The online racing simulator
Test Patch Y32 - Final Test
(124 posts, closed, started )
Test Patch Y32 - Final Test
WARNING : THIS IS A TEST


Hello Racers.

Here is a new Test Patch, Y32. It is compatible with Y30 / Y31.


You cannot connect to versions older than Y30!

You cannot upload hotlaps until Z goes official - hopefully tomorrow!

You need to unlock again and I've made sure everyone has two unlocks available


THINGS TO TEST :

Included Bulgarian training lessons
Slightly brighter red is now used for shift lights
FIX : Auto saved first time intro replay was obsolete
FIX : An issue in the unlocked status detection system
FIX : Some in-game text was displayed in car selection screen
FIX : Z clipping problem when looking sideways in XFG with FOV @ 90
FIX : Message spamming if unlock level insufficient for cars in grid
FIX : In some rare cases SHIFT+U mode did not move with an arrow key
FIX : It was possible to join a race with same name as an AI driver
FIX : SHIFT+U mode view position moved on entering player options
FIX : It was possible to partially enter pits from SHIFT+U mode


NOTE - XFR / XRR MIRROR SKIN MAPPINGS :

The XFR and XRR have new mirrors and the old mappings could not be used. An updated CMX Viewer is available in the Test Patch forum section.


INCREASED FRAME RATES :

By using the same Hardware Vertex Shading system as the car body, the subobjects (steering wheel, gearstick, brakes, mudguards, etc) now make better use of your graphics card, saving CPU time and increasing the frame rate on most computers. Those that do not experience much frame rate increase should find it is smoother and more consistent. There are small graphical improvements as a side effect of this change. You should find that the pit-out glitch is reduced as well.


REPLAY CONTROLS :

Multiplayer replays now have the same interface as single player replays.
They loop and the Escape Menu is available while watching.
Also, replay controls have been added. A timeline is visible when you move the mouse.
You can click anywhere on the timeline and the replay will go back or forward to that point.

Some new keys have been added :

1) Single frame step : ',' or '.' (SHIFT + ',' or '.' = one second step)
2) SPACE to pause / unpause during a replay (same as P)
3) ESCAPE to break out of fast forwarding
4) SHIFT + F now has 3 states if you are in a replay (the 3rd state hides everything including all messages and replay controls)


DEMO LICENSE SYSTEM :

User name and password are now required to go online in DEMO.
DEMO / S1 / S2 all appear in the same List of Hosts.

NOTE to DEMO users :

- You will need to set a GAME password at www.lfs.net to go online
- Log in and click on "account details" to set your GAME password
- You will see all compatible demo hosts and demo compatible S1 / S2 hosts

NOTE to S1 users :

- You will see all S1 and S1 compatible S2 hosts in the list of hosts

NOTE to HOSTS :

- Hosts in S2 mode - no difference, compatible, all S2 Y30 users can join
- Hosts in Demo or S1 mode - all S2 Y30 users and Demo / S1 Y30 users will be able to see your host


OTHER IMPORTANT CHANGES :

- Chinese, Japanese and Korean Translations
- All tracks now use JPG textures for adverts
- Various fixes including a South City hot lapping issue
- Full-scene antialiasing and anisotropic filtering are now supported


Changes in TEST PATCH Y32 :

Included Bulgarian training lessons
Slightly brighter red is now used for shift lights
FIX : Auto saved first time intro replay was obsolete
FIX : An issue in the unlocked status detection system
FIX : Some in-game text was displayed in car selection screen
FIX : Z clipping problem when looking sideways in XFG with FOV @ 90
FIX : Message spamming if unlock level insufficient for cars in grid
FIX : In some rare cases SHIFT+U mode did not move with an arrow key
FIX : It was possible to join a race with same name as an AI driver
FIX : SHIFT+U mode view position moved on entering player options
FIX : It was possible to partially enter pits from SHIFT+U mode


Changes in TEST PATCH Y31 :

Included Bulgarian translation
ENTER key now works as "unlock" in the unlocking screen
Various fixes for graphical model errors in XF / XR / FOX / FO8
Small improvements to default setups of XR Turbo / XR GTR / XF GTR
Text on racing dashboards is now all English (was mixed languages)
FIX : Changing gear shift type while driving made SPR go out of sync


Changes in TEST PATCH Y30 :

Updated interiors in XF and XR (GTR and road) cars
Formula XR and Formula V8 also have updated interiors
Wind speeds and variations are now more moderate / less wild
Moved and lowered centre of gravity in GTR cars for better handling
Lowered centre of gravity and updated rear suspension of XRT and RB4
FIX : FPS display could overlap editor keys in SHIFT+U mode
FIX : RB4 dashboard went wrong in left hand drive mode
FIX : User could spam TCP requests causing overload

