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Dennis93
S3 licensed
Quote from karamurat1004 :It wouldn't be too bad if we saw a few screenshots.
The past years were great, we were getting progress reports at the end of every month. Frown

You are fairly ''old'' here and you should know by now that LFS is not a tripple A title and does not have a marketing team to pleasure costumers.

We get news, when we get news and then we rejoice.
Dennis93
S3 licensed
yes/60/dennis93
60/Dennis93/FZR
Dennis93
S3 licensed
Hello!

I think there is about 100 open cases per day, so give it some time, usually takes a while to have these things handled. Have patience Smile
Dennis93
S3 licensed
I think it's fundamentally wrong to wonder about other peoples business.
Scawen to me is a mythical person that probably has more things going on than LFS.
Dennis93
S3 licensed
I think I'll be fine for a while :

MSI GeForce RTX 3090 VENTUS
ASUS TUF GAMING Z690-PLUS D4
Intel Core i9 12900K (12. Gen) / 3.2 G
Team Group T-Force Vulcan Z - 16GB X4.
Dennis93
S3 licensed
I am not sure if this is entirely off-topic as it's a suspension question, currently it is only achievable to optain a great caster angle than 6, by running macpherson, which is virtually unlimited, is it a possibility to increase or make it optional to increase this on Double Wishbone and other suspension types? Thanks a lot.
Dennis93
S3 licensed
Never knew I'd be so happy with pop up headlights in LFS.
But I am, this is a great update, Thank you, Scawen!!!
Dennis93
S3 licensed
Quote from Scawen :
The purpose of this current test patch is to release an official version with much better mod support than in the currently official version, so that mod makers can keep making nice mods while I get on and finish the physics for the new version (improved tyre physics and much better graphics, with significantly updated tracks) that we are all waiting for.

Any plans to incrypt modded cars (By choice) if possible for the future? Or is it even possible at this stage?
Reason why I am asking, is due to plans of creating a championship where it would be good to hide certain information on cars.
Dennis93
S3 licensed
Quote from zeeaq :What is good Telemetry Addon or Software to use with LFS?

I looked but couldn't find an unofficial addon or third party tool that is compatible with LFS for this purpose. I am aware that there are some tools that can analyze data from SPRs but what about online practice?

I generally do practice runs (10 lap stints) on the (FM) GTi Thursday Server. Even something as basic as a table with lap times and splits will be very useful.

Any recommendations?

So direct answer if not already answered is : No. There isn't enough recorded data in MPR's to create a sufficient Datalog, therefore telemetry is not possible.

For SPR : Yes, there is a program for it. Did some digging on the LFS Wiki and found this within 1 minutes, so... Google, before making new threads is always a good idea Smile https://en.lfsmanual.net/wiki/Telemetry


Quote from zeeaq :....
And, if you are open to taking more ideas for the future, my other request would be live telemetry..

Yes, this is something that would be a great idea from the strategic point of view, live telemetry with output to a friend would be great, good suggestion! Thumbs up
Dennis93
S3 licensed
Just to put some gasoline on the fire;
Has it ever been processed that the moon is moving slightly further away from the earth every year, and this is causing a less spherical shape of the waters(Which I guess also makes the time in sun longer??). Which in return has less circulation and creates more heat from the outcome?

You're welcome for the very (un)scientific comment from a guy who is contributing greatly to the collapse of the climate.
Dennis93
S3 licensed
or a firing order changes Smile
Dennis93
S3 licensed
I'll be there soon fellas!!
Dennis93
S3 licensed
Quote from Scawen :Interesting thought but it won't be in this round of test patches. Everything I do in the current public version must be merged into the separate development version, which isn't always easy. Also any changes in the core of the physics system are likely to invalidate all the hotlaps, which isn't worth doing at the moment. Also, incompatible setups, online compatibility, interface updates, etc...

I look forward to releasing the development version, so we only have one version and it will be much easier to add new features then.

I just watched this 12 min video about heave springs.
https://www.youtube.com/watch?v=lNInCfCkrkE

I agree. Adding it to existing cars would perhaps not be ideal.
If you look at most pro setups for BF1, FOX, GTRs (winged cars general in LFS) setups are always much higher than what you’d expect, and this is because of the big delta in dynamic and static force on suspension, which normally is adjusted with packer gaps, heave, preload and other fancy words I cannot fathom to remind my jet lagged mind.

Would it be something perhaps to have as a experimental stage in the editor alone? I believe the system itself is ready, as it already simulates roll stiffness incredibly accurate.

Thanks.
Dennis93
S3 licensed
Would it be possible to look into working on having bump rubbers and the addition of heave springs?
I feel like many of the higher downforce cars, GT's, Formulas suffer from not having the option to use it.

I understand that there is a lot on your plate, but I think it would be a great addition to the sim, a long with the 1000hz Smile
Thanks.
Dennis93
S3 licensed
Yes/60/dennis93
Dennis93
S3 licensed
LFSW name: Dennis93
In-game name: B2R Dennis
Full team name: Born 2 Race
Nation: Denmark
Last edited by Dennis93, . Reason : 93
Dennis93
S3 licensed
No/60/dennis93
Dennis93
S3 licensed
yes/60/dennis93

*depending on sign up rolling through
Dennis93
S3 licensed
Maybe having the choice between avg of last 5-10-15 or fuel per lap would be a solution, I think everyone is in two minds about how the “right way” is for reading fuel.
*EDIT* Personally I would always like to mark a lap, we have this function on the real cars to mark a lap, and use that for referencing deltas etc, same goes for fuel, so it shows -0.07 or +0.07 if you’ve used more or less last lap, it’s very handy when you have to make 28 laps but can only do 27 on full push Smile

I agree 3J it is getting a bit crowded but it does look like Scawen has a bit of a design update in store for us when looking at text font etc. Smile
Dennis93
S3 licensed
Quote from KingOfIce :Yes the average can be interesting for long races with refueling or for endurance races.

Whilst I agree, the average will only always play catch up to the Actual fuel used.
Fx. If you have a code 80 for 3 laps, then the avg is going haywire untill it’s coming back to normal.
I believe this was also the issue with “Laps of fuel left” if you had driven slowly for some laps, it took a long time before it became relevant and true again.
Dennis93
S3 licensed
Personally, I’m not sure if you really want the average.
The average doesn’t matter as much as the actual, having both of course works, but if is necessary…
But I’ve literally wanted this for 16 years :happytears:
Dennis93
S3 licensed
Yes, just like that, that looks good!
Dennis93
S3 licensed
Yes, fuel used last lap is always the reference.
Currently for E-Challenge, you can only rely on the actual fuel number and be quick with maths.
I’d say fuel is also really important on ICE cars, if you race to a fuel number for an endurance race, it’s one of the most important things.
Problem is really the F12 menu being a bit big to have open for a long time as it can block most of the right side of the screen.
On the fuel topic, would it be a big workaround to “fuel to x%” instead of “add fuel”?
FGED GREDG RDFGDR GSFDG