The online racing simulator
Searching in All forums
(7 results)
inmotionsimulation
S2 licensed
If you look at the telemetry data, the car does start out in 1st gear (not neutral). So when you shift the first time you're actually in 2nd gear (according to what we're seeing in the telemetry).

Thanks,
Mark
inmotionsimulation
S2 licensed
Hi JO, that's a good reason but we should have an INI setting to turn that feature on / off.

Thanks,
Mark
inmotionsimulation
S2 licensed
Got it working now. The problem was between the keyboard and the chair! :-)

This post can be deleted.

Thanks,
Mark
inmotionsimulation
S2 licensed
We are using the telemetry data for motion simulators. We've got a motion sim working with LFS S1 but can't get it to work for LFS S2. The telemetry data is coming through whatever IP / port you're using in the cfg file:

OutSim Mode 1
OutSim Delay 1
OutSim IP 127.0.0.1
OutSim Port 6668
OutSim ID 0

This is from the InSim.txt file in the docs folder of LFS S2:

// OutSim - MOTION SIMULATOR SUPPORT
// ======

// The user's car in multiplayer or the viewed car in single player or
// single player replay can output information to a motion system while
// viewed from an internal view.

// This can be controlled by 5 lines in the cfg.txt file :

// OutSim Mode 0 :0-off 1-driving 2-driving+replay
// OutSim Delay 1 :minimum delay between packets (100ths of a sec)
// OutSim IP 0.0.0.0 :IP address to send the UDP packet
// OutSim Port 0 :IP port
// OutSim ID 0 :if not zero, adds an identifier to the packet

// Each update sends the following UDP packet :

struct OutSimPack
{
unsigned Time; // time in milliseconds (to check order)

Vector AngVel; // 3 floats, angular velocity vector
float Heading; // anticlockwise from above (Z)
float Pitch; // anticlockwise from right (X)
float Roll; // anticlockwise from front (Y)
Vector Accel; // 3 floats X, Y, Z
Vector Vel; // 3 floats X, Y, Z
Vec Pos; // 3 ints X, Y, Z (1m = 65536)

int ID; // optional - only if OutSim ID is specified
};

// NOTE 1) X and Y axes are on the ground, Z is up.

// NOTE 2) Motion simulators can be dangerous. The Live for Speed developers do
// not support any motion systems in particular and cannot accept responsibility
// for injuries or deaths connected with the use of such machinery.

PS - telemetry data is motion data (pitch, roll, etc)

Thanks,
Mark
Last edited by inmotionsimulation, .
Telemetry Data Missing in S2? [solved]
inmotionsimulation
S2 licensed
Hello, our telemetry capture program what works with S1 is not working with S2. I have configured the cfg.txt file for S2 just like S1:

OutSim Mode 1
OutSim Delay 1
OutSim IP 127.0.0.1
OutSim Port 6668
OutSim ID 0

I have a licensed copy of S2. Is there something different about S2 sending out the telemetry data? There's nothing coming out of the port.

Thanks,
Mark
inmotionsimulation
S2 licensed
We don't have buttons or paddles on the steering wheel. I think it's strange that LFS would change this setting from S1 to S2. It had always been in gear in S1 and S2 seems to have put it in neutral.

Mark
Won't Auto Shift At Start (bug?)
inmotionsimulation
S2 licensed
Hello, we're using LFS S2 in a simulator and the only controls in the sim are steering wheel, throttle, and brake (no keyboard or mouse available and the admin starts the race for you). When you first start a race, you have to shift into gear with a keyboard. Since there is no keyboard available while you're in the simulator, how can we get the car to start in 1st gear (we have it set to AUTO GEAT SHIFT)? The old LFS use to start you in 1st gear but the new version requires you to use a keyboard to shift into 1st and we don't want the admin to shift for the driver. Any advice?

Thanks,
Mark
FGED GREDG RDFGDR GSFDG