The online racing simulator
Another sound-killing bug
(3 posts, started )
Another sound-killing bug
We found again a situation where one user kills the sound of other players around him just like we had with the wheel revs on the Golf Cart a few weeks ago.

Here is a way to reproduce:
-Pause and advance replay to ~10m15s replay time
-Spec [Ï] Tzu (notRaii) in cockpit-view
-Resume replay and watch until 10m39s

You will will flying objects and a lot of smoke
(as seen in the image) and the sound dies (along with many other weird effects, e.g. wrong gauges)
Attached images
Screenshot 2022-01-07 170200.jpg
Attached files
13C0A0_meysam.set - 132 B - 104 views
soundkiller.mpr - 29.8 MB - 99 views
I've followed the steps outlined in the OP and the smoke does indeed show up along with a second of garbled audio before the game slows to a crawl. With the sound clipping prevention feature ENABLED the glitched state may be a bit hit-or-miss to reproduce, though. (On the first attempt at reproduction it didn't go wrong, so in order to glitch the game out I opened the engine sounds menu on the second attempt with SHIFT+A as it overrides the sound clipping option and disables it.)
** Best answer **
This will be fixed in test patch 0.7A3

Another sound-killing bug
(3 posts, started )
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