That's excellent news, thanks. The shimmering is certainly an issue in the current build. I minimised it by setting SS/PPD in the Oculus Tray Tool to 2.0 (which works, because LFS is so relatively light on CPU/GPU), and forcing MSAA to 8x in the NVIDIA driver settings. It's still not quite as good as the likes of iRacing and Project CARS 2 though. Just out of interest, why does the "full screen anti-aliasing" (is this MSAA?) LFS graphics option disappear in VR mode? It's there for the mirrors, but not for the main display - I wondered if it was just a bug maybe?