Now the G25 is getting snapped up by the race community it means clutch use will be more common. This means it must be time to re-visit the manual clutch in LFS.
Here are the things that appearto be needed to make it function better...
1) Allow the car engine to stall.
2) Disable auto clutch properly in manual mode.
3) Allow definition of two points in the clutch axis. First being the bite point and second being when the clutch is fully depressed. No clutch I have ever used operated over the range of the pedal travel.
This should then give a much better clutch implementation to LFS.
BTW, has anyone tried to mod the G25 clutch yet. I have the idea of removing the old spring and replacing with 2 shorter springs with a washer between, One soft and the other hard. The soft spring should compress first and then the hard spring once the soft is fully depressed as long as they have a big enough difference in strength. The idea being to give a feel of a bite point, something most PC clutch pedals do not give you.
Here are the things that appearto be needed to make it function better...
1) Allow the car engine to stall.
2) Disable auto clutch properly in manual mode.
3) Allow definition of two points in the clutch axis. First being the bite point and second being when the clutch is fully depressed. No clutch I have ever used operated over the range of the pedal travel.
This should then give a much better clutch implementation to LFS.
BTW, has anyone tried to mod the G25 clutch yet. I have the idea of removing the old spring and replacing with 2 shorter springs with a washer between, One soft and the other hard. The soft spring should compress first and then the hard spring once the soft is fully depressed as long as they have a big enough difference in strength. The idea being to give a feel of a bite point, something most PC clutch pedals do not give you.