Race Driver... GRID... oh, god I want it... and it's by bloody Codemasters (which I guess it taboo on this forum, because I couldn't find a link about the game anywhere here yet).
http://www.youtube.com/watch?v=OaM4OOSZ2-E
I just played the demo, and I didn't even use a wheel, only the PS3 gamepad, but holy shit it rocked! And here's the kicker: I was able to pull unrealistically tight corners, yet not pull out of slides like I can in LFS, and still I loved every second of it.
Even though the handling wasn't top notch, it was damn fun. Even more suprisingly, for the first time in a video game, I felt like being inside a real car*. Man, the feeling of the suspension, the bumping into other cars, jumps, the collisions. It's like being in a Die Hard movie; not completely realistic, but GOD DAMN, what a ride!
And this is from the guys who embarrassingly enough up until Colin McRae 4.0 still pivoted the car around the center of the chassis!
I guess this new game engine they developed is rather flexible, since I read that it's going to be used for Flashpoint 2 as well (note, only a sequel in name, Bohemia Interactive are the real Flashpoint guys).
The worst part of the demo was that instant replays only records 10 seconds back. I do hope that the full game allows you to record the entire race. If not, that's probably the low-point of the game.
* Nope, LFS doesn't convey this fully because of the insistence of Scawen not to add more feeling to the force feedback, like G-forces... hmm, yet GRID managed this on a gamepad... can't really explain that. Need to test more. Anyone know if the PS3 version will support the Logitech wheels?
http://www.youtube.com/watch?v=OaM4OOSZ2-E
I just played the demo, and I didn't even use a wheel, only the PS3 gamepad, but holy shit it rocked! And here's the kicker: I was able to pull unrealistically tight corners, yet not pull out of slides like I can in LFS, and still I loved every second of it.
Even though the handling wasn't top notch, it was damn fun. Even more suprisingly, for the first time in a video game, I felt like being inside a real car*. Man, the feeling of the suspension, the bumping into other cars, jumps, the collisions. It's like being in a Die Hard movie; not completely realistic, but GOD DAMN, what a ride!
And this is from the guys who embarrassingly enough up until Colin McRae 4.0 still pivoted the car around the center of the chassis!
I guess this new game engine they developed is rather flexible, since I read that it's going to be used for Flashpoint 2 as well (note, only a sequel in name, Bohemia Interactive are the real Flashpoint guys).
The worst part of the demo was that instant replays only records 10 seconds back. I do hope that the full game allows you to record the entire race. If not, that's probably the low-point of the game.
* Nope, LFS doesn't convey this fully because of the insistence of Scawen not to add more feeling to the force feedback, like G-forces... hmm, yet GRID managed this on a gamepad... can't really explain that. Need to test more. Anyone know if the PS3 version will support the Logitech wheels?



Too bad that it doesn't seem like even half of you who posted it have tried it though.