The online racing simulator
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1
Foch_sho
S3 licensed
Hello our dear Scawen. Can we hope for a test patch with physics and graphics this year?(2024). I hope for your answer.
SZK 400 CLASSIC
Foch_sho
S3 licensed
Vehicle mod: SZK 400 CLASSIC
Details page: https://www.lfs.net/files/vehmods/359875

SHORT DESCRIPTION:
Quote :Classic street bike

DESCRIPTION:
Quote :A legendary classic sport bike for attacking the hustle and bustle of the city.

400cc
65hp
39.5Nm

COVER SCREENSHOT:
Foch_sho
S3 licensed
Quote from Scawen :
Anyway, about your bike, the cruiser, I posted a message about the engine mounting. In LFS, for a Harley type of bike it should be selected as "transverse". This is despite the fact that sometimes a transverse V-twin means the cylinders are across the frame (not like on a Harley). This terminology can be confusing, and varies between manufacturer.

Thanks, I fixed and released an update. I have bad English, and I missed this moment with the correct engine position because I didn't understand the meaning of the word.Big grin But from a technical point of view, I understand all this.

I read the message about the steering assistant, thank you for the explanation again.Cool
Foch_sho
S3 licensed
In the animation selection list, make the upper field empty (delete all letters) and click ok
Foch_sho
S3 licensed
Quote from Scawen :

To separate a bike's natural handling, from forces applied by the arms.

Why can't I disable the "assistant" in management? Will it be impossible to drive a bike without it? Is there a gyroscopic effect on wheels at the moment?

The bikes in the LFS look very cool, it seems that the LFS engine is able to bring them to ideal conditions, as in reality, you just need to refine some points. We all really liked this experiment with bikes. I think you yourself understand that the bikes have gained high popularity. We all really hope that you will bring them to a perfect state.

Definitely at the moment, bike physics has a huge potential! It would be cool in the future to see additional interacting forces so that we can drive the bike even better, for example, add a pilot's weight shift to do "Wheelie" or get on the front wheel by braking. It is possible to do this even artificially through additional buttons. I hope you will not let the bikes die, as a separate full-fledged class of transport in the lfs.

P.s. Sorry for the bad English translator.Ya right
Last edited by Foch_sho, .
Foch_sho
S3 licensed
+++
CRUISER
Foch_sho
S3 licensed
Vehicle mod: CRUISER
Details page: https://www.lfs.net/files/vehmods/806855

SHORT DESCRIPTION:
Quote :A custom motorcycle for unhurried cruises across the open space

DESCRIPTION:
Quote :This is a unique combination of classics and new cheekbones in its conciseness: a low, "creeping" silhouette on the road, a "littered" front fork, a long tail and the shortest possible front wing create a unique image
___________________________________________________________________________
Full working suspension
Realistic engine and transmission
Custom animation

COVER SCREENSHOT:
FAIK TOPO RS
Foch_sho
S3 licensed
Vehicle mod: FAIK TOPO RS
Details page: https://www.lfs.net/files/vehmods/1B9062

SHORT DESCRIPTION:
Quote :Cheap Sport Family Sedan!

DESCRIPTION:
Quote :One of the best and the most SPORT family sedan you can drive!
Topo has a 1.8 liter turbo engine that makes 320 HP and 460 NM of torque.
Also it is suitable for track driving with it's AWD chassis, same goes with ripping the handbrake around the corners too!Thumbs upWave

(I will fix the skin template later)

COVER SCREENSHOT:
HRL 1250V
Foch_sho
S3 licensed
Vehicle mod: HRL 1250V
Details page: https://www.lfs.net/files/vehmods/EBA558

SHORT DESCRIPTION:
Quote :A brutal motorcycle for unhurried cruises across the open space

DESCRIPTION:
Quote :This is a unique combination of classics and new cheekbones in its conciseness: a low, "creeping" silhouette on the road, a "littered" front fork, a long tail and the shortest possible front wing create a unique image
___________________________________________________________________________
Full working suspension
Realistic engine and transmission
Custom animation

COVER SCREENSHOT:
Foch_sho
S3 licensed
Quote from Scawen :I'm not really replying to TAJM, but just for the record for any reasonable people following this thread. This is about people hacking their .eng file, to contain far larger wavs than the limit that LFS allows, and that wav file being music rather than an actual engine sound. Then going online and selecting that hacked mod, forcing others to download that 30 MB mod and busting their eardrums with extremely loud music.

To pretend this is reasonable behaviour is just ridiculous.

That's all good. However, for two days I tried to inform your reviewer about another violation. But no one listened to me. If necessary, I can provide correspondence and proof. Where I see a mod with a violation, I write a complaint about it.

