The online racing simulator
MZD NA
2
(42 posts, started )
Quote from Xenix74 :I drove around for an hour or so First of all ... the car is really fun!

I've driven this car for a few years ... so I know it a little bit.
Unfortunately, the vehicle is a bit too stiff. In the straight with slight steering movements it remains too rigid.

The problem is, I don't have enough specialist knowledge and the English language to describe it exactly. I'll try it anyway ...

I just chose South City Cikane to test it as best I can. The car just doesn't want to be agile (enough) in the "small" curves and movements. The chassis remains too hard. But then all of a sudden the MX5 Leo wakes up in the first and last hairpin bend. And how! Man I really have at home loud "yeah!" roared. Without shit 😅 There, in the hairpin bends and in the drift, I might have guessed the car even without a body. Simply wonderful in these situations. As I said, I didn't find much time and didn't even experiment with the setup at first. I wanted to look at it raw before I possibly adjust something right away. I would be happy if you stay tuned. The car definitely has potential. Thanks very much

Yeah at slow speed the car feels indeed sluggish. The suspensions with base setup are really soft but seem quite stiff. I am experimenting now with other setups.
Quote from BlueFlame :Without being rude, isn't this just the vehicle dynamic counterpart of an xrg without a fixed roof and a touch more power? Shrug

It feels like instead of filling a gap in LFS's current content, its shoehorning something into a tiny crack instead.

I had hoped mod-ability would encourage people to give LFS things that it has never had. Indycar, V8SC GroupA touring car and various IMSA GTO and Trans Am replicas. And I guess it has but not as much as I'd hoped it would

LFS has an abundance of road cars.

Am I missing the point? Maybe I am. I don't know.

Actually i made the car almost from scratch (just took the rac as base ) but changed it completely using blueprints and real specs (at least what i found with help of other users as well).
I think it's very difficult to reproduce race cars since there is very few spec data to be found.
I think as well, considering the game physics, road cars are rendered quite well.
Quote from NENE87 :really nice may i suggest one thing?Mirrors? Smile

you're right. I did not know how to model them properly. I'm going to replace the body with a better one with roof now as well.
Quote from Federico Testa :you're right. I did not know how to model them properly. I'm going to replace the body with a better one with roof now as well.

If you can do it, let's keep a convertible version too.
Because we only have the MRT & UFR as convertibles.
And in VR, the convertibles give us a nice view of the race and the track.
Quote from Federico Testa :you're right. I did not know how to model them properly. I'm going to replace the body with a better one with roof now as well.

Looking forward to this! What 3d model are you using as base?
Quote :
you're right. I did not know how to model them properly. I'm going to replace the body with a better one with roof now as well.

Maybe two configurations? With or without roof? Wink you can hide "tri" Wink
Any updates on this mod?
finally i have found another detailed 3d model for the car! It's a bit highpoly but it has detailed interior...half of the car only and is 120k polygons
I am just going to make for now the open version.
Attached images
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Please, before you put time into this, make sure the model was offered on the correct license and the person who uploaded it genuinely has the right to offer that license for it. Models ripped from other games cannot be used. Even if "my friend made it because he is a professional modeller".

We are seeing far too many instances of copyright fraud. We have people lying to reviewers, people uploading models to external websites just temporarily then deleting them when the mod is selected, etc. It is actually to the point where LFS development is slowed because we have to spend so much time looking at licenses of the source models.

It may be advisable to post the link here on the public thread so community members can investigate the license and verify the source.
Quote from Scawen :Please, before you put time into this, make sure the model was offered on the correct license and the person who uploaded it genuinely has the right to offer that license for it. Models ripped from other games cannot be used. Even if "my friend made it because he is a professional modeller".

We are seeing far too many instances of copyright fraud. We have people lying to reviewers, people uploading models to external websites just temporarily then deleting them when the mod is selected, etc. It is actually to the point where LFS development is slowed because we have to spend so much time looking at licenses of the source models.

Hey Scawen, thanks for your reply, i totally understand the problem.
The car model was taken from https://sketchfab.com/3d-models/miata-remastereddetailed-interior-eb5cceba55b0401682a4fab440401a2e . It has CC attribution as in the attached image. Unfortunately no way for me to know if this model was ripped or stolen from any other source...

If you think is in any way suspicious i won't spend time updating it. Thanks and all the best with the development.
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Quote from Federico Testa :finally i have found another detailed 3d model for the car! It's a bit highpoly but it has detailed interior...half of the car only and is 120k polygons
I am just going to make for now the open version.

I think first of all, check this model with assetto corsa's miata. Because its looks very quite same with assetto model. i got MX-5 ND ( https://sketchfab.com/3d-models/mazda-mx-5-5fb3081e227240b6a98791b8edcc41ba ) from sketchfab and its unpublished. After we check polygons its same with Assetto Corsa model. don't let your efforts go in vain, mine was gone.
Quote from Rubie :I think first of all, check this model with assetto corsa's miata. Because its looks very quite same with assetto model. i got MX-5 ND ( https://sketchfab.com/3d-models/mazda-mx-5-5fb3081e227240b6a98791b8edcc41ba ) from sketchfab and its unpublished. After we check polygons its same with Assetto Corsa model. don't let your efforts go in vain, mine was gone.

Do you know how can i check AC car mesh?
I digged a bit already, looks like i found a very similar model on another website, meshes are different but who knows what they did..may be some optimisation already.
definetely ripped from AC unfortunately. At least i can use the model of the suspension to get the right lenghts of components.
Attached images
Immagine 2022-01-18 161029.jpg
#40 - R-to
I like this mod a lot! Even if my taste is biased owning a 1994 Miata. Does handle pretty good, but it acts pretty oddly under two circumstances.

1 is the flywheel weight (?) The car seems to rev up and down really quickly, definitely find a way to slow that down.*

2 is with an open differential. This may be the game rather than the car though but this also may be tied to the flywheel.

Some other suggestions include configurations like a hardtop, R-package aero, and pop-ups, and different wheels, something similar to the daisies or hollow spokes.

Edit: *1 is related to the inertia multiplier
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(SIGUA) DELETED by SIGUA : old acc
Upon doing my own testing, I attempted to recreate a BP-ZE in the LFS editor.

Displacement: 1839cc Inline 4
Max Torque: 0.108
Torque Spread: 1.4
Cam Timing: 1.095
Resistance: 1.417
Inertia: 1.4
Idle Speed: 750
Redline: 7000

Power equates to 128hp at 6508rpm with torque at 110lb. ft. at 5551rpm.
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MZD NA
(42 posts, started )
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