Known issues :

Stray pixels at texture edges increased by AA / AF
Dedicated host does not display double byte characters
Name of active Chinese input method is not shown in Vista


Changes in TEST PATCH Y24 :

Translations : Included Croatian training lessons + Czech docs
InSim : A LAG bit is now available in the MCI CompCar structure
InSim : MCI packets are now sent at regular game update intervals
Mirrors with horizontal offset applied now stay inside windscreen
Small optimisations should reduce glitch on pit exit a little more
Success or failure message is now shown for one second after CTRL+S
FIX : Missing shine on some car parts when entering garage screen
FIX : Extreme model deformation on changing name with damaged car
FIX : Corrupted car models after quick loading with no textures
FIX : AI could decide to refuel too late at tracks with one split
FIX : Non-graphical instance of LFS would crash if AA was enabled
FIX : Host name code page error after clicking '?' in List of Hosts
FIX : LFS wrongly allowed replay after adding AI in single player


Changes in TEST PATCH Y21 / Y22 :

Improved frame rates - subobjects now use hardware vertex shading
Improved sky rendering - less distortion, small frame rate increase
Smarter level of detail calculations for best detail and frame rate
On local network hosts only - false start no longer causes spectate
Driver names are now directly above car with no acceleration offset
Controls setup now includes sensitivity multipliers for mouse axes
FIX : Invisible scenery after paused fast forward in SHIFT+U mode
FIX : Inaccurate remote cars lap time after passing a split in MPR
FIX : Look buttons and rotate view did not work during a paused MPR
FIX : SHIFT+C (controllers) SHIFT+W (sound) keys now work in replay
FIX : Replay time bar keeps its clicked width while fast forwarding
FIX : In paused replay , and . keys performed two functions at once
FIX : Autocross / drag can no longer be selected in hotlapping mode
FIX : Host name code page error after clicking name in List of Hosts
FIX : Enter pits "Could not load colours" after renaming car colours
FIX : It was possible to move the default colour slider bars in pits
FIX : Two button clicks in one frame could be bad - now not possible


Changes from Y to Y20 :

Replays :

Escape menu and options now available during a multiplayer replay
Replay controls & timeline visible with mouse at bottom of screen
SP and MP replays now loop unless started by /mpr or /spr commands
External replay starting now works from replay screen or in replay
FIX : Paused indicator is now shown when paused at start of replay
FIX : Hang if escape menu was open at the end of a non-looping SPR
FIX : Could get stuck leaving a paused MPR while guest connecting

Licensed demo racers system :

Demo racers now need a user name and GAME password to go online
Unified List of Hosts - S2 users can all Demo / S1 / S2 hosts
Demo / S1 racers can see all hosts running Demo / S1 content
Demo racers now automatically download skins (but can't upload)

Double byte character support :

Included Chinese, Japanese and Korean translations
Selectable fonts for these languages in Game Options
Input method editor support including candidate lists
IME automatically switched on and off in text entry dialog
Input language is shown when editing text (white if IME active)
Name of active Chinese input method is shown (but not in Vista)

Translations support :

Added flags beside names of translations in Game Options
New Czech / Japanese / Simplified Chinese lesson translations
Translatable lesson names - start text file with @Lesson Name
Tips section in training can have more lines if purpose is not full
FIX : Host welcome text was displayed in local code page (now Latin)
FIX : Overlapping text in F12 menu asymmetrical settings (in Polish)
FIX : Code page error on List of Hosts after changing language
FIX : Corrupted in-game text after changing language

Interface :

Faster text drawing system improves frame rate
Separate text entry field for AI number plates
Various minor graphical improvements in the interface
Improved filter (16 bit / 32 bit / all) in Screen Options
Network debug messages are no longer sent in InSim packets
Interface improvements including updated entry screen and options
Text input box is now drawn above user messages so easier to type
Hotlapping in demo version - user name is now stored in the replay
Auto mode switching so F9 to F12 / N / SHIFT+L work even if hidden
Line breaks in help text and lesson text now depend on actual width
New game setup screen info message "X removed Y from the start grid"
FIX : Disabled various text commands from training (including /ai)
FIX : Sometimes incorrect message "Road tyres on rallycross track"
FIX : Code page of text when adding a new music track in channels
FIX : OutGauge and OutSim are no longer closed by starting InSim
FIX : Info button in List of Hosts showed laps instead of hours
FIX : Wall riding was possible on soft walls at South City
FIX : Command /entry did not work while watching a replay
FIX : ALT+F4 did not exit LFS from a training lesson

