The online racing simulator
TEST Patch X38 / X39 - AI / South City / Formula BMW
WARNING : THIS IS A TEST

Hello Racers.

Here is a new incompatible test patch X38 (and auto update to X39).

It contains the Formula BMW, track updates, improved AI and physics. All changes are listed below.

NOTE : YOU DO NOT NEED THIS IF YOU ALREADY HAVE X30 OR LATER!
IN THAT CASE SIMPLY USE THE AUTOUPDATER (Click on List of Hosts)


Changes in X39 :

Included Lithuanian translation
FIX : Buffer overflow issue in SPR and MPR files

Changes from X10 to X38 :

Content :

New demo car : Formula BMW FB02
Removed XR GT Turbo car from demo
Chicane route added to South City

AI :

AI can now drive faster and can deal with changing car
AI can drive out of pit garage for qualify or practice
Can now make pit stops for fuel / damage / must pit rule
No longer stop and reset to repair their car (pit instead)
Save and load functions for start grid in single player

Physics :

Engine moment of inertia increased in all cars
Handbrake is now applied at the start in hotlap mode
Gear change auto throttle cut and blip options removed
Manual clutch is now fully manual and engines can stall
Improved simulation of sequential and h-pattern gearboxes
Live anti roll and brake balance only allowed on race cars
Redline rpm and rev limiter rpm point reduced in all cars
RB4 - reduced mass by 18 kg / FXO - reduced tyre width
FXO GTR - reduced mass by 20 kg to improve GTR balance
GTR class also balanced by engine / gearboxes changes
Racing tyres generate more heat and wear more quickly
Clutch overheating system and display in F9 / F10
FIX : Error in position of wind resistance centre

South City :

Many graphical updates and new configuration added
Kerb construction modified making wall collisions safer
JPG textures now used for adverts (data\pic\SO_ADSx.jpg)

Blackwood :

Modified chicane and section after main straight
Slightly narrower track and various graphical updates
JPG textures now used for adverts (data\pic\BL_ADSx.jpg)

Fern Bay :

Tyre stacks to stop cutting Rallycross Green Turn 1
Fixes / pit lane cameras / removed large bridge adverts
JPG textures now used for adverts (data\pic\FE_ADSx.jpg)

Views :

Adjustable cockpit view position for each car
Left / right one button look functions now 45 degrees
Left + right two button look functions now 90 degrees
One button look is now adjustable from 30 to 90 degrees
Look behind button in road cars - look back from centre
Look behind button in racing cars - show virtual mirror
FIX : Forced cockpit view now only affects your own car
FIX : Skid marks and rubber are now visible through screen

Multiplayer :

Maximum size of config file (setup.cfg) doubled to 4 KB
Command /spec X can be used by guests to remove AI drivers
Time between reset and race start increased by six seconds
Added "cruise" option and filter (allows wrong way driving)
FIX : Remote clutch was pressed while shift paddle was held
FIX : Lap timers did not work after /pitlane X or /pit_all
FIX : Vulnerabilities that allowed a server to be crashed

Interface :

Damage repair is now a selectable option
Pit stop damage repair takes twice as long
Engines are no longer repaired in pit stops
Pit stop still continues after car is nudged
Added some missing commands to the /help text
Updated LFS icon in LFS.exe - thanks to ORION
LFS icon appears at top left of an LFS window
Can now drive up to 1 km/h over the speed limit
Redline display on tacho now has maximum accuracy
Press 4 key to see a racing line for any viewed car
Show racing line is disallowed in hotlapping and FCV
Can Reset and Must Pit added as single player options
New command /entry - makes LFS return to entry screen
Fuel per lap estimate now shown in pits - info section
Added Bridgestone and Avon tyre manufacturers in setups
Speedo (both types) improved text size and aspect ratio
Dashboard fuel displays now shown as % instead of litres
Setup and colour config files now use three letter prefix
Autocross layouts can now be selected in the track screen
Removed digital speedo option - now depends on type of car
Pit Stop fuel is now the fuel amount to be added at pit stop
Best lap time is now shown at top right during a normal race
Downforce distribution now shown in pits - downforce section
Tips page updated to include a new tip and remove an old one
FIX : Virtual dash appeared when viewing a remote undrawn car
FIX : All pressed keys are now released when LFS loses focus
FIX : CTRL + SHIFT tried to show user names in single player
FIX : Sound and controller issues when changing screen mode
FIX : Codepage of rename and delete buttons in save dialog
FIX : Comma could not be used to enter interface scale
FIX : MPR with licensed track causeD LFS demo to crash
FIX : Recalibrate axes button set all axes to "X axis"

Auto update system :

Auto updater checks to see if patch is already downloaded
LFS switches to window on entry if it does not have focus
Patch files are not deleted until user answers "Restart?"
FIX : InSim bind error on restart after auto update

Sound :

Included new default sounds for BF1 / FZ5 / FZR / FOX
Sound is now switched off while changing screen resolution

Training :

