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Kawasaki ZX-6R (2009)
(4 posts, started )
Kawasaki ZX-6R (2009)
Started modeling my own bike a few months ago and since reviewers want a development thread posted i figured i might as well start doing them.
Progress might be slow and could take me months to complete, quality models take a lot of time though.

The way i started modeling my bike was that i took a lot of photos from all sides (over 500) and then used a photogrammetry software to make a rought model out of them. Then exported the mesh with cameras into blender.







Then i checked the size of the model and scaled it down to make sure it matches the real dimensions by measuring wheel base and general width and length dimensions.
Then using multiple camera views i started modeling the shape of the front fenders as generated mesh quality was quite bad in some places. Its good enough in few areas that aren't shiny but overall it was better to use camera views for more accurate modelling process.







After that, worked a bit on tail section, side fairings and gas tank to make a rough shapes that will be polished later on. Some cameras were a bit off in few places but i tried to use the ones that matched the best. Still considering my previous bike models, this one probably is the most accurate







Modeled simple fork tubes and made sure they fit properly so i could start working on the triple clamp, smoothed gas tank a bit more and started making brake discs. Using array modifiers it's quite simple.







Made some progress on triple clamp and modeled lower fairings, again just a rough shape which will be polished later on.







Brake calipers were annoying as always to make, just takes a lot of time to deal with it's weird shapes.







Rough shape of front mudguard was created along with rear sprocket.





Started modeling rear swingarm, again some cameras weren't aligning well, but i did what i could.
Found rear swingarm schematic in service manual pdf file and used that as well to better align it.









A bit of frame was made, subframe, seat, passenger seat and side panel under gas tank. Pretty random but i do separate parts bit by bit so i don't make it wonky and don't burn my self out.











This is how it looks as of today.




This was a progress of roughly 10 days, 4 months ago when i started this project. I since then stopped because i worked on Chimera update and Turbo reaper projects so had no time.

Will try to get back to it and hopefully continue it.

It's funny that if not Scawen adding mod support with experimental bike physics, i probably would have never got into motorbikes. And not only i made 4 bikes, but also got one in real life. That's how awesome LFS physics are.

EDIT: changed images preview size because firefox wasn't automatically rescaling them causing images and text to go off the page.
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Thumbs up
Started working on the engine. Using just cameras was difficult because not whole engine is visible, so i took some engine schematics from service manual and aligned them to match all the engine mounting points on the frame.
Found a stripped bike photo with engine visible and used that as well for better reference. However it's a perspective photo so everything is a bit warped but it was good enough for the engine part.

Also made some rough handlebars.








More engine parts were made. Even having this references i still had to google each part to see more clearly how it looks, even though i own the real thing and i could just go and check it, but i feelt like looking at ebay listings was more time saving.
The main base of the engine along with the oil pan is also starting to take shape. One under bike photo does help a bit to visualize it's shape, but had to look at it on ebay as well.











Schematics do help a lot, even though it might be off by a bit here and there, it's still very helpful and makes whole modeling process a bit more enjoyable.
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simox being simox, cant wait to see the final results

Kawasaki ZX-6R (2009)
(4 posts, started )
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