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Rallycross update
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(35 posts, started )
Rallycross update
Suggestion for rallycross section in LFS

Gravel biased track:
As things are as present, the hybrid tyre is the dominate one on all rallycross tracks. It has much better grip on the tarmac than the knobbly and coz of that it’s outstanding. A track with mostly gravel would generate that more drivers choose the knobbly tyre, which can go very fast on the gravel parts.

Joker lap
This is used in Real European Rallycross Championship on many tracks. A joker lap means that you have to go a different way than the original track layout one time/ race. That’s to generate exiting and tactical races. The race isn’t over just because someone takes the start. The drivers behind could choose to take the joker lap early or late and try to close the gap and maybe pass because of the joker lap. This often makes the fastest guy around the track to win, instead of having a bad start and get blocked behind the leader.
Example: http://www.toveksracing.se/bilder/JokerLap2.gif The red part is the joker way, it can be a short cut too.

Gravel rattling sound
It should be very nice with some gravel rattling when driving on the gravel.
I did a poor test on that:
http://video.google.com/videop ... 763760592829406&hl=en


Fix the contact bug
I don’t know so much what causes these thing, but it’s obvious that if you have contact with another car (door to door for ex.), it kind of push away one of the cars, that often spins or get damage as result. And as rallycross is a close combat sport, you can see that bug quite often.

Some specialised Rallycross car, with better suspension.
As the update for S2 came, it included updated Race-specialised tarmac-cars, like GTRs and Formula cars. They had improved downforce, faster engines, slick tires etc. And because LFS now had fast and improved race cars, they added some new high speed tracks that should fit the cars in a better way.

I wanna see the same thing happen to Rallycross. Some Rallycross-specialised cars with improved suspension and higher torque, because acceleration is a keyword in Rallycross. The Divison 1 cars in European Rallycross Championship have acceleration from 0-100 in about 2-2.5 sec. That’s quite far away from the RB4 that comes closest to the DIV 1 cars as it is today. The RB4 has 4wd and turbo, but 241 hp and 319 Nm is quite slow to compare with a DIV 1 car with about 500 hp and amazing 700 ++ in Nm.
http://www.isachsenmotorsport. ... =Ford%20Focus%20T16%204x4
I would like to see some improvements on Rallycross. I love having rallycross races, they are so fun. It would be great if it was improved dramatically.

Quote from jmracing1 :I did a poor test on that:
http://video.google.com/videop ... 763760592829406&hl=en

That video sounds exactly like it did when I went in a rally car on a quarry. Brings back lots of memories.

Anyway, yeah that is the exact sound of grael hitting the car.
Is there a map as an example for the Joker Lap? That's a shortcut that can only be used once, right. Maybe that could be across the gravel trap at BL2R lol.

+1 for the RB4 RX
#4 - Ventu
Quote from jmracing1 :Suggestion for rallycross section in LFS

Gravel biased track:
As things are as present, the hybrid tyre is the dominate one on all rallycross tracks. It has much better grip on the tarmac than the knobbly and coz of that it’s outstanding. A track with mostly gravel would generate that more drivers choose the knobbly tyre, which can go very fast on the gravel parts.

Joker lap
This is used in Real European Rallycross Championship on many tracks. A joker lap means that you have to go a different way than the original track layout one time/ race. That’s to generate exiting and tactical races. The race isn’t over just because someone takes the start. The drivers behind could choose to take the joker lap early or late and try to close the gap and maybe pass because of the joker lap. This often makes the fastest guy around the track to win, instead of having a bad start and get blocked behind the leader.

Gravel rattling sound
It should be very nice with some gravel rattling when driving on the gravel.
I did a poor test on that:
http://video.google.com/videop ... 763760592829406&hl=en


Fix the contact bug
I don’t know so much what causes these thing, but it’s obvious that if you have contact with another car (door to door for ex.), it kind of push away one of the cars, that often spins or get damage as result. And as rallycross is a close combat sport, you can see that bug quite often.

Some specialised Rallycross car, with better suspension.
As the update for S2 came, it included updated Race-specialised tarmac-cars, like GTRs and Formula cars. They had improved downforce, faster engines, slick tires etc. And because LFS now had fast and improved race cars, they added some new high speed tracks that should fit the cars in a better way.