Included new full pack of lessons - thanks to GP4Flo
Racing line is drawn on ground in Test Drive lessons
No penalty for hitting objects in Test Drive lessons
Pressing ESC in test drive lessons results in a pass
Can now hit objects / cones after completing a lesson
Message is shown on screen if you hit a car overtaking
Enter key can now be used to press any green button
Removed countdown and info text at start of lesson

InSim :

FIX : Zero degrees FOV in CPP could cause LFS to crash
FIX : InSim - CCI_FIRST / CCI_LAST not set if player in pits

Changes from X to X10 :

Interface :

Available start grid size now shown in game setup screen
Results table now shows user names if you press CTRL+SHIFT
Improved positioning of 3d menu objects (drivers and cars)
Display positioning support in Options->Display->Interface
Added buttons to reset position and size of moved interface
Analogue steer smooth max raised to 0.95 (to help gamepads)
Faster downloading system for auto update and offline skins
FIX : Autocross timing info turned orange after any results
FIX : ALT+F4 and /exit command now exit from meeting room

Graphics :

Minor optimisation in 2d display system
Optimised wide screen effect by using a viewport
Optimised mirror draw by using a narrow viewport
Removed missing lines of 2d elements at screen edges
Graphics option : 32 bit sky (32 bit is now default)
Improved texture purging code (avoiding possible crash)
FIX : Shift light was invisible in single player replays
FIX : GetPlateHandle message could come up on a busy host

Multiplayer :

Added new multiplayer option : force cockpit view
Removed full hosts filter from List of Games screen
Moved cones and physics objects are restored more quickly
Added handicaps / start position / user name to MPR header
Show time and date of MPR by holding CTRL+SHIFT during replay
FIX : It was possible for any guest to cause a host to crash
FIX : A player is connecting stayed on after MPR finished
FIX : Command /end did not work if no players in race
FIX : Wrong way autokick did not work

InSim / Programmers :

Username is now saved in SP Replays
Driver model byte added to IS_NPL packet
Minimum MCI / NLP time interval reduced to 50 ms
New packet IS_AXO sent when an autocross object is hit
New packets IS_AXI and IS_AXC report layout information
FIX : Guests could not see ALWAYS_ON buttons in all screens
FIX : Guests sent corrupted data in a long IS_BTT packet
FIX : Dedicated host could not fill in split nodes info
FIX : Dedicated host did not report race positions

DOWNLOAD :

PATCH X38 (Version X must already be installed) :
Save into your LFS folder then run the patch install
www.liveforspeed.net/file_lfs. ... me=LFS_PATCH_X_TO_X38.exe (64 MB)

DEDICATED HOST (for hosting only) :
Standalone hosting program - not a patch
www.liveforspeed.net/file_lfs.php?name=LFS_S2_DEDI_X39.zip
Hmm. Thaanks Good job duude
Thanks

Sorry to spoil a fresh thread but did you see that "bug(?)" in the VTC on the other thread?
Removed digital speedo option - now depends on type of car

Several, indeed most of us on the server tonight, were dismayed at the digital speedo on the UFR. This was followed by 'OMGs' and...well general unhappiness. To slap digital displays on everything from UFR upwards is a damned shame! At least put the option back...please. Right throughout the whole range of cars if necessary. That'll keep everyone happy and won't detract from the sim one iota.
Cheers.
Other than that, top work.
Quote from mcgas001 :Thanks

Sorry to spoil a fresh thread but did you see that "bug(?)" in the VTC on the other thread?

Yes but I can't explain that, VTC is very simple. Only thing is, it sends a multiplyer packet. If there is lag, the result of the vote could actually take place before the result of the cancel vote arrives.
Quote from Doorman :At least put the option back...please. Right throughout the whole range of cars if necessary. That'll keep everyone happy and won't detract from the sim one iota.

Eventually all GTR cars will have proper GTR dashboards. For now it's just digital. It's not a possible time to change that now, it's already been thought through and tested for weeks. The translation line has been removed and the selection code has been deleted.
very nice. i will download it and see if works properly on my lfs.

"Removed XR GT Turbo car from demo"
I want to be one of the first to thank you for your efforts; for listening to both the good and the bad reviews, and not pulling out your hair from the "anoraks".

Now for the love of all things holy, please release patch Y on Friday, turn off the computer for four days, and enjoy the holidays with your family and friends.

You deserve it.
Judging from this post, it looks like X38 is a release candidate for Patch Y?

I think most of the bugs have been squashed. There is still some AI funkiness, but it all appears to be stuff that you know about, and things that will need addressed later. Now, if we could only convince you guys to give us the already finished new car interiors...
Quote from Scawen :Eventually all GTR cars will have proper GTR dashboards. For now it's just digital. It's not a possible time to change that now, it's already been thought through and tested for weeks. The translation line has been removed and the selection code has been deleted.

Shame. This is the first thing you've done that I've been disappointed with.
Do the rocket shoppers count as GTR? I hope to hell not!
Good work Scawen. Cant wait til the real thing.