Graphics :

Reduced stray pixels at edges of textures
Antialiased virtual start lights and steering gauge
Increased maximum number of car shadows from 8 to 16
Graphical and audio dynamic lod reductions are now instant
Added support for anisotropic filtering in Graphics Options
Improved control of mip bias : 4 sliders in Graphics Options
Full-scene antialiasing is now supported in Graphics Options
JPG advert textures now used in all tracks (folder : data\pic)

Multiplayer :

Dedicated host and network debug show connecting guest IP
New command /ndebug=no/yes to switch off/on network debug
New option /lytdir allows dedicated hosts to specify layout folder
FIX : Admin could crash dedicated host by mistake with some commands
FIX : False message : Your skin was not found at www.lfsworld.net
FIX : Joining a host with same name AI resulted in Join OOS
FIX : Rapid /ai command could exceed number of cars allowed
FIX : Rapid /ai NAME command resulted in AI with same name
FIX : Skin name buffer overflow exploit

Misc :

Added output frequency and slip fraction to the RAF file output
Documentation references to '<' / '>' keys changed to ',' / '.'
All paths (including reversed configs) now included (in SMX folder)
Improved cfg.txt Music Dir option (specifies folder for ogg files)
FIX : Updated car load scripts FXR.lfs and XRR.lfs (now sequential)
FIX : Removed continual memory allocations in car shadow processing
FIX : Number of AI now correctly limited when using the /ai command
FIX : Ban statistic was sent when attempting to ban a host by /ban
FIX : Low ASCII characters can no longer be read from text files
FIX : Could select invalid configuration and weather in cfg.txt


DOWNLOADS :

PATCH Y30 TO Y32 (IF YOU ALREADY HAD TEST PATCH Y30 / Y31) :
(In this case you can also use the auto updater instead of manually patching - just click List of Hosts)
www.liveforspeed.net/file_mirr ... =LFS_PATCH_Y30_TO_Y32.exe (1 MB)

PATCH Y TO Y32 (UPGRADE FROM OFFICIAL VERSION Y) :
(Save into an existing version Y folder, and run the patch there)
www.liveforspeed.net/file_mirr ... me=LFS_PATCH_Y_TO_Y32.exe (13 MB)

DEDICATED HOST (for hosting only) :
www.liveforspeed.net/file_mirr ... ?name=LFS_S2_DEDI_Y32.zip (1.5 MB)


Windows XP : East Asian Language Support / Font Installation

LFS does not support double byte characters with Windows 98 / ME. Windows XP and Vista should work well but you may need to install fonts.

If you have Windows XP and currently cannot see the East Asian translations, here's how to set up your computer so it works.
See the attachment - in Control Panel click on "Regional and Language Options" then under the "Languages" tab select "Install files for East Asian Languages".
Windows will probably ask you to get your XP CD and the fonts will be installed from it.

This is important even if you do not use Chinese, Japanese or Korean translations so you can see East Asian text and player names correctly when you are online.
Attached images
support.gif
#2 - alxf1
got this when I started lfs (after using Y30->Y32 patch, I had Y31 installed before)

but it went through after that
Attached images
lfs.JPG
Needed to re-unlock here after using autoupdater.
Were there extra screens added after the exit screen? I used to be able to click through all of them and the game would exit, now I kept clicking and the game wouldn't exit. I had to press a button on the keyboard to exit. Is there a way to disable all those screens at the end?
#5 - alxf1
Quote from shiny_red_cobra :Were there extra screens added after the exit screen? I used to be able to click through all of them and the game would exit, now I kept clicking and the game wouldn't exit. I had to press a button on the keyboard to exit. Is there a way to disable all those screens at the end?

I think you can disable the exit screen in the options

ah, no, I'm just using ALT+F4 everytime
Will be in Z fixed the bug when you pause the game and go to garage, the PAUSE text is still there?
Quote from Flame CZE :Will be in Z fixed the bug when you pause the game and go to garage, the PAUSE text is still there?

I think thats already been mentioned and it will be left as it is. The 'pause' has been removed from the car selections screen however
It is something like a bug but not really... It is possible an option to disable auto handbrake when stop? I has a real handbrake set in an analog axis and i can't to leave it if I am stopped

Sorry if it is offtopic
Hi All,
I am getting an error when trying to connect to my host, was getting this with Y30 & Y31 also and thought it was an issue here but all my other servers work OK and are Y24 hosts.
I can connect locally via network fine but not throught Listing Page as I can usually.
If this is a local issue I am sorry for posting, can someone try to connect to [AKM] Racing UK Y32 and report back if you have the same issue. Can also connect to other Y32 Servers fine as just been on (FM) Oval Starters.

