The online racing simulator
Searching in All forums
(146 results)
VladM
S3 licensed
Quote from NENE87 :You can export with correct mapped tris from blender ^^ send me a message (Nex_)...

I exported it with triangulated mesh, but for some reason it didnt work. By the time someone gave me a solution i was arleady done with the groupings😅, i appreciate the help though!
Renault 5 Turbo 1
VladM
S3 licensed
Hi, started work on this model I bought from cgtrader.
I attached some photos of the progress I've made so far. Mesh was not optimized for games so most of the work I've done is just optimizing stuff so it looks kinda good.
https://www.cgtrader.com/3d-models/car/antique-car/renault-5-turbo-2

Gonna post some photos in chronological order of work done.

First two days were spent organizing the groupings, texturing, and optimizing most of the exterior.
Third day I started work on the interior, going the same route as with the exterior; Remodelled the door cards so they're more faithful to reality, and focused a lot on texturing.
Today I found some very good suspension references which I used to get a pretty close replica of the suspension geometry.
Will update some more as I work on it.
VladM
S3 licensed
dashboard doesnt swap sides while in rhd.
VladM
S3 licensed
dashboard doesnt swap in rhd
VladM
S3 licensed
Quote from Scawen :I can't really see from your image but it sounds like the auto mirroring system...

Oh, I understand perfectly, yes, that seems to be the issue. The second option was a quicker fix, thank you very much!
VladM
S3 licensed
Curious if this is a bug or something purposeful, when a texture is placed on a triangle that passes through the axis center, it always seems to go crazy. once i move it left/right or divide it so it's separated at the middle it seems to fix it. I've battled this in the past and its annoying as I dont want to subdivide constantly to keep textures clean and nice. In the picture is the exact same mapping applied to one set of triangles separated in the middle, and one set of triangle that passes through the axis center.
Last edited by VladM, .
VladM
S3 licensed
Quote from r3zp3k7 :This is not a bad suggestion. You choose XRT and you get to choose from all 100...

Also prioritises the original mod, and yeah, on second note, my last suggestion is not that good Big grin.
For example, today while on a drift server i spent a quarter of the time just looking for a nice S13/S14/S15 variant out of the 1000, meaning i constantly had to scroll and be on the lookout for one of the derivatives of the originals. This wouldve taken a lot less time if I simply could see all the cars that are derived from those original mods.
VladM
S3 licensed
I have a suggestion. Grouping all different derivatives of a single mod into the original mods page, being able to choose the different variants once you've chosen the original mod. Similar to how BeamNG does it. This will imo greatly decrease the bloat of the mod list, and make it easier to navigate through the mods itself. I also believe derivatives should have an option to be approved or denied by the original mod creator, as to limit the amount of very similar mods with only minor differences to the original source material.
VladM
S3 licensed
One of the best mods out there right now, absolute masterclass!
VladM
S3 licensed
Really fun mod, could use with some better textures on the inside, and the sound is clipping badly when in a tunnel, but great car to drive.
VladM
S3 licensed
great work as always Smile
BETA 11 F12
VladM
S3 licensed
Vehicle mod: BETA 11 F12
Details page: https://www.lfs.net/files/vehmods/12DC5E

SHORT DESCRIPTION:
Quote :Italian Racing Prototype

DESCRIPTION:
Quote :TBD:
skin mappings
better animation
mesh improvements
interior improvements

COVER SCREENSHOT:
Ability to block people on the forums
VladM
S3 licensed
Could we add the ability to block people on the forums? This guy is getting out of hand.
VladM
S3 licensed
Quote from Ibtasim6781 :Nice car Thumbs up but found a few issues skin-related

· Made a custom skin and found out that for whatever reason the interior gets painted. Pedals, dashboard, vents.

