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Hi Gutholz,

thx for the links. As I don't have experience with scripts so far that's not really an option for me but you brought me the idea that I could put a physical piece of paper on my display, transfer some scales (from here to there it's 50 m...), get creative with an actual pen and transfer it back the same way.

Another topic:
I allready built two proper looking Autocross layouts but I seem to be too stupid to change the number of laps. In the single player menu it says the number of laps is fixed but I can't find any options in the editor but I have another layout which requires 31 laps so it works. Where can I adjust that number?

Anotherother topic:
I can confirm now that the object limit is 900 indeed. As I tend to do some even longer layouts than I have now (FSG for example) I would have to leave out some helpful details like lines on the ground conecting the pylons => or I need a higher object limit.
Is it worth to contact the developers so they could create a micropatch for me (as a noob I guess it's just one integer to be changed)?
Thanks! It works

2. I tried every key but I guess I just didn't see a rotation by 1.4 °
5. OK, good to know. Let's see if one can build the FSG layout with 900 cones...
Questions concerning the editor
Hi everyone,

I'd like to create some formula student layouts with the autocross editor. I have some questions about this editor:

1. Can I change the control setting in the editor? If yes, where/how?
2. If not, what is the key to rotate objects? In the to left corner it says "</>" but this key between "Shift" and "Y" (german keyboard) does not do the job (tried it on two completely independent PCs/keyboards).
3. Is there a way to load blueprints (GPS data in a picture) or any references in the editor or do I have to measure my way through everything with the distance function?
4. If not, is there a way to show x,y-coordinates instead of radial distances?
5. How many objects can I use?

I hope you can help me especially with the "rotate" hotkey.
Last edited by High-Octane Motorsports, .
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