?
Eric
Developer
Quote from rockclan :Scawen, is it me or is the numberplate on the new RB4 not centered by choice? It's so much to the left, you'd expect some decal to be on the right.


Thanks for finding that bug.

It's fixed now.
Eric
Developer
I have to say, lfsrm, I'm pretty impressed with the car design and the speed of your progress so far! For constructing a fictional car, you really have a natural feel for it.

Car interiors can be fiddly to build without any frame of reference, but I've found that viewing your progress in VR can help.

I'm watching this project with interest. Smile
Eric
Developer
I will correct that too, kagurazakayukari.
Thankyou for your help.
Eric
Developer
Quote from kagurazakayukari :
First of all thanks Eric, new Kyoto Ring looks magnificent!

"XR Autosport"banner have been changed, however from the screenshots that posted, I find the kanji on them still confusing.

They are:
  • XR Autosport
    XRモーターカー スボーツ

  • Advanced Motoring Group
    アドバンスド モータードライビング クラプ

  • ENGEXX Turbo
    ターボ 工学

  • Kyoto Suspension Systems
    懸濁液 競技場
So let's fix it~

XR Autosport
XRモーターカー スボーツ
XR is good, also sport.
But モーターカー usually means small railroad maintenance vehicle in Japan.
See me (Yellow one)

So what should Auto translate to?
オートor a word we familar with:自動車.Thumbs up
XR Autosport
XRオートスボーツ
- XR otto supottsu


Advanced Motoring Group
アドバンスド モータードライビング クラプ
モータードライビング appears to mean "motor driving", but I can only see from a classic car driving tour. Could be モータリング.
クラプ means either club or, well...crap, depend on original word.Omg omg omg Should be グループ.
Advanced Motoring Group
アドバンスド モータリング グループ
- adobannsudo mottarinngu guruppu


ENGEXX Turbo
ターボ 工学
ターボ of course means turbo.
工学? Engineering. So what does "engineering turbo" means lolRazz
So ENGEXX should be translated directly from the Japanese exonyms: エンゲックス
ENGEXX Turbo
エンゲックス ターボ
- enngekkusu tabbo


Kyoto Suspension Systems
懸濁液 競技場
This should be the most funny one both in Japanese and Chinese(Japanese Kanji and Chinese HanZi are similar)Tilt
懸濁液 means Suspension liquid. Big grin 競技場 means stadium and I have no idea why it related to word "system"...Shrug
So all wrong. Correct one:サスペンション システム
As for Kyoto, It could be 京, or 京都 as a city name.Wave
Kyoto Suspension Systems
京 サスペンション システム
- kyoto sasupennsyonn shisutemu

As the "湖 京都 競技場" sticked at the starting light area of KY3 (0.6U/V), Lake, Kyoto, Stadium. And there are indeed lakes there.

Thank you very much! Thumbs up That's very helpful. Smile
Eric
Developer
Well in fictional terms, they are both difficult to make because of the design trial and error process.

Real cars and tracks are easier and quicker to make because they've already been designed by someone else. All the artist has to do is copy what they see.

Tracks take much longer to make than cars wether they're fictional or not.

Hope that helps.
Eric
Developer
Quote from Racon :Absolutely stunning, nice job guys Thumbs up

Apologies for bringing questions, and I don't know how much headache it is to do this, but would it be possible to do the same to AU? Currently ground level is zero, which means no objects can be sunk into the ground. (A lot of our old bangers layouts rely on this)

Why do you need objects to sink into the ground on AU? Just curious.
Eric
Developer
Quote from Flotch :Indeed, so Eric, what is going on currently ? Petals Heart LFS

Flotch, thanks for your interest and involvement for over nearly 2 decades of LFS, .......but this ain't the progress report thread Smile

I Don't normally offer advice or replies about graphics because it's self-explanatory, in my opinion.

To add to Scawens answer about making a racing simulator on the graphics side of things, laser scanning of real tracks and real cars modeled from the original 3D CAD data or 3DS Max meshes will produce the quickest and most accurate results for generating content.

Quality fictional content will take longer to produce because of the design element involved. Anyone who tells you otherwise is lying.

Custom texture work is essential and is also very time consuming, so get yourself a couple of good texture artists.
Eric
Developer
Quote from mbutcher :Hi there,

I've been meaning to make this video for a while, since my job involves Virtual Reality and I've recently been able to pair this with my love for sim racing by purchasing my own Oculus Rift.

I hope this video gives you more of an appreciation of why the devs opted to spend so much time implementing VR in LFS and I also hope it gives you the itch to try it yourself.

If after watching you have any questions, or anything else you'd like me to explain, please leave a reply or drop me a PM and I'd be happy to advise.

I'm no good at video editing so it's just a 1 take clip. I hope you enjoy it.

Cheers


Excellent video mbutcher. It's nice hear factual reasons why people like or even dislike a piece of software.

Thanks for that.
Eric
Developer
Quote from lucaf :With new Blackwood still unfixed one design problem (that was also in old blackwood?) On sector 3 you can cut last curve immediately after pit entry and you will gain with XFG some 0.3-0.5 seconds. I can provide youtube vid, but I think this does not need explanation.

Please post a replay file of the exploit here, and I'll see what can be done about it for the next incompatible update.
Eric
Developer
Thanks for posting the replay.

This bug has already been reported and fixed in my version.The fix will be available in the next incompatible update.
FGED GREDG RDFGDR GSFDG