The online racing simulator

Poll : What other race games do you drive? (multiple choices)

RBR
89
no other
76
other
69
RFactor
60
GTR
53
GPL
46
NetKar
30
nascar
29
NFS
25
Forza
24
EA's F1 + mods
14
Colin McRae
13
Rally Trophy
12
Driver
8
No Racer?
I've prettymuch stopped playing rFactor.. just not good enough for me anymore. I reinstalled NR2003 and have some fun with it every now and then, but I basically just play LFS now. I want new tracks! :P
Quote from JohnPenn :Hotlapping in GPL offline, Far too dangerous ATM to race online.

what's dangerous bout that ?
I'm surprised to see RBR winning

Even the much slagged off NetKar Pro is equal 3rd.

Nice to see you all have such good taste
Quote from The Moose :I'm surprised to see RBR winning

There was a "Holy arses, RBR is only £5 from play.com with free shipping!" epiphany a few months back - loads of us jumped on it.

Quote from The Moose : Even the much slagged off NetKar Pro is equal 3rd.

Those are the two I voted for. I really don't play nK-Pro "regularly" at all, but I would like to, if it was any good.
GTR, GTL, TDU, and Tourist Trophy on the PS2 regularly, have played pretty much every race sim under the sun at some point.....
Quote from thisnameistaken : I really don't play nK-Pro "regularly" at all, but I would like to, if it was any good.

Hehe, i think i know what your saying.
It is VERY good....just hardly in an ideal state for online play for a lot of people, which is very disappointing for an online sim.
The GPC league is getting more and more people joining each week, and there are very few problems with the racing there.
I think it's just to much of a strain on slightly older systems.
I never had any problem with the online side of things, but my system prevents me from playing on the addon tracks as they are just too FPS intensive.

Hopefully 1.03 should sort the online fps problem out and more pickup racing will start to take place.

If anyone thinks LFS development is too slow, you ain't seen nothing when compared to nKPro It's bloody frustrating.
I said "no other", because it's true. However, I do play TOCA3 sometimes and I have CMR 04 sitting there (which I've not played since I got my wheel).

I also like driving tanks and jeeps in Battlefield 2, does that count?
Quote from The Moose :Hehe, i think i know what your saying.
It is VERY good....just hardly in an ideal state for online play for a lot of people, which is very disappointing for an online sim.

It sucks offline for me too. Starts out OK but after a few minutes it bogs down to slideshow frame rates - I'm assuming due to the nature of the problem that it's software (something leaking somewhere or some other crufty memory management) rather than my hardware.

I also think the tracks are pretty dull in general. I think Newbury's got one exciting corner, and that's the only exciting corner in the sim. I tried the Monaco and Silverstone ports but they're just too ugly for public consumption.

All that said, nK-P is a sim I'd like to like, but I just can't until it gets significantly better.
#35 - mr_x
I voted: rfactor, RBR and other.... other being RACE - the WTCC game.

I play rf and RACE in a community which promotes clean and organised racing which makes it great fun, and I like those 2 games handling

/me hides with a flaming banana proof suit
Quote from djgizmo68 :No Racer?

For a while Racer was all that I drove, but... Christ, where do you start with the list of problems?

I'll probably never even try NKPro unless my financial status magically becomes 'solvent' and I can afford decent hardware, but if erratic online play and mediocre circuits are all that everyone is bitching about... Just consider yourselves lucky.

Its a shame, because I really like Racer's open and cross platform potential. So long as it remains marooned on RSC however, I won't be bothering with it. The whimsical development pace isn't so much of a problem to me - I quite admire that kind of amateurishness (amateur, in my dictionary, is not a term of abuse) - but I think there is a problem with its attempt to find an all-encompassing driving system.

Race cars just aren't that interesting to drive in Racer. It simulates road cars quite well, but the available parameters just don't seem to gel and provide 'feel' when pushed to extremes. I think this is a problem for all simulators (its been mentioned in another thread that the GTRs in LFS just don't have the same quality of feel that the road cars have, that they are missing something)

There's an assumption that if you can simulate physical laws, then these processes will be translatable to all kinds of vehicles. It sounds logical but I haven't yet seen this to be the case. It may just be that current technology doesn't yet provide the 'resolution' to embrace all circumstances, or it may be that, since simulation is nothing more than a form of representation, then different circumstances demand different forms of representation.

