Hi
I want to know if there is a way to join an AI to drive a different car from the one the player is driving. For example: I'm driving and FXR but want to add an AI driving a FZR. I could do this by choosing a car adding the AIs, change the car and them join myself. But I want to do it in mid-race using the /ai command. Is there a way to do this??
Hi,
Now I'm working on an application to check the tyre compound at the beginning of the race and when does the player make a pit stop and change it. And I have found a problem, in the replay (at the end of the post) at about 3:45 minutes of the replay time, the player named 24[GRP]Ivan, made a pit stop, he came with the following tyre compound "Tyres [rearLeft=0, rearRight=0, frontLeft=0, frontRight=0]" (R1 type) and when the PitStopResponse event is generated, the tyres report "Tyres [rearLeft=-1, rearRight=-1, frontLeft=1, frontRight=1]" (should be R2(1) in front and R1(0) in rear). The problem is that there is no tyre type -1, it should be 0 (unless I don't understand something ).
Hi,
I'm trying to send to spectator a player, now I have the playerId, but I have could figured out how to send a packet forcing a player to spectate. Any help would be really appreciated.
Thanks.
I'm starting to use the JInSim library and I have one doubt about CameraPositionResponse class, in the InSim.txt of my game says that after the roll value comes the ID of the viewed player, but in the class I only could find a getPlayerIndex that I think is the same. Am I correct?? If so I would be nice to change the name of the method.
Hi everyone,
Does anyone know if there is a way to make LFS renders in Blender?, if so can you tell me were to read or where to find information about it
EDIT: I just find the thread Ready-to-Render kit, and it uses Blender, anyway if there is more documentation and you know it, it will be really appreciated