I wanna see the same thing happen to Rallycross. Some Rallycross-specialised cars with improved suspension and higher torque, because acceleration is a keyword in Rallycross. The Divison 1 cars in European Rallycross Championship have acceleration from 0-100 in about 2-2.5 sec. That’s quite far away from the RB4 that comes closest to the DIV 1 cars as it is today. The RB4 has 4wd and turbo, but 241 hp and 319 Nm is quite slow to compare with a DIV 1 car with about 500 hp and amazing 700 ++ in Nm.
http://www.isachsenmotorsport. ... =Ford%20Focus%20T16%204x4

quote all, specially the last point
Quote from duke_toaster :Is there a map as an example for the Joker Lap? That's a shortcut that can only be used once, right. Maybe that could be across the gravel trap at BL2R lol

Why would you need joker lap for that Duke, you do that anyway j/k
no, not over the sand i BL2R. It should still be gravel, just a different way than original track, could be longer or shorter than the original.
+1 To all your suggestions. Joker lap sounds like it will be great for spicing up a race
Quote from KillerMonkey :+1 To all your suggestions. Joker lap sounds like it will be great for spicing up a race

Yeah, the joker lap is a cool way to have exiting races that lasts all the way through the whole event.
get some water crossings too in it proper rally cross then
Quote from Adamboston :get some water crossings too in it proper rally cross then

In real rallycross there is no water crossings...so why?

@ LFSn00b
I mean a a rebuild layout, not add any objects on a existing layout. Thats just takes a lot of FPS. I want an indicator that see if u have taken the joker lap when u have finished the race, or else u get disqualified. (Just like pitstop required)
Quote from Adamboston :get some water crossings too in it proper rally cross then

Why not just toughen up the course a bit more (more/larger bumps and more corners) and add some real 4WDs for some off-road racing then? Oh wait, we need proper rallycars and rally raid (Paris Dakar Rally) style cars first for that to work.
Quote from Jamexing :Why not just toughen up the course a bit more (more/larger bumps and more corners) and add some real 4WDs for some off-road racing then? Oh wait, we need proper rallycars and rally raid (Paris Dakar Rally) style cars first for that to work.

But there is no off-road track or car atm. So why dont stick to what we have and update that first.
You heard about CSR? You can already do a gravel rattling sound, though it will play all the time because the mod can't know on what kind of surface the car is going.

edit: seems that you can't, in CSR you can add a road noise but it seems to depend on the car speed when the sound starts to play louder.
Quote from deggis :You heard about CSR? You can already do a gravel rattling sound, though it will play all the time because the mod can't know on what kind of surface the car is going.

edit: seems that you can't, in CSR you can add a road noise but it seems to depend on the car speed when the sound starts to play louder.

yeah i know. But still a rattling sound connected with what surface u race on is the best i think.
Quote from Jamexing :Why not just toughen up the course a bit more (more/larger bumps and more corners) and add some real 4WDs for some off-road racing then? Oh wait, we need proper rallycars and rally raid (Paris Dakar Rally) style cars first for that to work.

Game developers read the above
It's rallyx not off road competition!

Very good sugestions imo and pretty easy to implement I guess.
The tricky part is probably the part of contact. This goes for racing events too so I guess the devs are working on it.
A bunch of really good ideas, nice one
i'm into rx racing. Even better, i did it 5 years real life with a escort mk2.

A track like the belgian "duivelsbergcircuit" is on of the better real life track around. The organisation of this track has won several times the price for best track on the european rallycross scene.

I've done quite some rx leagues and i can tell ya, the talent of those guys is amazing. Rx is a whole different discipline in lfs and requires different driving then the tarmac tracks. The lfs physics are perfect imo. Only that contact bug was quite a pain in the close racing rx finals we had.

The tracks as they are now, are too jumpy imo. Rallycross is not about jumping. Ok there are some real life tracks with maybe a jump. But these are rare. I would beg for some more technical less jumpy rally X tracks.

The cars as they are are ok, but off course some more powered rwd cars, or lemme refrase this, lighter rwd cars would be nicer. Real life rx cars are like bombs on wheels. Ultra light, and accellerate like hell. A good example of finger licking RX in real life is the Volvo Cup, or Internationals Cup. High powered rwd volvo's, bmw's ... This is the creme de la creme for me. Div 1 off course if phenomenal too.

As i used to race a mk2 escort, i can say what is know for years and years, this car rocks to race ! the handling is fantastic imo.

Hope maybe one day some RX addition will be made for lfs.

