The online racing simulator
Post-processing shader needs clarification in options
I've come across several times where people showcased videos of LFS with the post-processing shader turned on and not knowing what it's really for.

At first glance, it looks like the setting just increases the contrast, when in fact it's just a placeholder "demo" of the shader in data/shaders/PostProcess.psh and there are more examples in that file. But all that is not obvious from the in-game options screen.

I think people should get some information how to use the post-processing shader once they turn it on. There could be a "?" button with a helpful explanation how to use it:
Quote :If enabled, the ps_main shader in data/shaders/PostProcess.psh is used to create the final image.

The post-processing shader is set to S-SHAPE by default.

Enabling the post-processing shader could also trigger a chat message saying that it uses the shader located in data/shaders/PostProcess.psh.
ye
yeah , could have some more option or even in-game sliders for changing value
+1 agree, great suggestion
+1 also thought it was a default implementation, not a placeholder
is it possible to edit the default shader somehow? like with notepad or something?
Quote from rane_nbg :is it possible to edit the default shader somehow? like with notepad or something?

Yes, just open data/shaders/PostProcess.psh in a text editor.

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