The online racing simulator
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Rift_Racing_1
S2 licensed
Upgraded to e11. Is amazing, thanks. Improved my driving somehow. Won a couple of fbmw races where I was losing them all before. The view has given me a better feel of the car I'm in to the point I can properly correct oversteer. Kudos, the game just got even more immersive.
Rift_Racing_1
S2 licensed
I'll give that a try, thanks. In terms of positional I actually find having the majority of the HUD elements (lap times, deltas etc.) far better out of the way. My racing FOV is me, the car and the road and nothing else. The overlays of split times are nice as they are because they flash up and they're gone and are good while I'm learning to gauge my performance as I try different things. It's perfectly acceptable to look up to the left or right for more information and if this was all configurable I'd leave them where they are.
Rift_Racing_1
S2 licensed
One bit of feedback that is probably overlooked is the in game communications.

Clearly the resolution of the Rift is low enough that making any of the in game text visible through enlargement is quite difficult without eating into the field of view and losing the immersion. I do often wonder though if people are talking to me at all (probably asking my unskillful but to get lost - everyone at this game seems like a pro to me and I think I'm not bad until I go online).

I wondered if this was something you had considered at all. Maybe enlarging the text in game when you aren't driving (post race, pits, spectator etc). I appreciate that typing while rifting isn't easy but I can touch type as I'm sure most can these days.
Rift_Racing_1
S2 licensed
Thanks just2fast I'll do a firmware update when I get home next.

I did the mag yaw callibaration, yes. But I'll do it again and do alot more of the roll axis to ensure it callibrates it well.

EDIT: My firmware was 0.17, I've updated to 0.18. It seems much more robust in the 20 minutes I spent on during lunch. I'll try more later tonight as well as upgrade the version with the latest test patch.
Last edited by Rift_Racing_1, .
Rift_Racing_1
S2 licensed
Hi Scawen,

Thanks alot for the reply.

In terms of Rift Drivers, I use the configuration utility in the SDK. I always assumed that was the driver. I don't recall ever having to install anything (like you would expect to for a graphics card or whatever). I downloaded the SDK when I got the Rift, possibly 5-6 weeks ago. I'll check if there is an updated SDK version when I get home. I didn't get the Rift from Oculus directly, it's via eBay and didn't come with the original registration letter or instructions (if these even existed). It's worked well enough to date so I figured the Config utility was the driver.

I'll install the test patch when I get home later as well.

Thanks again for supporting the Rift in your game. I'm sure it'll tap a new niche in this emerging part of the gaming industry (and therefore bring more customers!). I'm personally selling the virtues of this game in all the places where I discuss VR and games online.
Rift_Racing_1
S2 licensed
Thanks

To add to the post, I have tried to see what happens if you don't reset. The drift will roll a long way in one direction, maybe 45 degrees. Then it'll start to correct itself and come back the other way past centre, stop and then correct itself properly. The whole affair takes about 30 seconds. It's enough to ruin any race you may have been in. Using rift reset at any point in this process begins it again but with a more severe drift.

I see some of the comments here, is there any chance patching may help? Some of the issues here sound a lot worse than what im having. I don't want to make it worse and ruin the experience. If the patch doesn't work can I roll back?


I pretty much race hot lap or single player against the kamikaze ai at the moment though as there are no public servers for F1 w/o traction control.
Last edited by Rift_Racing_1, .
Rift_Racing_1
S2 licensed
Dunno how people think this is bad in the current 800p dev kit, I think it'd nothing short of amazing. When you're flying round a bend at 150mph in the formula 1 you tell me how much the resolution bothers you! It's like nothing any computer racing game has ever been like before, there is nothing like it. If you are a fan of this game you should get the rift. Simple as that. If it only worked on this game it would be worth the price.
Oculus Rift issues
Rift_Racing_1
S2 licensed
I've recently found this sim from a tip off on the oculus vr forums and it is an amazing experience in virtual reality.

I'm not sure how much feedback you are getting from the community so I thought I should feedback an issue I am having.

Some cars seem to introduce a roll drift immediately when game play starts where the view will rotate to one side or the other. Not turning left or right but rather rolling left or right while looking forwards. It is very off putting. All card will do this after maybe 8 laps of continuous play.

Inlean my head when I play, usually into the apex. Its a natural head movement, I turn to look at the apex and lean slightly towards it. This seems to bring on the issue sooner.

Some cars seem to introduce a horizontal drift as well.

I have of course mapped rift reset to a button and find that resetting it cures the issue at the start bit it gets progressively worse to the point you need to reset every few seconds and its unplayable at that point. I find exiting to desktop resolves the degradation and I can play again.

Open wheel cars seem more resilient to this issue but ultimately all cars are effected sooner or later.

Just FYI. If there's anything you can suggest I'm wiling to try it and feedback.

Great game though. Absolutely an experience like no other when played as vr. Could charge people just to have a go it's that good.
Rift_Racing_1
S2 licensed
it does seem very focused online to the free content and not so much the S1 or 2 content. I love south city and the F1 and no servers play either. its all blackwood and the annoying formula bmw which doesn't have gears without clutch like the other open wheelers. have to pop the throttle pedal to change gears and sometimes pop and change and it doesnt change in the game. but because its the free content that is where all the players are...

its hardly expensive. people should buy the game and play the better cars
Hi
Rift_Racing_1
S2 licensed
Hi. I'm new to LFS. I have been a fan of driving games for a long time but usually just play whatever comes out on consoles.

I have recently aquired an Oculus Rift and wanted to find a good simulation game to use with my x360 ff steering wheel and pedals. I found LFS via the Oculus VR forums and what a find! I played the demo for about an hour and then purchased the S2 licence.

I find most of the cars quite difficult to drive as they need a very tentative brake foot and you need to be able to manage the car weight well. I'm getting there.

For the time being I'm just loving the Formula 1 car. I can zip that thing around most circuits quite well. Rarely spinning out, always hard on the brakes and accelerating out of corners on or before the apexes. I spent 3 hours the other day just doing the short town circuit in the F1. Love going through the underpass at full speed and hanging on for dear life and then making the chicane carrying as much speed as possible... it's a real thrill. I love it and love this game.

Having some issues binding the keys I want to the wheel. I have 3 buttons left. I have bound rift reset to one button as you must.

I want to map car reset (space bar?), race restart. I can see Shift+R is single player race reset and I tried typing /button 1 shift_r in game and it did nothing. I'll see if I can map it on the ALT+ or CTRL+ menus somehow. Any assistance here would certainly improve my experience as taking the Rift off your head each time to find the relevant keys can be a chore. I usually just fumble for escape key and navigate by the menu with mouse. It'd be better to keep the things I do 90% of the time on the wheel.
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