

(Version 6R, 7D in the future) The system is working now but As in the picture, it seems like JOIN REQUEST must be at the bottom because even if the two swap places, it doesn't teleport to the place I want. Is this a self problem or can it be optimized? CASE "!rt":
$X_Axis = getcurrentplayervar("X"); #X axis SpawnPoint
$Y_Axis = getcurrentplayervar("Y"); #Y axis SpawnPoint
$Z_Axis = getcurrentplayervar("Z"); #Z axis SpawnPoint
$Flags = 128; #Move/Reset car (128) else (0)
$Heading = getcurrentplayervar("Heading"); #Heading of the players car at Spawnpoint
$UCID = 0; #Connection's unique id (0 = host)
$PLID = getcurrentplayervar("PLID"); #Player's unique id
$JRRAction = 4;
$heading12 = (getcurrentplayervar("Heading") ;
IF (getcurrentplayervar("Heading") < 0)
THEN
PrivMsg("^T^7Araç Çevirme ^2Başarılı");
joinrequest($X_Axis , $Y_Axis , $Z_Axis , $Flags ,$Heading+180 , $UCID , $PLID ,$JRRAction); #Send Data to LFS
ELSE
PrivMsg("^T^7Araç Çevirme ^2Başarılı");
joinrequest($X_Axis , $Y_Axis , $Z_Axis , $Flags ,$Heading-179 , $UCID , $PLID ,$JRRAction); #Send Data to LFS
ENDIF12/18/2022 8:30:08 AM
Lapper Instance 185.123.101.78/52050 abort!
Could not load file or assembly 'System.Data.SQLite.dll' or one of its dependencies. The specified module could not be found.
LFSLapper
at LFSDbs.DbsAccess..ctor(Debug pmyDebug, String DbName)
at LFSDbs.gripDbs..ctor(Debug pmyDebug, String puniqueConnectionId, String DbName, Int32 LapTimeUsedForPbPar, String FtpServer, String FtpLogin, String FtpPasswd, String FtpRemotePath, String dateFormat)
at LFSLapper.LFSClient.init(String pGroupID, String pName, String pip, Int32 pport, String pWorkingDir, String pIniFile, String pSuperUsers, Int32 timeOutScript)
at LFSLapper.LFSClient..ctor(String pGroupID, String pName, String pip, Int32 pport, String pWorkingDir, String pInifile, String pSuperUsers, Int32 timeOutScript)
at LapperInstances.LapperInstance.doConnection()
Void .ctor(GLDebug.Debug, System.String)
Closing Instance...