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Car Park Circuit for LFS?
(5 posts, started )
Car Park Circuit for LFS?
http://www.formula3.info/saiso ... rea/eng/korea_preview.htm




F3 KOREA SUPER PRIX 2001: COCHET WINS IN CHANGWON
One week after the Macau Grand Prix the world´s elite of Formula 3 drivers took part in the South Korean Super Prix held at the 3.014 kilometre long street circuit of Changwon, being about one hour by plane apart from the country´s capital of Seoul. The track is completely surrounded by safety barriers, so the slightest mistake ends with a shunt.
Jonathan Cochet of France was the absolutely best driver under these conditions. Already in qualifying the Signature Competition driver had done an excellent job, when he had scored the pole position with his Dallara Renault F399.
The Frenchman lead both the 27 laps heats from start to finish, making no mistakes to dominate Briton Andy Priaulx in his Dallara Honda F301 coming home 2nd place. The third man on the podium this time was Frenchman Benoit Treluyer, who had been 2nd in Macau behind new Jordan Grand Prix driver Sato.
J H






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Houston




south city? car park layout?
There is already 2 car parks, what you want more?
anyone else remember that hideous las vegas GP F1 track in the car park at caesar's palace ? the surface was ok and the track was wide enough and even had run off areas, it was just that it resembled a large scalextic track, with a run round the outside before moving backwards and forwards from 1 180 degree bend to another in the middle of the car park.


what might be more usefull than a fixed track would be a very large car park / blank tarmac canvas so you could create a track like we can now at the bl car park but with enough space for a decent length track ( the las vegas track was aprox 3.5 km a lap). at least then it would enable people to create their own track without going down the outside mod route and theres no reason why a car park can't have gradients in it. it wouldn't be perfect but it would sort of solve the demand for being able to make tracks. im sure there are good reasons why it can't or shouldn't be done but its a thought that just rattled into my very tired and empty head
Quote from tinvek :anyone else remember that hideous las vegas GP F1 track in the car park at caesar's palace ? the surface was ok and the track was wide enough and even had run off areas, it was just that it resembled a large scalextic track, with a run round the outside before moving backwards and forwards from 1 180 degree bend to another in the middle of the car park.

Embedded image is a map, it was anticlockwise and 3.65km long.



It was repetitive - however it was a rather physical track as it was twisty but anticlockwise.

In its first year in 1981 after one of the practice sessions Nelson Piquet Snr needed ninety minutes with Sugar Ray Leonard's masseur due to the G-loading giving him a dodgy back! However, this was a ground effect car.

Without wanting to do a biblical proportions thread derailment, there's not a version if it that I have found for any sim .

Quote :what might be more usefull than a fixed track would be a very large car park / blank tarmac canvas so you could create a track like we can now at the bl car park but with enough space for a decent length track ( the las vegas track was aprox 3.5 km a lap). at least then it would enable people to create their own track without going down the outside mod route and theres no reason why a car park can't have gradients in it. it wouldn't be perfect but it would sort of solve the demand for being able to make tracks. im sure there are good reasons why it can't or shouldn't be done but its a thought that just rattled into my very tired and empty head

Making one's own tracks? There is a pros and cons of modding thread http://www.lfsforum.net/showthread.php?t=49290, I'm a "pro with strict controls".

A large carpark would be nice. Maybe a carpark and a longish runway in one environment (a smallish airport)?

Car Park Circuit for LFS?
(5 posts, started )
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