Doesn't lifting off count as engine braking too? That is useful and very strong in the BF1 for example.
Part of my previous post was rubbish, I admit. But it always feels faster when you slam your gears down quickly, it just might be that it shows in the clock because better corner speed but you think it's because better braking. Still, braking would be much more interesting game with proper damage model I think.
Well, the major difference between FWD and RWD is of course that in a RWD car too small gear will lock the rear tires and you might spin out. It's always good to use engine braking combined with normal braking, it usually helps you slow down better. It's never good cost down with your clutch down I think, use it only to change gears.
But the problem in LFS is that the damage model is way too forgiving. You can see that very good in the FWD cars, people just slam the gear from 5th to 2nd in no time helping them to slow down a lot. Do that in real life and you would probably kill your engine or gearbox.
Well, what I meant was that Ferrari probably wouldn't have any motivation to do "politics" and tricks because every team will be running their components and pays for them already. Besides, they would probably get caught anyways because I'm sure the cars are still tested and components randomly picked for every team or something similar. And that would put them in serious trouble because they have legal contracts with the other teams to supply the same parts.
But to answer yo your post. I doubt anyone would do any business if it wasn't for profit. Maybe it gives Ferrari another technical platform to try out things they can't do in F1 where the rules are mostly random for every season. Or maybe they just have lots of left over pieces from failed or canceled projects.
I know hell will break loose and FM will come down hunting me when I say this, but that seems only be the rule on silly oval servers. Try any circuit server and there is no such rules. I personally hate it too.
I actually didn't meant to quote you that much, but yes, I think you are right. It gives more attention to the issue, and the other hand Gore is the one who made such a huge fuss about the whole thing.
And everyone, you can say it, Tristan is an idiot. No need to hide it.
Well...when the fastest guy from those two countries is Petter Solberg, they wouldn't have much chances would they?
Oh, wait...they got that DTM Ekström too, almost forgot him!
Me neither. Although if I had to guess who would pull it off, my money would have been on Salo. He is moving from driving to some sort of off the track mogul business it seems. But still wondering how much money it would need (not that I'm a crazy billionaire).
I voted for almost never, but don't actually know how. I guess it's like col said, being aware what is going on around you and act accordingly. I never go in T1 with certain tactic in mind. My usual trick to get some space behind me if needed, is fake braking a bit earlier than my safe marker. But of course, the easiest way to avoid getting wrecked in T1 is avoid too popular servers, and drive with the proper gentlemen with proper cars...and not to start from midfield.
Sometimes it's hard to remember how complicated LFS can be. I try to remember that next time I get t-boned by some hero kid.
The engine sounds are rather ok, but what we really need is proper exhaust sound simulation. Because, in the end, most of the sound you hear comes trough the exhaust. In LFS, the exhaust is more like a straight pipe than a tuba and it sounds very very thin. I actually doubt there is any exhaust actually. :P It's possible to make sounds with grunt at the moment too, but the problem is the awful clipping you will have.
And for crying out loud, the BF1! Can't drive that thing because the sound makes me nuts!