Pit stops are going to be very interesting next year. I assume that now because fuel weight isn't a factor, everyone is going to running as few stops as possible. Or are they?
Will the time gained by running on fresh rubber offset the time it takes to pit and change the tyres?
How is qualifying going to work? Three sessions, all with race fuel? No sessions with race fuel, and a full tank on race day?
Also, what's the deal with regard to teams having to use both tyre compounds, like this year? Does that mean at least one pit stop will be compulsory? Imagine a last place driver conserving his tyres for a whole race, and overtaking everyone in the pits...
Here is an example - put your car in first gear, accelerate heavily for a few seconds. Then stamp on the brake. What the car is doing here, is lurching forwards - the back of the car lifts up, the front dives down, the weight is shifted to the front of the car, and the back end of the car becomes light, thus the car is unbalanced. All cars do this, to varying degrees. Stiffer suspension does it less, for obvious reasons.
Heel and toe, in this instance, keep the rear end of the car lower under heavier breaking (as the throttling raises the car up at the front, keeping the car balanced, therefore less "lurch").
Further to this, there's nothing wrong with applying "racing" techniques (haha) to road use if it makes your car more stable. If anything, more people should be doing it, because it will cause less accidents.
As for assuming that I'm not a safe driver, well I guess you'll never know. You can make all of the assumptions you like, but 9 out of 10 times you'd be completely wrong.
I understand this, and this is exactly the same reason why people don't chase things up like this. However, you are protected (again, by law) should you want to challenge them, as your previous employer isn't allowed to give you a bad reference. They can, of course, give you no reference at all. But that's a risk that some people are willing to take, for the sake of justice.
Yeah, that sucks. But (as I'm unsure how long you've been working in this illustrious industry of ours) - it's much more acceptable these days for people to be a lot less permanent in their jobs. Once upon a time, companies used to put lots of value in how much time you spent in one place, but I've found that employers are a lot more interested in what you can do, and how you do it. I'm a "web based developer" too by trade, so I see what you'll see.
It's funny, whenever people ask me what I do, and I tell them, they always reply with "oh, well you must be on a good wage then!". How wrong they are.
It's sick to know that these days in web development, an employer might expect you to have the skillset of a demi-god, yet because they put the word "junior" before your job title, they can get away with paying you peanuts. Luckily, I rode that out, and I no longer have that hanging around my neck, but it took a while.
2 years then redundancy - that's two weeks wages, plus your last month's wages. If you can get another job within six weeks, you'll be laughing.
Good luck with that. I don't think that our industry has been as badly hit as others, as I ALWAYS get email spam telling me of more and more jobs available.
I read a lot into this when my company was recently making redundancies, and I was check what I should expect, and what my rights were. There is a certain set of guidelines that your employer has to abide by before making you redundant. You looking for new work isn't grounds for redundancy. At the very least, they need to be able to prove that your job is no longer tenable.
This isn't true, I use heel and toe when dropping two gears at once, for example heading into a roundabout, shifting from 5th to 3rd. Just stamping on the breaks, and shifting into 3rd at high revs unsettles many cars - heel and toe here keeps the car from lurching forwards - some people are happy with blipping the throttle too or left foot breaking, which achieves the same things, but it's not as quick imo.
If you got a similarly substantial wedge that he undoubtedly got from Ferrari, you would say similar things.
I imagine that the extra ticket and merchandise sales made purely from the Italian connection at Monza, far outweigh the price of Ferrari paying out Fisi's contract. It's pretty good business really.
It would be VERY easy to introduce a single binary cache file for remote player skins - introducing a DRM-esque system is nonsensical.
That said, what's the point? If people are that bothered about stealing skins, they can even resort to taking screenshots and pilfer images in that fashion. Everybody has the ability, it'll never go away.
First of all, you are assuming you know how Scawen and the guys run their business. I suspect that you actually don't, so you aren't qualified to suggest how to make it "better".
Couple of things here; "companies" that make other games might have a couple of dozen people writing actual code for various aspects of the game (level design, graphic design, physics, game concepts, story boarding, etc. the list is LONG). However, lots of their time is taken up not actually writing any code, but communicating with all of the other people. Make suggestions, offering solutions, discussing work flow, signing ideas and work off with managers, etc. When you work in this kind of environment, just because you work in that environment creates more work. Just the management overhead itself requires more people to be employed.
I imagine a game like GRID might be developed in a big environment like this.
Compare that to one man, he manages all his code, he writes it all, he knows where everything lives, he doesn't have to explain his code, he doesn't sit in long boring concept meetings with ten other people, all who want a piece of the pie.
Compare GRID with LFS; Don't care how you look at it, GRID is a much larger game, that has many more requirements set upon it by the production company, the development house, the sponsors, etc. Comparatively LFS is a much simpler model.
Why then, would anybody want to make the development process of LFS any more complicated? You wouldn't. You have a track record of making it work in the past, so if it aint broke, don't "fix it".
This is just one aspect of why, in certain cases, it would be significantly less efficient to just throw more people at it.
The difference being, that Grosjean could see Button, and it's likely that Button couldn't see Grosjean. Everybody is in the same boat with regards to how much they can see in the cockpit of an F1 car - it's very restrictive - so Grosjean was at fault, at LEAST, because he didn't take this into account.
Also, when you compare LFS to real life, don't forget that real life racers don't all lock up in the first few corners, because they do tend to have a degree of patience. Unlike most LFS racers, where that shit has to be won within the first lap.
If all the drivers and commentators (who by the way, it has been previously stated are much better informed than any of us lowly sim racers) blame Grosjean, then I really don't understand how you can argue the point.
That said, it WAS a racing incident so it's really hard to apportion actual blame. Rather, it was someone's miscalculation being the catalyst for the accidents directly thereafter.
Aye, sounds like wireless packet loss. Wireless can act screwy if someone in your area has recently turned on a router that shares the same channel ID or has the same wireless SSID. Many people just turn their router on, and don't change the SSID, which for many netgear users, can be problematic!
Whenever I've had issues like this, I change my SSID and channel ID, and it normally sorts it out.