Ok I get horrific lag in all multiplayer LFS server. It's not gfx based so don't tell me the difference between FPS and latency.
Most obvious symptom is that all the cars on the server randomly teleport 20 feet (my client projecting the last known input I presume) or so, and then back, and then teleport, and so on. I have unblocked the relevant ports on the router, and my local firewall (I am usually running through a linux server, but this occurs even straight thru the router).
I have reinstalled mobo drivers, LAN drivers, Windows (I *really* want this to work) and tried most of the (somewhat bizarre) fixes on the forum for similar probs. Unfortunately most of the people complaining of 'lag' are actually getting a CPU clock desync, which this is not.
I am open to all suggestions, as I can't race & have now been told to stay off even the city driving servers until it's fixed.
Most obvious symptom is that all the cars on the server randomly teleport 20 feet (my client projecting the last known input I presume) or so, and then back, and then teleport, and so on. I have unblocked the relevant ports on the router, and my local firewall (I am usually running through a linux server, but this occurs even straight thru the router).
I have reinstalled mobo drivers, LAN drivers, Windows (I *really* want this to work) and tried most of the (somewhat bizarre) fixes on the forum for similar probs. Unfortunately most of the people complaining of 'lag' are actually getting a CPU clock desync, which this is not.
I am open to all suggestions, as I can't race & have now been told to stay off even the city driving servers until it's fixed.