For the moment, specialisation just seems to mean a better drive.
Quote from thisnameistaken : Starts out OK but after a few minutes it bogs down to slideshow frame rates - I'm assuming due to the nature of the problem that it's software

Ohh, I've never heard anyone report that problem,before that's an odd one.

As for the "too ugly for public consumption" well..I'm speechless. Not the most beautiful conversions I've ever seen,not exactly cutting edge certainly, but nowhere near as bad as your making them out to be.
They certainly weren't too ugly for public consumption when they were in GP4, and they look a whole lot better now.

But each to their own i suppose
I'm still a diehard nascar 2003 player, mostly road course racing though. I own/run a site dedicated to track making for it and thats what really keeps me interested, I really enjoy that part.
You should have been more precise with the Options.

Under "NASCAR", alot of people think you might mean the EA Sports "NASCAR" Game, but others might think you mean the "NASCAR" Racing Simulation by Papyrus which is still used today from Professionell NASCAR drivers as a Training Tool.
Quote from George Kuyumji :You should have been more precise with the Options.

Under "NASCAR", alot of people think you might mean the EA Sports "NASCAR" Game, but others might think you mean the "NASCAR" Racing Simulation by Papyrus which is still used today from Professionell NASCAR drivers as a Training Tool.

I guess we just have to hope LFS players are smart enough to realize ea games arent sims haha, and i trust they are
Quote from George Kuyumji :
Under "NASCAR", alot of people think you might mean the EA Sports "NASCAR" Game, but others might think you mean the "NASCAR" Racing Simulation by Papyrus which is still used today from Professionell NASCAR drivers as a Training Tool.

Hey, George.

Great minds think alike, eh?
i like how there isnt a gran turismo option
Quote from The Moose :Ohh, I've never heard anyone report that problem,before that's an odd one.

Actually this might only be on the add-on tracks I tried. Can't remember if it happens on the official tracks because the last time I installed nK-P it was just to try the add-ons, and that's when I noticed it. I haven't touched the official tracks since the first week of release.

Quote from The Moose : As for the "too ugly for public consumption" well..I'm speechless. Not the most beautiful conversions I've ever seen,not exactly cutting edge certainly, but nowhere near as bad as your making them out to be.

Monaco, for example; everything looked pastel, and there were no shadows IIRC. It was like Monaco caught in the first moments of an overhead nuclear blast. Rather spooky! Maybe just sorting the lighting out would make the colours look nicer, I don't know.
Have you d/loaded the latest conversion (from GP4) montreal circuit?
Very bright lights, no colour saturation, another overhead thermonuclear explosion. Really hurts the eyes, it's so bright and washed-out. Pity.
Quote from al heeley :what other race sims do you play (regularly)?

err.... why is NFS in the list...?

ah well, I played Colin mcRae..

I only play LFS now, though!
Quote from nihil :
There's an assumption that if you can simulate physical laws, then these processes will be translatable to all kinds of vehicles. It sounds logical but I haven't yet seen this to be the case. It may just be that current technology doesn't yet provide the 'resolution' to embrace all circumstances, or it may be that, since simulation is nothing more than a form of representation, then different circumstances demand different forms of representation.

For the moment, specialisation just seems to mean a better drive.

Excellent post!
Quote from al heeley :Have you d/loaded the latest conversion (from GP4) montreal circuit?
Very bright lights, no colour saturation, another overhead thermonuclear explosion. Really hurts the eyes, it's so bright and washed-out. Pity.

I'd like to see a screeny of that pls Al...it's certainly not what im seeing.... ...unless my eyes have totally failed on me
Quote from The Moose :I'd like to see a screeny of that pls Al...it's certainly not what im seeing.... ...unless my eyes have totally failed on me

Do you have a screenie of what you're seeing? They're the same for me - super-bright atomic nightmare circuits.
Quote from DodgeRacer :I'm still a diehard nascar 2003 player, mostly road course racing though. I own/run a site dedicated to track making for it and thats what really keeps me interested, I really enjoy that part.

And what about Nascar Heat, and especially mods for it. That sim keeps me just as busy as LFS does. And it's a heck of a lot better than anything coming from EA
Quote from The Moose :I'd like to see a screeny of that pls Al...it's certainly not what im seeing.... ...unless my eyes have totally failed on me

I'll post one up tonight if my senility loosens its grip on my brain cells

FGED GREDG RDFGDR GSFDG