When I though I was good at racing games and getting tired of how unrealistic and easy Gran Turismo 4 was, I moved to PC and happen to find LFS demo. Safe to say, I knew nothing about car control. Couldn't event control a simple XRG. Spent the first months trying to control the cars and reach closer to WR time in FBM. After getting the hang of it, started to go to multiplayer. Back in the days I spent most of my time either hotlapping or enjoying collisions in the car park.
Each round consists a total of up to 12 stage combos (ex: 6 stages x 2 car pools = 12 combinations)
From that total, only your best 5 results will count towards round points. Points are added per stage:
1st - 10pts
2nd - 9
...
10th - 1
ex: If your best results are 1st-2nd-2nd-5th-5th, your leaderboard points from this round will be 40pts
At the end of each round, your position on the leaderboard will determine how many championship points you earn:
1st 23pts
2nd 20
3rd 17
4rd 14
5th 12
6th 10
7th 8
8th 6
9th 4
10th 2
Warning: Admins will be on the lookout for any bad conduct. Any abuse will be met with severe punishment.
For Discord:
-Keep an eye on #champ-announcement for round details, points update and general info.
-Check #champ-bot for update on stage times.
-If you want to report a bug or misconduct, use #champ-reports or alternative #champ-bot-reports using in-game server !report command.
Entry number : 50
Entry name : Sh*ts and Giggles Racing 50
Car: Piran Firefly 200
Entered driver (Ingame name / LFSW name / Country) : SGR Madjester / lordferius / Portugal
Entry number : 50
Entry name : Sh*ts and Giggles Racing
Car: PIRAN FIREFLY 200
Entered driver (Ingame name / LFSW name / Country) : SGR MadJester/ lordferius/ Portugal
Entered driver (Ingame name / LFSW name / Country) : SGR Jaguar/ lordjaguar/ United Kingdom
I tried that one before trying to make mine, and found the lines to not be close to real life (very wide lanes, for example) and they had those random tarmac patches (though found out one could easily fix that by just select all objects and move). Mine is still not as close to real life as I wished in terms of track lines, and might not be the as good for racing as lane width can be a bit claustrophobic at times.
I can add yours to first post if you want. This can be a thread for all Tsukuba layouts out there.