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Gran Turismo 5
(7862 posts, started )
I haven't noticed it in the 370z...(yet?) but what I'm talking about on GT5 feels like full on snap oversteer upon release of the brake (in setups that do it). Noticeable on medium speed corners... say entering the last corner on Tsukuba.

My stance on this is that it never ever happens IRL.

Maybe we're still not talking about the same thing.
Quote from Mattesa :I haven't noticed it in the 370z...(yet?) but what I'm talking about on GT5 feels like full on snap oversteer upon release of the brake (in setups that do it). Noticeable on medium speed corners... say entering the last corner on Tsukuba.

My stance on this is that it never ever happens IRL.

Maybe we're still not talking about the same thing.

Yeah i thought you were talking about GT6.

On GT5 the snap oversteer is ridiculious when you are trying to drift, but racing wise after a bit of experience its quite easy to avoid, GT6 the cars are already noticably easier to drift and the snap overateer is much less profound.

The setting up of snap oversteer is usually the result of a diff setting but we will see how GT6 is once we can play with the set ups.
I've always found the GT-R to be really really strange to drive in gt5 and also in gt5. It's like the drivetrain is switching between awd and rwd randomly. Once you get it to slide it goes into rwd mode and when it is gripping it is awd. It also has this really strange snap rotation thing which makes it really unpreditable to drive fast. When you rotate it into a turn you never know whether you get power oversteer, snap oversteer or neutral turn in... Literally every real life test says it should drive really well but I think it drives like bag of moldy snakes in gt.
Enthusia is (so far) the only game that properly simulates the Attesa drivetrain. It's a complete joke in GT, it feels pretty much like constant 4WD with way too much understeer than it should have.
It's not possible to really simulate it unless Nissan divulges their proprietary algorithms controlling how torque is distributed.

Hence I have no interest in driving cars like the GTR in a sim. Same goes for Ferrari cars and their fancy ediffs. A dev can't simulate that because it isn't physics. It's someone else's code.
That's not true. I'm not sure about the R35, but Attesa is very well documented throughout R32-R34 Skylines, and the basic principle is still the same even with R35. Service manuals are full of details:

^ that's quite neat. I suppose that could yield reasonable approximation if that's all there is to it.
It's possible to reverse engineer it even without documentation. All you need is the control chip set up for a hardware in the loop test, and some knowledge about common eLSD/coupler behavior.

I'm pretty sure the GT people don't actually do it though.


 
Just like T3 on blackwood

I wonder, who named it blackwood, was it Eric?
I guess this is what GT6 really looks like, vs the glitchy/flickering GT Academy demo we have
Or PS4 version....

The interior was also lot darker in the GT Academy demo in street 370z
http://www.youtube.com/watch?v=JQFUXGpZpeU
Goodwood hillclimb in gt6. Honestly my only reaction to that is

As a track it is a gimmick at the most. Completely useless for anything and after you have drive it few times you probably never care about it anymore. I just wish that effort was put into bringing back some old gt tracks instead of putting that thing into the game.
I like it, its embracing the automobile culture outside of Japan. And it being the first comfirmed point-to-point track, I now have hope for Pikes Peak
Quote from CoolColJ :I guess this is what GT6 really looks like, vs the glitchy/flickering GT Academy demo we have
Or PS4 version....

The interior was also lot darker in the GT Academy demo in street 370z
http://www.youtube.com/watch?v=JQFUXGpZpeU

the engine sound is so ugly, that still is the mayor flaw on GT5/6 engine sound...
Quote from Inouva :the engine sound is so ugly, that still is the mayor flaw on GT5/6 engine sound...

Almost as ugly as how this game looks.
Quote from ACCAkut :I like it, its embracing the automobile culture outside of Japan. And it being the first comfirmed point-to-point track, I now have hope for Pikes Peak

I agree with all your points but in the end the track is practically useless for anything other than driving through it few times just to see what it looks like and then forget it. It's a gimmick.

Pikes peak is something totally different and at least when that track is used they drive through it in anger unlike in goodwood where it seems to be all about showruns, burnouts and parading. Simply from gaming, motorsports or automotive culture standpoint it would make more sense to lazorscan the bonneville salt flats than the goodwood hillclimb for example imho.
I think that we can always say, "but instead of x you could have had y".
I don't think it's a great track either, but at least it's narrow, which is different.
Gameplay vid of the Goodwood hill climb - it does have 3D people at least
http://www.youtube.com/watch?v=trKlVlcyPvw

In any case there is still going to be a lot of new tracks. I have it on good word that Ascari is in GT6....
Quote from ACCAkut :I like it, its embracing the automobile culture outside of Japan. And it being the first comfirmed point-to-point track, I now have hope for Pikes Peak

GT2 had pikes peak
but DIRT had not what one would call realistic physics, nor was it play able with a wheel.
Has anyone pass the first round of the GT Academy 2013?

I passed due to low quality of drivers from Czech republic.
I'm not fast too
Quote from Klouczech :Has anyone pass the first round of the GT Academy 2013?

I passed due to low quality of drivers from Czech republic.
I'm not fast too

I think IMOL did, not sure though.

Gran Turismo 5
(7862 posts, started )
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