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Degats
S3 licensed
Quote from NovaK :I don't get your point, why shouldn't it work?

That question was mostly answered on the same line:

Quote from cargame.nl :Thats exactly why a global ban system will not work. People have different views on adminning servers.

This kind of system is technically possible (probably even relatively easily) provided someone can reliably host a database & web front end. Getting an InSim app to connect to the DB should be simple enough.

The main problem is that different admin teams tend to have different ways of dealing with things - some may disagree on the lengths of bans or the reasons for them. Ban appeals could potentially be tricky as well.


Some of the issues could be worked out using opt-ins for specific ban reasons (intentional wrecking being an obvious example) and most teams probably wouldn't want to opt-in to rules specific to only a few servers.
However, this would make the system more complicated, which brings forward the other potential issue - are there enough persistent trouble-makers to make it worth the effort?


If enough people are interested, it might be worth it, providing people are willing to put the time & effort (and money) in to keep it going in the long run.
Last edited by Degats, .
Degats
S3 licensed
I always used to use:
Mouse X steering
Mouse Y combined throttle/brake
(select the mouse axis in the Wheel/Joystick options)

It's a bit more tricky now that autocut is gone, but I still do use it like this when I'm without my Wheel/Joystick.


Regarding the OP - you may be able to do something using a joystick emulator or similar (glovepie in combination with PPJoy might help)
Degats
S3 licensed
BTW, the F1 safety car actually *does* have an audible siren.

http://www.youtube.com/watch?v=W1g4g1L3_y4&t=2m35s
Degats
S3 licensed
Quote from Scawen :No... tyre warmers in racing are changing with the new tyre physics (most classes don't have tyre warmers any more).

Does that mean there'll be a warmup lap feature? If not, turn 1 is going to be interesting on stone cold tyres
Degats
S3 licensed
Quote from Dygear :
I would like to be able to bind InSim buttons to keys on the keyboard. For example, should I show a menu on the screen, and allow the player to use a button on their keyboard to activate (click) that button.



A possible solution - not quite as quick to use, but should work with InSim as it is now:

The player would need to bind 3 commands to function keys (!up !down !select for example. "/o " instead of "!" for a local InSim program)

The 'active' button would have a different colour to the others. The player changes the active button using the up and down binds, and the select bind to effectively click the active button. The player would be able to navigate a menu system while still maintaining control.
Last edited by Degats, .
Degats
S3 licensed
DX10 is not backwards compatable (for code simplification/performance reasons). DX9 and earlier games run on a seperate DX9 API.


FWIW, I've never had aero get disabled by LFS. I generally only get that happen with old DirectX overlay methods - I don't actually remember any games disabling aero, only videos/media players.

However, I have had the occasional graphics driver crash in the past with other games which will knock out aero in the process.
The problem could easily be a broken driver which doesn't play nice with LFS for whatever reason - I have heard a few cases of the newer nVidia cards not being too stable with older games, this may or may not be related.


Do you use any overlays? (Steam/Xfire/gauges etc) I know Steam's isn't (or wasn't) too stable with LFS.


Has anyone else got this issue? If so, post full OS, graphics specs and driver version(s) - might help narrow down the cause.
Degats
S3 licensed
Wouldn't a far more reliable way of detecting crashers be to use the new collision packet?

Fuel info to the host also requires the host to be 100% trustworthy with the data (ie not share it with certain other teams).
Degats
S3 licensed
Quote from Bmxtwins :Before I got 60 FPS no matter what, I still get 60 fps. I don't have anything capped

If it's exactly 60 FPS, you probably have VSync turned on. VSync limits the framerate to your monitor's refresh.
Degats
S3 licensed
Quote from Bean0 :It's those bloody Europeans confusing things again, they write 100e etc.

Depends on the country, but supposedly the standard is €100.
Degats
S3 licensed
Quote from skywatcher122 :is it possible to get the current throttle, current gear and brakes at MCI / NLP ?

Would be a really easy way to detect players using more gears than the car actually has as well
Degats
S3 licensed
Quote from Dygear :We already have that information, just parse the pth or smx files.

Quote from PoVo :Couldn't the Nodes still be used in open configs? Simply by still using them around the track, coverting every single road of the open track.

Even though it would be quite useless, it would save a lot of time for cruise servers, because using the X and Y coordinates, it would be a pain in the butt IMHO.

Getting the data from the .pth files and converting to the open configurations is easier said than done
- The nodes are in different places on the same bit of track in the different configurations, due both to the way they were created and the different speeds involved
- There'll be much overlapping/intersecting of nodes where different routes intersect, particularly if there's a choice of route. I assume these overlaps/intersections would cause problems.

Not impossible, but the junctions in particular would be tricky, especially if there's no graphical way of removing/shortening them.


