The online racing simulator
Camber diffirences in cars between X and Y patches
I have searched in here but had no luck so I decided to make my own research about the diffirences in default camber values between X and Y patches...

Test conditions:

I used hard track set with 0*/0* camber on both ends in every car to see the diffirence. Values of live camber were taken from the setup screen without fuel and the driver

So here is the results:

Patch X

Cars: (Rear | Front)

UF1000
-0.08 / + 0.08 | -1.14 / -1.04 (Patch Y - no changes)

XFG

-0.05 / +0.05 | -1.58 / -1.50 (Patch Y - no changes)

XRG

-0.45 / -0.39 | -1.23 / -1.16 (Patch Y - no changes)

XRT

-0.43 / -0.36 | -1.24 / -1.18 (Patch Y - no changes)

FXO

-0.04 / +0.04 | -0.98 / -0.92 (Patch Y - no changes)

RB4

-1.05 / -1.00 | -0.78 / -0.73 (Patch Y - no changes)

LX4

-0.36 / -0.30 | -0.83 / -0.76 Patch Y - (no changes)

LX6

-0.10 / -0.07 | -1.03 / -0.98 (Patch Y - no changes)

RAC

-1.52 / -1.49 | -1.10 / -1.08 (Patch Y - no changes)

FZ50

-0.90 / -0.86 | -0.63 / -0.58 (Patch Y - no changes)

UFR

-0.01 / +0.01 | -0.83 / -0.82 (Patch Y - no changes)

XFR

-0.01 / +0.01 | -1.64 / -1.62 (Patch Y - no changes)

MRT

-0.43 / -0.43 | -0.71 / -0.71 (Patch Y - no changes)

FZR

-1.16 / -1.14 | -1.62 / -1.60 (Patch Y - no changes)

XRR

-0.94 / -0.92 | -0.94 / -0.92 (Patch Y - no changes)

FXR

-0.92 / -0.91 | -0.58 / -0.56 (Patch Y - No changes)

And finally something interesting:

FOX

-1.16 / -1.16 | -2.44 / -2.44 Patch Y: -1.94 / -1.94 | -2.90 / -2.90

FO8

-0.58 / -0.58 | -2.10 / -2.10 Patch Y: -1.54 / -1.54 | -3.01 / -3.01

BF1

-0.63 / -0.63 | -2.70 / -2.70 Patch Y: -1.27 / -1.27 | -2.89 / -2.89

So the results say that camber is changed only in Single seaters...

For FOX its -0.78/-0.46 diffirence in camber, -0.96/-0.91 for FO8 and -0.64/-0.19 for BF1.



I hope this information will help for those who are tweaking their old sets and have troubles with camber settings...

Let the speed be with you
Did you 'drop' the car before each test?
Interesting results, fancy doing one for the downforce now too?

On topic, I'm curious as to why the Devs chose to do that.
Because their 0 datum wasn't based on sensible figures. Now 0 camber change = 'normal' real life setting or thereabouts, and makes the numbers a bit more meaningful.
#6 - Gizz
not really noticed mutch on the camber front although, for some reason, to get the car to ballance in turns ive found i need toe on the front!, i dont think ive ever added toe on the front of a set before untill this patch, not complaining though, overall everthing SEEMS more stable
Quote from Gizz : for some reason, to get the car to balance in turns i've found i need toe on the front!, i don't think i've ever added toe on the front of a set before until this patch, not complaining though, overall everything SEEMS more stable

AHA! I knew I was not the only one who had to do this.
#8 - Gizz
hehehe same here...

but after 3 days plagued with ballance issues i just couldnt get it right, i scrap'd the set twice and started fresh but still always cme down to the same problem, so after watching a million and one SPR's and looking at the RAF data i came to the conclusion thats what it needed, after throwing some on the front its cured that problem.. ooh well 1 down 234 to go

FGED GREDG RDFGDR GSFDG