The online racing simulator
MPR file structure after 0.7A
(7 posts, started , go to first unread)
MPR file structure after 0.7A
Hi, could someone briefly describe me the differences in the mpr file structure in versions 0.6 and 0.7 or maybe share some documentation?

Docs are outdated:
https://www.lfs.net/programmer/mpr

I would like to try fix mpres tool.
No, they are not outdated. This part of mpr replay that is documented here https://www.lfs.net/programmer/mpr works fine with 0.7A replays data.

mpres read more than is documented here.
Attached images
010Editor_2022-07-30_14-11-55.png
#3 - BeNoM
Quote from BeNoM :What program are you using in that screenshot?

looks like hex editor...?
Quote from BeNoM :What program are you using in that screenshot?

010 Hex Editor with template made from MPR documentation
I did exactly the same before this post using hx64, but what is the further structure and where are the differences? Why doesn't LFS 0.7 play 0.6 replays?
Quote from limac92 :I did exactly the same before this post using hx64, but what is the further structure and where are the differences? Why doesn't LFS 0.7 play 0.6 replays?

Not really sure, just guessing but if the replay contains RB4, rb4 from 0.6 and 0.7 is completely different.

Visual & phsysics - i think the current one is slightly bigger or smaller.

MPR file structure after 0.7A
(7 posts, started )
FGED GREDG RDFGDR GSFDG