Filip.
Quote from filipvdv :The cars as they are are ok, but off course some more powered rwd cars, or lemme refrase this, lighter rwd cars would be nicer. Real life rx cars are like bombs on wheels. Ultra light, and accellerate like hell. A good example of finger licking RX in real life is the Volvo Cup, or Internationals Cup. High powered rwd volvo's, bmw's ... This is the creme de la creme for me. Div 1 off course if phenomenal too.

http://www.akk-motorsport.fi/i ... T10-32_-467399139_155.jpg

Like this? Pic is from Finnish Super Rallycross Championship. Similar cars would be very interesting.

If FXO GTR just had rallycross tyres it would fit very well... in the top level European Rallycross Championship they use old WRC cars which are a bit tuned to have (afaik) 500 hp.
Quote from deggis :"If FXO GTR just had rallycross tyres it would fit very well... in the top level European Rallycross Championship they use old WRC cars which are a bit tuned to have (afaik) 500 hp."

You got to be kidding. The FXR aka no ground cleareance/no suspension travel/unsuitable bodykit car for rallycross? How are we going to deal with bumps if the wheels hang up in the air and the car gets hung up on the bumps thanks to that ultra-low body kit? It has the power and drivetrain, but the rest of the package turns it to mush.

The best practical bet we have now is hopefully they turn up with a rally-prepped RB4 with WRC levels of power and performance. Just being sensible.
JMRACING1 : Very good ideas, as i like rallycross, it would be some very interesting features! Proper tracks and a dedicated car would be awesome!
How about an ice track? Like trophee Andros? (pic for the ones who dont know) No need to remodel physics just paint the mud in white and add less grip to surface and it would be a nice start! But i think there are more important thing for devs right now...
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Quote from Rubenz81 :JMRACING1 : Very good ideas, as i like rallycross, it would be some very interesting features! Proper tracks and a dedicated car would be awesome!
How about an ice track? Like trophee Andros? (pic for the ones who dont know) No need to remodel physics just paint the mud in white and add less grip to surface and it would be a nice start! But i think there are more important thing for devs right now...

Problem is, ice doesn't handle the same as mud. And that is one FLAT track. And ice racing needs studded tires if anyone's going to drive at faster than granny speeds, tires we don't have yet (hopefully).
Quote from Jamexing :Problem is, ice doesn't handle the same as mud. And that is one FLAT track. And ice racing needs studded tirew if anyone's going to drive at faster than granny speeds, tires we don't have yet (hopefully).

I know that, as i have to drive on the snow at least twice a week during winter on a mountain road, without snow tires. (they are "thermal" tires, that work with low temps but no snow tires, and i dont drive at granny speed)
Gravel and mud dont feel real in LFS, at least to me, but their are in, and it's better to have it instead of not have it.
An ice rallycross track with reduced grip would be something and not too time consuming for devs, then when more important aspect of the game will be developed a huge improvement on dirt and cold surfaces would be awesome!

And reproducing all tipe of gravel/mud/ice/snow that there are in real life it's impossible... or at least very time consuming; i can think of a lot of tipe of snow surfaces that i encountered while driving on the same mountain road, fresh "dust" snow, compressed fresh snow, "crispy" cold snow etc...
Still an icy/snowy rallycross track with reduced grip mud would be a very nice start...
Quote from Rubenz81 :I know that, as i have to drive on the snow at least twice a week during winter on a mountain road, without snow tires. (they are "thermal" tires, that work with low temps but no snow tires, and i dont drive at granny speed)
Gravel and mud dont feel real in LFS, at least to me, but their are in, and it's better to have it instead of not have it.
An ice rallycross track with reduced grip would be something and not too time consuming for devs, then when more important aspect of the game will be developed a huge improvement on dirt and cold surfaces would be awesome!

And reproducing all tipe of gravel/mud/ice/snow that there are in real life it's impossible... or at least very time consuming; i can think of a lot of tipe of snow surfaces that i encountered while driving on the same mountain road, fresh "dust" snow, compressed fresh snow, "crispy" cold snow etc...
Still an icy/snowy rallycross track with reduced grip mud would be a very nice start...

Yes, you're right about these things and I do agree with them (because they're true). And snow is a whole different creature to ice...

But last time I checked, I remember the devs do have a simulation of icy surfaces, though it was only used for their own internal development.

By the way, I'll love to have a proper ice track too. Brings a whole new style of racing to LFS.
Quote from deggis :
Like this? Pic is from Finnish Super Rallycross Championship. Similar cars would be very interesting.

Jup thats the ones. Amazing cars.

Div 1 : Copyright from Rallycross.com
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Rallycross update
(35 posts, started )
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