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Wheel object!!
ReframedX
S3 licensed
So when I'm in the wheel object selection in the editor, it allows me to edit the front wheel but not the rear wheel.


It only says "Front" in this menu and doesn't allow me to change it so is this the only option, or is there a

way that I can edit the rear wheel as well?
Last edited by ReframedX, .
Scawen
Developer
I've received another South City update from Eric so did a few track editor updates that were relevant at this point. In the process I updated a few features from the public editor, so here they are.


Editor Test Patch D19:

Hotkey for "hide/unhide (un)selected" changed from X to H (like blender)
- small H button at top left to hide/show message history (old H function)

Left click increments should now always be smaller than right click
- previously this was not consistent for all types of buttons
- as before, CTRL may do smaller steps, SHIFT may do larger steps
- this change should apply to distance, colour, angle and scale

Find button for error triangles or points now selects all as expected
- previously only selected the first point or triangle in the list
Scawen
Developer
I'm working on it. Progress is not stalled.

I did spend a lot of time last month on test patch and editor updates, but that's not my focus now. I won't go into all the reasons why that happened, but there was an important update, then I saw the E-Challenge, saw something that could be improved there, thought of a few other useful improvements, one thing lead to another...

Not a problem, that's all good. The updates were significant and important.

The idea of the progress reports wasn't really "this is what I will do forever". It was an insight into the development process, and I went into extreme detail, maybe even too personal, so people could really understand what being a programmer is about.

Tyre physics doesn't go the way multithreading goes. For me, it's not really suitable for rapid progress reports. There's a lot of experimentation and testing, research and hard thinking.

However much you want the new version released, multiply that by 100 (rough estimate) and that's how much I want it released. The new version is what I work on and think about for many hours every day. All I can really say at this point is don't worry, I'm on it. Thumbs up
Aleksandr_124rus
S3 licensed
Sadly, reports now appear much less frequently. If it used to be once a week, scheduled on a daily basis. Now it's once every few months. I understand that scawen is also working on another test patch with minor fixes, and LFS Editor.
In theory, LFS Editor can be updated endlessly until it becomes similar to Blender or 3D Max and then surpass them. But even without that we can work in it. But shouldn't the main version (with physics and graphics) be the priority of development?

I don't know exactly what's really going on, but from the outside it looks like progress on tire physics isn't happening at this time. I understand that this is not an easy thing to do.
As I understand the topic of multitrading, 1khz physics, graphics and track updates are pretty much done, and it looks like all that's left is the physics of the tires. And if tire physics is at a standstill, maybe it would be better to release a test patch with current version of tire physics what is there to collect feedback from players who will compare the current physics to the new physics. And maybe this can somehow help further development and release a full-fledged update.

Its possible that im wrong and is already progress in the physics of tires that we do not yet know about and we needed only to wait.

I do not make complaints to anyone, I understand that the game is working only two people. Just im joke on April Fool's Day for the 3rd year with same joke in my social networking group dedicated to Lfs (with 6k subs), that the new update with graphics and physics is already out. And many believe me. Third year in a row. And it's kinda sad.
FGED GREDG RDFGDR GSFDG