The online racing simulator
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durbster
S2 licensed
I know this has been discussed millions of times before I'm going to add my bit anyway

There are huge problems with forcing people to gain experience, mileage, credits or any other system before allowing them to let loose with the big toys.

One problem is that not everyone who installs LFS is a complete novice. I've been playing sims for years, particularly GPL, and so to me the credits system was incredibly annoying. I was so happy to see it gone from S2 alpha and I really hope it doesn't return. When I uninstalled S1 to reformat my PC I never reinstalled it because I simply could not be arsed to go through it all again.

I understand that not everyone who installs LFS has sim or racing experience but the bottom line is that you cannot control users like this, it's counter-intuitive. If your average user finds out that he/she has to gain 1,000 credits before they can drive a car that they want to drive, then the vast majority will not gain those credits by developing their skills, learning racecraft and building up their experience, they'll just find the quickest and easiest way of doing so.

I've seen a lot of people say, "well it only takes 15 mins," but that's 15 minutes of doing something that many people don't want to do. It's not a nice way to introduce a great product.

To illustrate this, I wonder how many people on here gained their credits by developing their skills in the lower class of car, and how many just found a quick way of getting loads of credits?

I would guess that the number of people who have used the credit system responsibly is miniscule. Finally, the other problem is that the sort of person that would take the time to use the credits responsibly, is probably not the sort of person that will end up causing a huge mess when they go online anyway.

Edit: First post here, what a miserable bugger I am
Last edited by durbster, .
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