Quote from EQ Worry :Nodes are like little sectors, numbered as incremented integers in the direction of the race path, from start to finish. I have no idea how could you have nodes on an open site where there is no predefined race path at all.

As I mentioned in an earlier post, you'd have to feed information to the InSim program based on the chosen route and use something like a lookup table to convert the non-sequential nodes to sequential equivalents. The order of the non-sequential nodes would have to be different for each route of course.
Multiple choice routes would probably have to use a combination of the above and algorithms similar to route-finding software like google maps. The route junctions could still be tricky though.
Degats
S3 licensed
I was mostly referring to the node values sent via InSim - I'm afraid I'm not too familiar with PTH files.

It would be impossible to work out the correct direction of travel, unless the order of the nodes (not necessarily consecutive or all ascending/in the same order) is given to the InSim application for every given layout/config.
These could probably be cobbled together if there is a choice of route using techniques similar to those mapping software uses to plan travel directions. Flags & direction info could then be calculated by the InSim application. It wouldn't necessarily be easy, but it's certainly doable.


(The above may have come out in a bit of a mess, I'm tired )


Edit: If there isn't a choice of route, it'd be as simple as a lookup table.
Last edited by Degats, .
Degats
S3 licensed
Quote from Flame CZE :There won't be any track nodes I'm afraid... so no yellow / blue flags, no wrong way detection.

Are you sure? Scawen has only mentioned no flags/wrong way detection afaik, which doesn't imply there aren't any nodes or similar.

Of course the server itself couldn't have a hope of working out flags or direction, but if there were nodes of some description, an InSim application could potentially do it if it knows the route(s) of the layout.
Degats
S3 licensed
One question that immediately jumps to mind:
How will the track nodes work in open configurations? They obviously can't be consecutive anymore when there are multiple routes possible.
Degats
S3 licensed
Quote from geeman1 :S2 already has speed at the wheels. S1 is an old version and there are not going be anymore updates to it. It was only updated so it can be played on modern computers and the changes to the master server.

This.
LFS currently measures speed calculated from the driven wheels/transmission. There was quite a discussion about it at the time it was implemented IIRC.

If you want 'GPS' speed, this value can be obtained using InSim.
Degats
S3 licensed
The pic in the OP is the reason LFS has the BF1.

Intel and BMW Sauber did a tour for a few years or something - there's stuff about it on the forum somewhere I'm sure.
Degats
S3 licensed
Quote from E.Reiljans :30-50 ms difference is pretty huge really, would you rather prefer 50 ms ping or 100 ms ping in a, for example, first person shooter?

I never said it wasn't huge for near(ish) servers - but when the intercontinental links are 300ms+ themselves, an extra 10-16% isn't going to make all that much difference in the grand scheme of things
Degats
S3 licensed
The biggest latency difference between fibre and copper is usually down to the trickery required to get the high speeds down the copper and not succumb to massive packet loss. Switching interleaving off alone on an ADSL line can reduce ping by 20ms or so.

ADSL commonly has a 30-50ms time to the first hop. It's usually fibre all the way from there. I get twice the latency to my local exchange, than from the exchange to the middle of Europe.
From what I've seen of pingtest.net scores (fairly unreliable, I know) fibre lines usually get <15ms to wherever the test server is, often <10ms. The links to the local exchange/fibre backhaul are going to be a fair bit lower.

Having said that, 30-50ms isn't going to make a whole lot of difference when 300ms typical pings to the other side of the world are concerned, although a couple of peers with ADSL are going to be 60-100ms slower to eachother than they would on fibre.


For what it's worth, LFS can handle high ping quite well, providing it's stable. High jitter tends to confuse the prediction system though :/
Degats
S3 licensed
And if the vertical bars turn red, you've run out of suspension travel and are hitting the end stops.
Degats
S3 licensed
Quote from sempre_r10 :Don't know if LFS has an option of using an axis for looking sideways

LFS supports 6 DoF axis look as far as I know.

You may want to give TrackIR (or one of the free alternatives) a try - it should be more natural to move your head slightly to look around rather than curling your toes
Degats
S3 licensed
Don't forget that memory is only half the issue - the card still has to be powerful enough to do something useful with all the pretty pixels.
Degats
S3 licensed
It'll only detect modified .exe files afaik. Memory hacks will probably always get through, until the server software detects such things.
Degats
S3 licensed
Quote from pako_customize :Daaamn guys is it possible to use Trackir v5 for Lfs ...it woud be just great

Yes.
Also, wrong section.
Degats
S3 licensed
From the man himself: http://www.lfsforum.net/showthread.php?p=897385#post897385

"As a rough comparison, compare a Citroen AX GT with a Golf GTI." (Comparing the size of XFG with VWS)
FGED GREDG RDFGDR GSFDG