Thanks for your development Scawen and I keep sending friends who see this running here who show interest in racing to your website.
Attached images
LFS 2008-07-01 19-56-24-60.jpg
Quote from Flame CZE :Will be in Z fixed the bug when you pause the game and go to garage, the PAUSE text is still there?

As Fire-Fly said, it was easiest and perfectly safe to remove it from the car selection screen. When I removed it from the garage there were some side effects and it seemed easiest to do it the safe way.

I could not see any real problem with having "paused" in the pits screen. I think this may have some beneficial side effects like you could see the "Race is restarting" countdown as well. Though I have not actually tested that...

It did look very bad in the car selection screen so that definite bug is gone.
Quote from Andy King :Hi All,
I am getting an error when trying to connect to my host, was getting this with Y30 & Y31 also and thought it was an issue here but all my other servers work OK and are Y24 hosts.
I can connect locally via network fine but not throught Listing Page as I can usually.
If this is a local issue I am sorry for posting, can someone try to connect to [AKM] Racing UK Y32 and report back if you have the same issue.

I also cannot join, I get the same message.

I have not yet checked in the code but I have a feeling your server is not receiving UDP packets. Have you correctly set your router to forward UDP packets to the correct computer on your LAN? It's just a hunch but clearly the TCP packets are getting through. Just wondering about UDP...
-
(Luke.S) DELETED by Luke.S
Hi Scawen,
You were spot on it was UDP packets as added extra TCP ports when I added Y30 but missed adding UDP. Nice one and thanks again.
Quote :Z clipping problem when looking sideways in XFG with FOV @ 90

Nice I thought that you didn't see my post or didn't care about this lol
Thanks Scawen
#14 - Dru
Thanks for Y32

but please Scawen, where do we post about improving the race speedo dials that now appear in the UFR for example where it is impossible to see the rev limit dial without ruining the simulation experience by putting virtual dials on the screen as the real life one does not have any decent contrast?

I posted in the Y31 thread but you closed without commenting
Quote from Dru :Thanks for Y32

but please Scawen, where do we post about improving the race speedo dials that now appear in the UFR for example where it is impossible to see the rev limit dial without ruining the simulation experience by putting virtual dials on the screen as the real life one does not have any decent contrast?

I posted in the Y31 thread but you closed without commenting

Well this is not a bug..this is a request and should be posted in the improvments thread..
i think thats a clue why didnt even bother answer.
Quote from Dru :Thanks for Y32

but please Scawen, where do we post about improving the race speedo dials that now appear in the UFR for example where it is impossible to see the rev limit dial without ruining the simulation experience by putting virtual dials on the screen as the real life one does not have any decent contrast?

I posted in the Y31 thread but you closed without commenting

I don't have time to comment on every report, sorry.

But I do report every change I made, and if you look at the change log you will see that I did this, as requested.

The shift light is now as bright as the gear text.
I've found a bug...the dark part in one of the banners is the shadow of the car...I dunno if that's an old or new bug, but I just found that today lol
Attached images
bug.gif
Very old bug...
#19 - Dru
Quote from Scawen :I don't have time to comment on every report, sorry.

But I do report every change I made, and if you look at the change log you will see that I did this, as requested.

The shift light is now as bright as the gear text.

my apologises for missing this crucial fact on speed reading

cheers Scawen
Great job Scawen!
I've never visited the lfsforums as much as the past few weeks, gotta love reading these test patch forum threads when they're still fresh.
I guess i'll stick around on this forum for a while from now on.
Now it's time for me to test this patch, and buy an S2 license tomorrow.

Keep on rocking!
Well, been playing for a bit now, everythign seems to work just fine ...

I did have to unlock though, going from Y31 to Y32 ...
Daniel, we all had to. That's why Scawen gave us 2 new unlocks.

Thx, Scawen. Seems to be great. By every new patch I find something nice & interesting in them. Omg, I like this game.
A little bug, with engine turned off 0 Rev and 0 Psi , the horn sound half second and no more, in any car


And the other thing with 90° Fov

Attached images
Dibujo.JPG
Just tested this patch and it works fine
THX!
This thread is closed

Test Patch Y32 - Final Test
(124 posts, closed, started )
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