The online racing simulator
How do you use the new autoX system on a dedicated server?
How do you use the new autoX system on a dedicated server?
#2 - P1lot
First the layout files must be loaded on the server.

Some helpful admin commands:-
/axlist X : Get list of layouts for track X - e.g. AU1
/autox X : Load autocross layout named X for current track

And of course Shift+U to go into edit mode (press space if controls are not visible)
I knew that

I ment the new queue system-thingie
The queue is acheived by Victors script, rather than LFS itself I'm afraid.
Well.. i kinda knew that too... i'm smart :P

but, in the u22-test-patch-forum et says that it incorporates this autoX -mode... and i was just wondering how to use it...


//Edit
oh - the patch22-post has changed a bit, but i'm pretty sure the old 22-post-describtion-thing mentioned victors script. Maybe i just red something wrong. (red? read? vredt? :S)
The new U test patches were designed to incorporate what Victor was testing, but there are also features added to the editor (which is noted in the update) that help for it to be possible, and accurate. Example being.... there are new route checker and restricted area zones you can place in order to have a proper course run online. How it runs with stats are whatever, I don't have a clue.

FGED GREDG RDFGDR GSFDG