The online racing simulator
RollcageX (RCX)Game Development Project - GNU - recruiting always
Some of you may have seen this before - things have progressed quite a bit more since my last post here on lfsforum during 0.05 ....

We spent time rebuilding a large portion of the engine ( 0.04 to 0.06 , effectively ending the 0.05 branch )
- The code was moved from C to C++...
- the 3D engine and OBJ loader is completely rebuilt - multi-threaded - and now makes use of threading and VBO memory
- ODE and Update stuffs now threaded
- Our current development build is 0.07
- 4WD is no longer functional (for now)
- The engine is constantly modified to be heavily and easily mod-able at all times....
- Complete remodeling of all 3d content is under way for 0.07 and 0.08
- Texture Mapping development will be starting soon
- and alot of geek stuff....



Quote :
RollcageX, or RCX is a community driven opensource development project that aims to continue the "Rollcage" and "Rollcage Stage 2" game universe originally created by Psygnosis (now Sony Liverpool) for PS1, PS2 and PC.

It is a GNU Public License Project.

RollcageX is described as a more realistic representation of the Rollcage game, featuring more realistically designed cars and realistic physics. The game intends to incorporate all the game modes from Rollcage and Rollcage 2, with some added modes and tracks, such as Sandbox environments, stunt tracks, GP style tracks.

With realistic physics combined with arcade-ish gameplay - we hope to add many more challenges to driving large overpowered, indestructible and dangerously armed machines at speeds in excess of over 600mph - ( once we work around the limitations of 'realistic physics' - of course, to retain certain arcade elements)...

make a post on goRCX.net/forum or contact me directly for questions: codiemorgan[at]gmail.com , or post here

I am the lead 3D Modeler/Designer for this project, with Mat(Soul Slinger) as the lead developer, and additional development by Spontificus and and Mac. - as well as others from various locations around the world. With our small team - development is relatively slow.

The project was founded by Jon (Me AKA Jon) -- the current owner of the domain.

We are seeking fans of the great classic with any C/C++, and 3D modelling experience to assist us in our future releases. We could really use some additional help in the code or art.

We need:

--> C/C++ coders familiar with OpenGL - GlUT, UNIX/WIN32 / SDL (or any one of these)

--> Concept Artists for cars, tracks, etc - any form ( We are all Anime fans )

--> 3D Modelers familiar with popular tools Such as Blender - 3DStudio Max , XSI Studio - unclosed ( open ) meshes are welcomed
( Please NOT Cinema4D, UT-ENGINE, or POSER/DAZ - they output crap standards when OBJ - or other formats are involved )

--> Pretty Soon - Track Designers

--> Texture Artists

It is openGL driven - built for for Unix and Windows- using ODE for physics - a long term project - After 1.5 years of development we are at development version 0.07 atm - with working scratch built 3D engine and working ODE implementation - multi threading - and more. It will be targeted largely at Multilayer gaming.

This is also a long term project - a side hobby. Don't think it will be a fast trip to fame... dedication and patience is always the key to victory.

Some examples of in-engine shots and recent 3d work :







Physics Testing in 0.05


More here : http://www.facebook.com/album. ... 56189691&l=195df1a334

Visit goRCX.net/forum and navigate our imperfectly organized forum =)


edit : this will give those I-Hate-Scawen's-Slow-Progress screamers something to do if they are bored enough to spam the 'rcx-is-dead' thing so long. Anti-productive and impatience gets u no were.
Audio producer needed? I could offer some help at this category. Music, Sound effects and such.
Quote from hazaky :Audio producer needed? I could offer some help at this category. Music, Sound effects and such.

We don't have audio yet - but sound effects are definitely needed - as well as sound effects...

... because while RCX doesnt work it yet - RCX animations will need it - fairly soon...

It's opensource - so if u think you can contribute in any way at all - you are definitely welcome to - even if your content cant be used right away yet.

When I first joined I waited I think 3 whole months before my stuff ended in an actual RCX build. But - by that time I had already generated about 45MB worth of Acii Format 3d model files.... which is quite alot ---

Just pop in an say high - perhaps Slinger might have a sudden need for something.


Slinger is getting on his way to planning out the interface and menu's - to me - its a sign that this sort of thing is on its way sooner or later.

Particularly since generic audio buffers in DirectX (and OpenGL ) are easy to code - so music and generic interface sound effects wouldn't take that much time to implement.

Likely you will have to use OGG format as your output though - we are avoiding most proprietary formats as much as possible, I'm certain MP3 is likely.

Just remember - for credit purposes - always fill you MP3 info tags as well as IDV2 and IDV3 tags....

... because the PHP systems I am coding for the next RCX website will be reading from them to generate credit files automatically.

etc - ( I'm getting carried away here - sorry )

FGED GREDG RDFGDR GSFDG