I take it most bugs have been found? Correct me if im wrong :P
Quote from Scawen :Eventually all GTR cars will have proper GTR dashboards. For now it's just digital. It's not a possible time to change that now, it's already been thought through and tested for weeks. The translation line has been removed and the selection code has been deleted.

Whilst generally I like the concept of putting the racing cars on realistic dashes couldn't a conventional old fashioned racing cockpit be considered for the UFR? I very much doubt many Minis race with digital dashes and it would be nice to keep the feel of an older car. It'd be nice to see a big easy read separate analog rev counter and a realistic number of analog gauges to accompany it (ie. virtually none) in at least one car.
Scawen will you add a clutch temp packet to outgauge?
Quote from jayhawk :Now for the love of all things holy, please release patch Y on Friday, turn off the computer for four days, and enjoy the holidays with your family and friends.

You deserve it.

I think he said he was looking forward to a month off after several months of solid coding to do patch Y, not four days.

And it's well deserved imho as Patch Y is shaping up to be pretty damn great.

Quote from ajp71 :Whilst generally I like the concept of putting the racing cars on realistic dashes couldn't a conventional old fashioned racing cockpit be considered for the UFR? I very much doubt many Minis race with digital dashes and it would be nice to keep the feel of an older car.

I tend to agree. UFR would look a bit odd with a high-tech digital dash and telemetry-style functions like the big GTRs should have. When I think UFR, I think a stripped out interior with just the necessary analogue gauges either retrofitted to where the binnacle would be (on top of the steering column), or attached to the bulkhead around/above the gear lever area. Dunno why, it's just a vision.

(EDIT) Now X39 is out, seems like I'm not the only one working at 1am. :rolleyes:
#15 - xt
Thanks for the update
#16 - SamH
Quote from xt :PLEASE PLEASE, fix the laptop in the air bug in the pits first garage on blackwood normal layout.

Thanks for the update

Use another garage.. that one's obviously haunted

I'm scared to mention this at this late stage, but is it possible for debug to include the names of people being removed from a grid at the race end screen, and also who removed them? I'll go hide now.. [edit] I mean dedi server debug. I'm hiding, you can't find me!
Hey Scawen , does that FIX in MPR and SPR files of buffer overflow .. is the fix for the oos error in ai replays?


Quote from chanoman315 :I was playing with the Ai, making them crash, when i saw the replay (it was fun) i get oos error before the action starts (the good crashes) and it stays there, im running X38

Replay is attached if you follow the quote
#18 - JTbo
Quote from chanoman315 :Hey Scawen , does that FIX in MPR and SPR files of buffer overflow .. is the fix for the oos error in ai replays?

He says:
Quote : FIX : Buffer overflow issue in SPR and MPR files

I would say that is fix for overflow issue
Quote :Look behind button in racing cars - show virtual mirror

Oh, dear God, why?!

Let us have the ability to view back in normal way in custom view at least, that doesnt hurt anyone (since force cockpit view exist - keep the forced reality there). Then everyone is happy!
Quote from JTbo :
I would say that is fix for overflow issue

i dont know what is overflow... well literary yes, but not in programming issues like in lfs... so i dont know
Quote from MaxHeadroom :Oh, dear God, why?!

Let us have the ability to view back in normal way in custom view at least, that doesnt hurt anyone (since force cockpit view exist - keep the forced reality there). Then everyone is happy!

Well, when you drive in real life, do you ever turn your head 180 degrees around to see behind you? Of course not, you look in the mirror! Except when you're driving backwards, obviously. Maybe Scawen can make it so that you can actually look behind you when the car is in Reverse.
Quote from shiny_red_cobra :Well, when you drive in real life, do you ever turn your head 180 degrees around to see behind you? Of course not, you look in the mirror! Except when you're driving backwards, obviously. Maybe Scawen can make it so that you can actually look behind you when the car is in Reverse.

Sorry I have big respect for you Shiny_R_C, but you're just saying stuff randomly, cause you can still look back in road cars still? Right?
Is there a spin off thread on this subject cause FCV viewing limits might work.

Otherwise really huge effort on Patch Y, lots of fixes/improvements, and the game seems more visually improved somehow, I can't put my finger on it however, it "looks" more real. +Change log is missing :
FIX : XRG / XRT / XRR showed sky at bottom of side mirrors
EDIT: wrong section
Woa the updates go so fast, be careful Scawen you dont wanna end up at Version X99
Hi Scawen, the AI still have a problem pitting sometimes.
On KY2R with 4 AI, they still miss their pit entry when they get bumped. They are a lot better overall, it's just they don't use another pitbox if they miss their own.

Normally they run out of gas just after the pits, but if i start a 10 lap race, then drop the laps to 4 after they start.
They have enough gas to do more laps after race ends. If they miss the pit they just keep doing laps, and never try to pit on the next lap.

So maybe use more gas in AI's cars so they can complete at least 2 more laps, and make them pit every lap after a race if they missed their pit.

Keep up the good work
This thread is closed

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