But. They don't want to listen to me. We are talking about the LARGHERR B282T mod. If you haven't seen him, then please pay attention to him. I think you will have a few questions in your head why the wheels are so huge. After all, the limitations in LFS Editor are very modest. This mod has a direct intervention in the LFS Editor code, using third-party HEX programs. The situation is absolutely the same as in the case of .eng files. And now back to the fact that the reviewer ignored my complaint about this mod.

I want to tell you that it's not fair. And I will ask you to fix this situation personally, if your assistants can handle it.
Foch_sho
S3 licensed
I join this problem. Sometimes it is extremely inconvenient, it is impossible to set an extremely accurate suspension stroke, which would be a benchmark regardless of the adjustment in the game itself in the garage. At the very beginning of the appearance of LFS Editor, I made mistakes many times and did not attach the true meaning of this slider. This setting is inconvenient in this form. It would be great if you could add an adjustment slider, which is located in the garage of the LFS. So we can see how the players will be able to customize their car, and in what position the car will be located. Now it looks like a "lottery"
Foch_sho
S3 licensed
Quote from Scawen :
Dear people, I've said it before. The LFS mods system is intended as a platform for creativity. It's not a repository for stolen goods. Why try to circumvent this? Your entire argument is trying to convince us that you should be able to rip models from other games and somehow put them in LFS. But that is plainly wrong. This retopology strategy reminds me of criminals who engage in money-laundering.

A platform for creativity. Do we understand that we are playing a driving simulator? We don't play sandwich simulator, we don't play ball simulator, we don't play tank battle simulator. We are playing a game where the car is the benchmark and the purpose of the whole LFS game. Based on your words, did you make an LFS editor so that people would do things unnecessary to this game? People are pleased to see real cars in the game, and not a piece of cardboard box on wheels. We were given restrictions in the form of websites, a whole group of strict reviewers was introduced in order to track down the stolen models. Good. We have discovered the only true way, it is retopology. Now you want to take that away too. This is a mistake. I will only support the words Kanade wrote earlier. After all, we proceed from the fact that there are no claims to LFS from big people who could accidentally discover stolen models. Retopology is similar to creating a mod from scratch, only faster. The retopology grid will never be similar to the original model from the Internet and from other games. Therefore, there can be no problems. I am very sorry that you come to such a decision.

P.S. We will ride on sandwiches and cardboard boxes.
Foch_sho
S3 licensed
Quote :However, retopology itself is just a modeling technic and sometimes it can be legal.
For example you sculpt a car out of clay or wood and make a 3D-scan of it.
Or you make a 3D-scan of a real car. Or use software that creates 3D-files from video.
These 3D-scans are usually very rough and need to be cleaned up. Sometimes the scans are so bad, that they can not be cleaned up and are only used as reference pictures.

You're talking outright nonsense. Let's be honest. We see an individual grid, we compare it with all similar models that are on the Internet, banned or allowed. We see that there are no coincidences. The mod is approved. Everyone likes everything. I don't see the point in complicating it. In addition, there is one big difficulty that will put the reviewers in a stupor. You will not distinguish retopology from creating a model from scratch. This is a fact. Retopology cannot be banned. Models created from scratch by coordinates are no different from retopology. It's just that one creation is made from a photo (oh my God, a photo can also be copyrighted, right) and the other is made from coordinates based on an existing model. You will come to nothing by banning retopology. Think about it, there is a way out of any forbidden situation. And clearly, when we see the individual grid created by hands. You will never find a similarity in someone else's or with a stolen model.
Foch_sho
S3 licensed
Quote from Flame CZE :I think it's important to distinguish two steps one has to do in order to create a mod using retopology:

1. obtain a 3D model from a source
2. create a new mesh using that model as a reference

It is point 1 that is questionable here.

Doing retopology does indeed create a completely new mesh, which is OK in itself. However, when someone acquires a 3D model in a way that violates the license conditions of the source, then it seems to make the whole process illegal.

Then what's the point of doing retopology if you want to know that the original layout has permission for copyright use? In this case, just take the original model and upload it to the lfs, because it will have permissions to upload? It's a vicious circle that sounds like nonsense. You should understand that we take the ideal source models, they are usually prohibited for modification and editing, in particular, and for uploading to the LFS. As a result, we come to the conclusion that for retopology we need a model allowed for changes. BUT THIS IS NONSENSE. How can this be understood? After all, there are no "average" models. The model can either be used (has all permissions) or cannot be used (protected by strict copyright rules)
Foch_sho
S3 licensed
Quote from Scawen :
Which I am finding it very hard to accept as legal. I expect the model was developed or adapted for Assetto Corsa, under license from Mazda and I don't see anything that says you can use the model as a template to create meshes for other games. I believe it is intended to be used for driving, in Assetto Corsa, and that's all.

