The online racing simulator
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AaronDev
S2 licensed
Quote from Scawen :Our biggest mistake seems to have been, ever announcing anything we planned to work on or release. Because those are the things that are held against us most often.

I doubt that things would have been any better on the forum without an anouncement or updates. Without some updates and information on the project I wouldn't be checking back here from time to time and my interest in LFS would dwindle.

It's also very interesting to read about the physics and what interests you in developing LFS also interests many members here.

I know you have a hard shell from years of reading this forum, but please be assured the're are plenty of us that are pleased to see you post.
AaronDev
S2 licensed
Quote from the_angry_angel :I'm amazed that you've just repeated exactly what has already been said here?

Sorry had the page open earlier and didn't refresh before posting. I agree with your post.

I didn't know that the server had no knowledge of the maps.
AaronDev
S2 licensed
Just a guess but I would imagine that more than controller info is sent to the server. If just controller input was sent to the server, it would need to calculate all the physics, to figure out the positions of the cars.

I imagine the client sends speed, orientaion, postion, revs, steering, brake and throttle in each packet (probally more). This would then be sent on to clients by the server. So the server doesn't need to be that smart. ( It may even use keyframes which contain all the data above and smaller frames with just position and controller input, missing info in smaller frames would be interpolated from keyframes:shrug

The trouble with this is the position info is always late and the bit the impresses me with lfs is how well it can approximate where the car will currently be based on old data.
AaronDev
S2 licensed
Quote from SparkyDave :I have been with Nildram for over 4 years and they have always been a subsidiary of pipex, I have found them to be, and still are, very reliable and very fast.

Yea your right, sorry. Just read that on another forum and didn't check it out. There were a couple of negitive comments but on the whole Nildram was recommend as a good ISP for gamers. Too late for me though, I already signed up to aquiss (who are more expensive and have less included bandwidth:shrug.
AaronDev
S2 licensed
I have been having the same problem with metronet (unfortunately bought over by plusnet). Reported it a few times but they never really answered why it was happening. Anyway I stuck with them in the hope it would get better, but that was a bad mistake. I am now going to miss the first race in the OWRL as the servers have a ping of 2995ms.

I was going to change to Nildram but after I googled them for I found there are some people complaining that their service has deteriorated in the past few months since they where bought over by pipex.

In the end I plumped for Aquiss (hopefully they wont get bought over any time soon)
FGED GREDG RDFGDR GSFDG