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Agree
korjikk
S2 licensed
ok delis, i can be one of 25 people and i can hold a server! w8 4 your answer!
korjikk
S2 licensed
thx a lot m8!
korjikk
S2 licensed
Quote from BWX232 :For the "wheel turn" and "wheel turn compensation" settings..

You could add a small section for people with Logitech Driving Force Pro's (or any other wheel with 900 degree rotation)

Also list the correct steering lock to lock of all the cars in LFS S2.. (tested myself to find out)
Cars that use 720 degrees of rotation:
XF GTI, XR GT, XR GT Turbo, RB4 GT, XFO Turbo, LX4, LX6, UF1000, UF GTR, XF GTR, FZ50, Raceabout..

Cars that use 540 degrees of rotation:
XR GTR, XFO GTR, FZ50 GTR

Cars that use 450 degrees of rotation:
Formula XR, Formula V8

Car that uses 270 degrees of rotation:
MRT5


For people with a DFP- it is possible to get completely realistic lock to lock settings in LFS easily..

One way gives you "force feedback end stops" when you get to the end of the rotation of the wheel on screen in LFS.
The other way is easier, but you don't get the force feedback end stops that the new Logitech 4.60 drivers give you.


Easy way (set and forget):
Since the largest lock to lock in any car in LFS is 720, set the DFP to 720 degrees in the DFP control panel.

Then set the "wheel turn" setting to 720 and set the "wheel turn compensation" to 1.00

this will give you linear steering in all cars, but will only give you the end stops for the wheel in cars with 720 degrees lock to lock. After that the force feedback does not respond.


The way I do it to get end stops with all cars and what seems to be more accurate force feedback:
For whatever car you are using, chose that lock to lock in the DFP control panel..
*You can easily press SHIFT + F4 to jump out of the game while in the pits, set the Logitech control panel, and jump right back in the game.. It takes about 10 seconds time and there is no need to re-calibrate.

Say you are in the FZR- set DFP CP to 540, in game set "wheel turn" setting to 540. Keep "wheel turn compensation" to 0.00.. (always leave wheel turn compensation to 0.00 when doing it this way.
That's it. Then you get true linear steering and take advantage of the FF end stops that the DFP driver gives you. I think the FF feels better too.


This might help because in the guide there is a statement that is made that does not pertain to the DFP.


With the DFP that statement is false, because of course when wheel turn compensation is set to "0.00", and the DFP is set to same rotation as the car in game... it is exactly realistic.. A beautiful thing too..


That would be a good addition, and create less confusion for people who just got a DFP... I had to figure it out on my own, buying a DFP coming from a Momo racing.. I would have appreciated a guide like that, and it would have saved me a LOT of time. :cromo:

THX A LOT MATE!!! It really helped me))
FGED GREDG RDFGDR GSFDG