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Pupo_28
Demo licensed
Quote from Pablo Donoso :The MSWINSCK.OCX is an old school Active-X controller plug-in module, most older programs, such as EA Sports PC games from the 1990's used active-x, and can be found on most of the game cd's in that time period.

However if you still have this error code, as many people do, I put together a package for you, and also a "quick install diagrahm", that explains where each component for the AE86 Package to be installed.... Just follow the directions as stated, and displayed in the diagrahm.

You can download the OCX file, below, in the attachments on this thread. I included to make life easier, as usual... lol =)


HOW TO INSTALL ACTIVE-X MOVIE CONTROL PLUG-IN, ENTER DOS COMMANDS AS SHOWN IN IMAGE, DIRECTIONS BELOW IMAGE.




------ to register (install) mswinsck.ocx file, extract the "mswinsck.ocx" active-x controller to "C:\Windows\System" directory, make sure the OCX file is in the system directory as an object, -NOT- in a subfile in the system directory. use MS-DOS command prompt in windows explorer, the pathname to start MSDOS is:


C:\windows\system32\command.com
- or also -
C:\windows\system32\cmd.com ~ (this is a simulated version of MS-DOS but works just the same)


------ when the dos prompt appears, it will already be in the "C:\windows\system32" folder, press the following keys to register the mswinsck.ocx Active-X controller. Only type indicated in red.


C:\Windows\system32>


------ type " cd.. " ~ (this will go up one level out of "C:\Windows\system32" directory to "C:\Windows>" directory)


C:\Windows>


------ type " cd system " ~ (this will open the "C:\Windows\system" directory>


C:\Windows\system>


------ type " regsvr32.exe C:\Windows\System\mswinsck.ocx"


C:\Windows\system>regsvr32.exe C:\Windows\System\mswinsck.ocx



------- Press "enter" key, a message will appear confirming plug-in was installed successfully. =)
__________________________________________

INSTALLATION GUIDE FOR AE86 PACKAGE COMPONENTS FOR LIVE FOR SPEED[/SIZE]

Before installing the this file into your game I recommend making a copy of the "LFSpatchZ/skin_dds" file, in case you mess it up, you wont have to re-install the entire game.

When you extract both zip components for the AE86 package, the "overchime zip" has another zip file located inside, extract that zip as well. You should have a total of 3 files, with the contents and directions to each as described below.


- AE86 x IV file - contains 5 ".jpg' files, only copy the 4 shown, to the "LFS/skins" directory, they will be automatically converted into ".dds" format.



- AE86 interior & Taillights + overspeedchime file - contains 1 additional zip file, and 6 ".dds" files, extract the zip file, and copy the 6 ".dds" files to the "LFS/skin_dds" file, as shown below.



- AE86 overspeedchime file - contains 2 files, the LFS_Overspeed_Chime.exe, and the chime.wav sound effect. Copy this folder, into the LFS game directory itself, so it makes an Overchime folder within the LFS game, as shown below. To use this module, simply click on the ".exe" file, once all components are installed.



I hope this is helpful to those who love Initial D as much as I do.


-sebby

UPDATED: lol sorry my bad guys >_<.. the chime exe goes in the LFS main file folder, and the wav goes to the sound folder... sorry for the error, Ill make another Image when I got more time Big grin

so how do we have to fix the run-time 429 error?
FGED GREDG RDFGDR GSFDG