Hello,
i know there isnt so good damage fyzic of car model cuz of average PC in world, but could you pls make in new versions damage model more realistic? i mean it could be interesting when someone lost part of his car
and it stay lay on the track etc...this damage model is like plasticine
or after accident some oil on track etc 
i know there isnt so good damage fyzic of car model cuz of average PC in world, but could you pls make in new versions damage model more realistic? i mean it could be interesting when someone lost part of his car
and it stay lay on the track etc...this damage model is like plasticine
or after accident some oil on track etc 



Concerning the body damage, I think the best solution would be a simple invisible framework representing a car's body and working like the FFD used in 3d studios it would make damage visible. With structure like that you could even simulate the so called-for body twisting. Since similar thing was in amateur TEREP (the cars body actually was such a framework made of 10 polies - it was flexible and you could see whole body bending in real time) I suppose it would be so heavy on today's average CPU.