Of course it would be different if the original developers give you permission to use it as a template for building your own mesh, but I find that extremely doubtful. Their own license probably doesn't allow them to give that permission, even if they wanted to (and I don't see why they would).

What's the problem? The model that is taken as a layout is not changed or modified. That's the main thing. It is simply taken as a layout, and a new model is created based on this model, which will not have similarities with the original one. A good retopology has a maximum of 1% similarity, and that is by chance in order to keep the display correct. I believe that people should not be forbidden to do retopology. Of course, let the author indicate the original model and its source. But I remind you that for all models, whether they are copyrighted, there is no separate mark that it cannot be used as a source layout for modeling. It is very difficult for us to make models in the LFS. Creating models from scratch is great, but it has a lot of difficulties and takes a lot of time. I don't see anything wrong with people doing retopology. Let's talk about facts. As a result, the model that is made by retopology will not be similar to any model that exists in the world. Because the model turns out to be individual, the author builds it with his own hands from scratch. She won't be like the others. From this it follows that everything remains within the rules.
Lislon Drift Challenge - Stage 4 - Results
Foch_sho
S3 licensed
Results of the third Stage of Lislon Drift Challenge.

Qualification Winner:
#35 V.Seregin 🏅

Standings:
1. #35 V.Seregin 🥇🏆
2. kyr1l 🥈
3. #64 J.Jarvenpaa 🥉




There full list of TOP 32 https://challonge.com/ru/dezmmna7


RZM 250
Foch_sho
S3 licensed
Vehicle mod: RZM 250
Details page: https://www.lfs.net/files/vehmods/CA6DFD

SHORT DESCRIPTION:
Quote :Tourist Enduro bike

DESCRIPTION:
Quote :
RZM 250
250cc engine
Total mass 120kg
Max speed 140-150km/h
6 gears speed
Full working suspension
Full light support
4 configuration
2 customizable colors (+1 configuration)

COVER SCREENSHOT:
Foch_sho
S3 licensed
Quote from sicotange :A small bug, which, if exploited, can be rather nerve wrecking. The following mod can (at a standstill combining manual clutch and revving) cause a very loud clipping noise : ROCKSPECIAL~016. Loud enough to annoy players heavily (possibly even damage hearing). Can this mod be disabled/deleted as soon as possible? My eardrums thank you in advance Smile

What is the problem with writing to the author of the mod so that he changes the sound? You're an adult boy, why solve problems like a child?
The first modeling experience. IZH 21621 Fabula
Foch_sho
S3 licensed
LFS motivates for feats. There are many things I would never have dared to do if it wasn't for this wonderful game. I found the strength and time to try to do something from scratch. I will do IZH 21621 Fabula.


"The Izh-21261 "Fabula" is a Russian small—class car with a station wagon body based on the Izh-2126, produced by IzhAvto until 2005."




...to be continued
Foch_sho
S3 licensed
Quote from Eclipsed :I assume light will shine out forwards of the designated texture for headlights are that currently turns brighter. That's just my assumption,which seems to be the "easiest" solution.

Most likely, the beam of light will be adjusted separately, directly on the road. Regardless of the initial texture of the glow of the headlights themselves. That would be the most logical solution. In any case, the light should be adjusted in as much detail as possible so that the effect of blinding others is not created.
Foch_sho
S3 licensed
It would be very interesting to see some raw screenshots of progress or something like that. It helps morally to believe that it will be very cool soon.
Foch_sho
S3 licensed
Quote from rane_nbg :Let's say hypothetically, that I could be able to help. How would you send me back the money? Smile Or is this more of "buy me a license please" type of request?

You should read the text again.
Foch_sho
S3 licensed
Quote :ironic isn't it

What did you find ironic in these words? Russian people are in a repressive system, the whole social component is built on the propaganda of excessive patriotism. But not everyone is brainwashed by this system. We are far from this, so we do not support any of Russia's actions related to politics. We are against it. We have a head capable of thinking and reflecting. Unlike our government.
Foch_sho
S3 licensed
Quote from Ibtasim6781 :Apart from the wobble, I like it

Altho one thing I noticed is that Right and Left on the skin template aren't symmetrical vertically, and the Front is part of the sides which makes skinning difficult due to the extreme stretching. Also could the police config boxes be part of the template also?

To be honest, I did the scan simply and quickly for easy skins. Of course it's better to redo it
1
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