Some of you may have seen this before - things have progressed quite a bit more since my last post here on lfsforum during 0.05 ....
We spent time rebuilding a large portion of the engine ( 0.04 to 0.06 , effectively ending the 0.05 branch )
- The code was moved from C to C++...
- the 3D engine and OBJ loader is completely rebuilt - multi-threaded - and now makes use of threading and VBO memory
- ODE and Update stuffs now threaded
- Our current development build is 0.07
- 4WD is no longer functional (for now)
- The engine is constantly modified to be heavily and easily mod-able at all times....
- Complete remodeling of all 3d content is under way for 0.07 and 0.08
- Texture Mapping development will be starting soon
- and alot of geek stuff....
I am the lead 3D Modeler/Designer for this project, with Mat(Soul Slinger) as the lead developer, and additional development by Spontificus and and Mac. - as well as others from various locations around the world. With our small team - development is relatively slow.
The project was founded by Jon (Me AKA Jon) -- the current owner of the domain.
We are seeking fans of the great classic with any C/C++, and 3D modelling experience to assist us in our future releases. We could really use some additional help in the code or art.
We need:
--> C/C++ coders familiar with OpenGL - GlUT, UNIX/WIN32 / SDL (or any one of these)
--> Concept Artists for cars, tracks, etc - any form ( We are all Anime fans )
--> 3D Modelers familiar with popular tools Such as Blender - 3DStudio Max , XSI Studio - unclosed ( open ) meshes are welcomed
( Please NOT Cinema4D, UT-ENGINE, or POSER/DAZ - they output crap standards when OBJ - or other formats are involved )
--> Pretty Soon - Track Designers
--> Texture Artists
It is openGL driven - built for for Unix and Windows- using ODE for physics - a long term project - After 1.5 years of development we are at development version 0.07 atm - with working scratch built 3D engine and working ODE implementation - multi threading - and more. It will be targeted largely at Multilayer gaming.
This is also a long term project - a side hobby. Don't think it will be a fast trip to fame... dedication and patience is always the key to victory.
Some examples of in-engine shots and recent 3d work :




Physics Testing in 0.05

More here : http://www.facebook.com/album. ... 56189691&l=195df1a334
Visit goRCX.net/forum and navigate our imperfectly organized forum =)
edit : this will give those I-Hate-Scawen's-Slow-Progress screamers something to do if they are bored enough to spam the 'rcx-is-dead' thing so long. Anti-productive and impatience gets u no were.
We spent time rebuilding a large portion of the engine ( 0.04 to 0.06 , effectively ending the 0.05 branch )
- The code was moved from C to C++...
- the 3D engine and OBJ loader is completely rebuilt - multi-threaded - and now makes use of threading and VBO memory
- ODE and Update stuffs now threaded
- Our current development build is 0.07
- 4WD is no longer functional (for now)
- The engine is constantly modified to be heavily and easily mod-able at all times....
- Complete remodeling of all 3d content is under way for 0.07 and 0.08
- Texture Mapping development will be starting soon
- and alot of geek stuff....
I am the lead 3D Modeler/Designer for this project, with Mat(Soul Slinger) as the lead developer, and additional development by Spontificus and and Mac. - as well as others from various locations around the world. With our small team - development is relatively slow.
The project was founded by Jon (Me AKA Jon) -- the current owner of the domain.
We are seeking fans of the great classic with any C/C++, and 3D modelling experience to assist us in our future releases. We could really use some additional help in the code or art.
We need:
--> C/C++ coders familiar with OpenGL - GlUT, UNIX/WIN32 / SDL (or any one of these)
--> Concept Artists for cars, tracks, etc - any form ( We are all Anime fans )
--> 3D Modelers familiar with popular tools Such as Blender - 3DStudio Max , XSI Studio - unclosed ( open ) meshes are welcomed
( Please NOT Cinema4D, UT-ENGINE, or POSER/DAZ - they output crap standards when OBJ - or other formats are involved )
--> Pretty Soon - Track Designers
--> Texture Artists
It is openGL driven - built for for Unix and Windows- using ODE for physics - a long term project - After 1.5 years of development we are at development version 0.07 atm - with working scratch built 3D engine and working ODE implementation - multi threading - and more. It will be targeted largely at Multilayer gaming.
This is also a long term project - a side hobby. Don't think it will be a fast trip to fame... dedication and patience is always the key to victory.
Some examples of in-engine shots and recent 3d work :




Physics Testing in 0.05

More here : http://www.facebook.com/album. ... 56189691&l=195df1a334
Visit goRCX.net/forum and navigate our imperfectly organized forum =)
edit : this will give those I-Hate-Scawen's-Slow-Progress screamers something to do if they are bored enough to spam the 'rcx-is-dead' thing so long. Anti-productive and impatience gets u no were.