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IS_JRR causes IS_CRS, options?
(3 posts, started )
IS_JRR causes IS_CRS, options?
Question(Mainly for Scawen, but if anyone has any input please do tell!), is there anyway that we can have a user who is currently on track re-spawn with IS_JRR packet without having the packet cause an IS_CRS packet to be sent? Trying to add a !flip(Puts them back on their wheels without repairing the damage) command to my server, with the JRRAction JRR_RESET_NO_REPAIR (5), but this is causing my insim to do other things with the user as it also triggers a IS_CRS.

Just for giggles I tried doing a JRRAction of 6, and of course that doesn't even reset the car at all(not that I expected it to).
!flip
dontscrewmycrs = true

crs
{
if (dontscrewmycrs == true) { dontscrewmycrs = false; return; }
//rest code
}

Won't something simple like that work?
I suppose it could be done that way. Guess I can use that as a work around for now Tongue

IS_JRR causes IS_CRS, options?
(3 posts, started )
FGED GREDG RDFGDR GSFDG