I love the Citroen 2CV and drove my mother's 2CV6 a bit around 1990.
I thought I'd have a go on this nice looking mod.
I noticed it is too quick revving and doesn't sound right.
My suggestion: it should be a boxer twin, not inline 4. And the other thing I remember was the relatively heavy flywheel compared with the engine size, so it took longer than most engines to rev up but you could get quite a bit of acceleration on letting out the clutch from a standstill. Top speed was slow but could reach about 70mph if I remember correctly.
Thanks a lot for the feedback Sure, it should be a 2cyl boxer, apparently I strangely messed up engine data when I was trying to make a better sound. I will try to fix both the number of cylinders and flywheel weight tomorrow. Unfortunately I am unable to find a way how to make the sound right.
Anyway in the SHIFT+A editor I think I got a better result by reducing the "Collector MIX" and turning up "Header MIX" and I think maybe "Unevenness" isn't needed for this engine?
Thanks for the feedback, wrong engine data is fixed now About the sound, there are to many parameters to grasp, I have tried for a few hours and think that it is better now, but still off
Update: reworked engine and aerodynamics. The engine has a lower maximum torque and much heavier flywheel. Aerodynamics has a redefined center and body now includes a little lift. Default setups were fixed a little to prevent rolling the car. Minor roof cloth shading fixes. The engine sound was completely reworked. It is still off, but much better in comparison to previous mod versions.
Good to see the engine better, but it still revs too fast
I had a go at sound and came to a result that I find closer to the real thing, while still missing its distinctive "flute"tone
Thanks, it is slightly better than mine but still it misses something I will try to rework the sound more, but currently I am slightly fed up with shift A mode. Will you allow to use your sound if I will not be able to make it more realistic?
Sure, use it if u like.
Maybe a careful use of air intake with a custom sample would help to get that flute tone, but am not sure lfs air intake changes sample pitch with rpm.
I will try just a bit more for this.
I am almost satisfied now, it begins to sound like the real car.
I added an air intake sound, and increased unevenness and pipe tone a bit beyond max values.
Probably can be refined, feel free to adjust things.
Thanks, sounds little too sharp to me, but it gained some characteristics, which I was not able to get. When I will have more time (next to my taxi project), I will slightly alter it and upload a new version
Too sharp, alright.
Now it is smoother, and all values are within allowed range, wich is better.
I'll now stop spamming forum with those files and let you adjust it as u like : )