Don't panic! I'm here. This thead has touched my heart, and I have decided to dust off my LFS. I just uploaded Super GP again.
(btw, I didn't take the mod out, when I made the mod I took advantage of a bug that existed where you could use more than the limit of triangles on the tires, obviously they fixed that and removed my mod temporarily, but just when that happened I stopped playing LFS)
Hi! I've made a mod based on 2020/2021 F1 cars, but as we all know these cars have huge amounts of aerodynamic and also dirty air, in lfs I noticed dirty air/draft works from 0,3 thents gap or lower, irl it works from a much longer distance and the problem is that if dirty air would be like irl there wouldn't be problem because you would feel when you start to lose downforce, but in lfs only works from 0,3 thents then when you start losing downforce it's a very big loss of downforce and is almost impossible to keep the car of track, wanted to know a little about how dirty air works in lfs and also if there's a way to decrease the dirty air.