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atledreier
S3 licensed
Quote from Michel 4AGE :That's so nice about "real life". When you nail a corner just right, when you do it 100% right, you feel it. You exit the corner with a smile on your face because you could feel the car sliding around a little bit on the max grip, and you know that if you had pushed it a little bit faster, it surely ended in tears. That's why you don't need to look on the speedo

Don't you get that in LFS? I do.
atledreier
S3 licensed
On my limited trackday experience I've looked at the speedo once, in the middle of a long straight. Other than that, other cues are much more important than measured speed.
atledreier
S3 licensed
Merry christmas, guys! All of you!
atledreier
S3 licensed
Well, others could run into the same issue. Let's just leave it here for future reference..
atledreier
S3 licensed
Definetly! I love it, and the fact I'm no longer penalized for buying my G25. Too bad some can't wrap their head around the new and improved shifting.
atledreier
S3 licensed
Well spotted! Let's keep this thread alive for when Scawen gets back from his vacation, so he sees it!
atledreier
S3 licensed
I think it's amazing that those old versions even WORK on a modern computer. Even then Scawen's coding skills were evident. And yes, I've been around since some of the very early public stuff. The first public, was that 'k'?
atledreier
S3 licensed
I have not noticed a problem with any clutch besides the XFG. Even nursing it seems to hurt the poor thing.

Edit: What Cue-Ball said!
atledreier
S3 licensed
I got an error too, in Vista Ultimate 32bit. Could not open "X30 to X32.exe".

Ran LFS as administrator, downloaded again and it worked fine.
atledreier
S3 licensed
Quote from Venus : Real cars don't limit revs, its up to the driver to control that.

I don't think that's the case. I haven't been in a car that doesn't have a rev limiter. You rarely hit it because most cars run out of breath way before you rach redline.
atledreier
S3 licensed
It's always been like that.
atledreier
S3 licensed
Yeah, it might have one, but it sure feels like it's not there. That's beside the point though, really. Even my wife will occationally spin the inside front with normal driving.
atledreier
S3 licensed
Come to think of it, my 60hp Polo is far worse than my 230hp Passat, so it might be mostly due to wimpy and poor suspension design and tires. Both have open diffs, but the Polo is soft and wobbly with a weak engine, no rollbars, whereas the Passat is low, stiff, wide grippy tires. That said, the Polo don't have the power to light up the inside front in 3rd unless I'm really trying. 1st and 2nd it does though. The passat can light up the inside front in any gear when driven hard, but I guess 380Nm to the front will do that to any tire. But the passat needs alot more torque to actually break the tire free. So bandit, maybe you have a very good suspension setup combined with not too much torque. That would describe your situation.
atledreier
S3 licensed
Every day in my Passat, my Touran, my Polo, and before in my Mazda 323, in an old Honda and basically any fwd car I have driven.
atledreier
S3 licensed
40ish on my Passat for road use, slightly less for track. 225-45/17
atledreier
S3 licensed
or setting FFB to 'off' in the controller section. That should switch off the calculations entirely in LFS, not just prevent output.
atledreier
S3 licensed
Awesome sound!
atledreier
S3 licensed
About the clutch, and where it 'bites'. That is really a function of the applied torque. Think of the clutch as a brake system. If there's little torque applied, the biting point will be further in, because the pedal really control how much torque the clutch can transfer. That also sort of confirm Cue-Ball's observation about the first 1" of depression not really doing anything. Well, it does. You are reducing the POTENTIAL torque transfer, or preload, but the engine is not putting out enough torque for the clutch to start slipping. And that's where I think Scawen might have got it wrong. There is just not enough preload in the clutch.
Let's analyze:

Assume the clutch is linear in operation, and the max torque it can transfer without slipping is 300Nm. The engine we are using can supply 200Nm. So the clutch would be fully engaged at 2/3 travel, correct?

There's also the element of static and dynamic friction, which might be part of the issue here, the transition from dynamic to static which in most cars will feel like a 'jolt'.
The static friction is higher than the dynamic friction, so maybe Scawen took the staticv friction number when calculating the max torque the clutch can hold when matching the clutch to the engine, and forgot about the lower dynamic friction? Just throwing out ideas here...

Personally I think the clutches need to be 'stiffer' (more preload) so they lock properly when fully lifted.
atledreier
S3 licensed
I agree, Hallen. Feels like a really really worn clutch to me.
atledreier
S3 licensed
If you can device a system that makes the class balanced for ever combination of track and situation, let us know, please. At leas it'll keep you busy for a while....

Some cars will have the advantage in some circumstances no matter what we do. It's like that in real life too.
atledreier
S3 licensed
This may be an old thing, I haven't searched the old bug threads.

I Tried to get in a server earlier. Joined, and got an JOOS error.
The game then tried to reconnect me automatically, but by now there was a join queue, and I was at #6.
This screen has a cancel-button, only it doesn't cancel. Pressing that button makes the cancel button disappear a few seconds while I get put in the back of the queue, and then it reappears. I would think the Cancelbutton should take me back to the server listing?
atledreier
S3 licensed
Me too.

Vista x32
atledreier
S3 licensed
YAya!


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