The online racing simulator
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ronin17
S2 licensed
Quote from Scawen :No, there isn't any debug info on the LFS side. LFS just takes that value provided by the Rift SDK.

So this is most likely a SDK issue, that is helpful in narrowing down things.

I'll see if anyone on the Oculus forum has experienced any issues like this. Thanks.
ronin17
S2 licensed
I'm trying to troubleshoot an issue I am having with my DK2. At random times my head position will reset to the drivers lap. I can't find a reliable way to reproduce the issue, and it doesn't seem to depend on any particular event in the game. I can be looking left or right through a turn, or even looking directly ahead and it will move my position.

After it happens I can quickly hit the button on my wheel to reset the rifts position, and it doesn't appear to happen again in that race, but I might not have played long enough after it happens to experience it again. I think I have had it happen twice in a row after ending a race and starting a new one at a new track.

I thought this might be because of the location I have the camera, I have a triple screen setup that makes it impossible to have the ideal camera position that Oculus recommends. I currently have the camera on a tripod behind the monitors pointed down to my position. I setup things away from my desk and put the camera in the recommended location, but I still experienced the issue.

Is there any debugging or logs I can take a look at that might help diagnose the issue? Has anyone else experienced this happening? I don't believe I've had any other rift demos / games have this issue for me. Elite dangerous has the g-force camera movements that are really annoying, but I don't believe I have had the camera position reset while playing.

Thanks!

Specs:
i5-2500K
780GTX
16gb ram
Win 7 64-bit
Latest Nvidia, Oculus drivers / software
Simvibe
LFS 0.6F8
Last edited by ronin17, . Reason : Added more info
ronin17
S2 licensed
I was just joking about the refund thing, and I think I might have even found the solution to my problem. There seems to be a bug or mistake in the network code of the Q patch. Other members have experienced the same symptoms I have. Switching to the P patch has cured the problem, and thankfully I still can play on Q servers. I won't be so quick to say my problems are solved, but so far so good.

*edit*

This forum is cursed, everytime I think I have the solution and the game is running fine again, I post my solution here and BAM, the lag comes back. I am up for any suggestions you all might have. Computer specs below:
AMD 4000+
A8N-SLI
(2) Nvidia 6800GT - SLI'd
2gb Ram
(2) WD Raptors
Creative labs Audigy 2
Cable modem connection
Windows XP Pro
Drivers are all up to date. Game runs at 60+ FPS at 1600X1200 with FSAA 4X and AA 8X

Help!
Last edited by ronin17, .
ronin17
S2 licensed
Spoke to soon, game is doing it again. What's the refund policy for this game?
ronin17
S2 licensed
Weird, new client solved the problem, zero lag at all servers now. Chalk one up to computer gremlins.

If it makes any difference the client that was acting up came from gamershell.com
ronin17
S2 licensed
No P2P or IM here, server is showing low ping in server browser. I might download LFS again and see if that changes anything.

Kind of fustrating to not be able to play multiplayer, where LFS really shines.
ronin17
S2 licensed
I am having a similar problem, the server might have a 70 ms ping in the server browser, but when I connect my ping skyrockets and the game is unplayable. This wasn't a problem playing on the demo servers.

Anyone have a suggestion?
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