· Mirror shows the skin file

· Wing's skin map is cut off the screen which makes skinning that part difficult

For reference: RED is Black Mask and YELLOW is basecolor

should be fixed
VladM
S3 licensed
excited about this man! sketches look really good so far
VladM
S3 licensed
Best idea is for Scawen to stop responding. People are always gonna complain, there's been 20 threads of people asking about "development progress" this year alone.
VladM
S3 licensed
Quote from KiiT1337 :Weight made the butt of the car feel better, but that update on the cluster with some fake cluster, idk, imo doesnt fit.


Edit: Forgot to say that hakodesh kit light and tail light for fxo could be suitable for it.

https://prnt.sc/NSXhrTF4LSqZ

https://prnt.sc/Uy-x8Sewhjzk

https://prnt.sc/FV0oGP7cZOG9

Edit2: Im skinning car to be used as a Police Unit, Trying to replicate my own version i've made in another mod.
Found few issues on wireframe mapping.

https://prnt.sc/uRmR4X0LnV1p (Example i told)

https://prnt.sc/BCVqQ31bTDK4 (This thing in the mirrors, both doing the same projection from the whole skin)

https://prnt.sc/XcEtcJG5lwqE (These pieces on the mapping are messing on the spoiler)
https://prnt.sc/WT7JMAm7_gJ9

I'll fix the skin issues later today, and those light textures are really ugly, I'll do my own textures at one point
VladM
S3 licensed
Quote from KiiT1337 :Brother found a bug on the fxo Dashboard, while using RHD setup, blinkers are mirrored.

Also i have a better sounding "vtek" for that baby. just dm me and i'll send you the archive.

cheers, i'll have that fixed.
and this engine isn't "vtek", it's a gt86 boxer 4, not an inline 4.
VladM
S3 licensed
Quote from hooligan_rallyteam :Hello, car looks suprisingly good on that simple edit. Maybe can I send you my very good physics of Civic ek9? It works perfect earlier under vki-6 mod and I think it will work superb here 🙂

Sure, send me a pm with your discord

Quote from notRaii :Im curious what the "C1" in the Name stands for

Comes from the C1 Shutoku Expressway Loop Tongue
FXO HATCH C1
VladM
S3 licensed
Vehicle mod: FXO HATCH C1
Details page: https://www.lfs.net/files/vehmods/90D537

SHORT DESCRIPTION:
Quote :FXO Hatchback

DESCRIPTION:
Quote :FXO's Napoleon Syndrome brother
N/A high compression flat-4
Improved suspension and interior
TBD:

Mesh improvements
Proper skin mappings
???

Interior taken from this car:
https://sketchfab.com/3d-models/civic-si-1999-8151a75fac164594bc2d982cef787f12

COVER SCREENSHOT:
VladM
S3 licensed
Quote from michal 1279 :That's exactly what new players will do with whole game if they encounter such "quality" tracks when they try out the game - rate LFS badly and never use it anymore. Yup, simple...

I agree with versiu on this one. You're underestimating the abilities of what LFS players are able to do. New players wont rate LFS badly because of crappy user-made track mods. They'll skip over them and go to a better one. The good mods will filter themselves out, same as how it's happening with car mods right now. Mod support is only 7 months old now, and we're already seeing very high quality mods, even though this system is unknown to most people. And it's strange seeing this position from you Michal, seeing as you're one of the first adopters of the mod system. But I digress, track mods aren't the focus right now, especially for the developer team. I'd rather see the new graphics system and physics system implemented rather than see Scawen get distracted by something else.
VladM
S3 licensed
excited to see where this is headed, keep it up! good work Smile
VladM
S3 licensed
looks quite interesting so far
VladM
S3 licensed
looking great man, excited to see this finished Smile
VladM
S3 licensed
Quote from [OD :Jardim;2002012"]You should at least give it the 1270kg weight from the Type S Zero. would give this car the edge it needs against more powerful rivals.

you're right, i might have miscalculated the weight as being dry, and took the curb weight numbers instead, so its heavier than it needs to be with fuel and driver. altough im hesitant to change the weight as it competes quite fairly against the TBO class cars; i'd rather give the car a small handicap for it to be competetitive instead of it having an edge
FGED GREDG RDFGDR GSFDG