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SLX180
(17 posts, started )
SLX180
Hey guys, just posting some progress shots on a new public s13 hatchback (for a few reasons, with the main being allowing derivatives), building upon the existing SLX130. I have plans to release a stock version as the base, a drift version, then race version (hopefully with a type x kit)

Just listing out the work I did to hopefully make review go a bit quicker as Scawen stated in another post.

*this is a catchup post for the work over the last couple months*

I started with this source for the hatchback part:
https://sketchfab.com/3d-model ... 8ff40ecb39202b57811b5ef):

Well, it looks about as much as it costs, and I double checked against other 180sx mesh and it didn't seem to match any from a game (I hope not at least, it's barely accurate)

Pretty rough shape, I started modeling the mesh using photographs, ideally using low fov or zoomed in to not have the perspective mess with the lines, but finally resorted to using some blueprints to dial it in the rest of the way.



It was off quite a bit in all dimensions.

Added the texture mapping, and it starting to look okay while the paint is black Thumbs up (I know the rim logo needs to change, and thats the drift version, keeping the motivation going lol)



Got tired of aligning the rear, made a handle from scratch instead



Time to do some proper trim since just the texture wasn't quite cutting it.



Found the correct wheel base, adjusted suspension, moved rear forward to match blueprint



Adjusted rear as linked similar to above. After spending so much time adjusting this mesh, I might has well have made one myself, it's probably the same time.

Made a custom cluster with the new backing system, skinable background surrounding the gauges, skinable radio, and made a shifter with a boot

Cluster:


Shifter and radio skin (lol):


Sunvisors & Wipers from RB4 (such an easy QOL upgrade):


How it's sitting now (using the drift rims, won't be on the stock version):




All in all this is less than 40k triangles total, leaving lots of headroom for additional parts.

Next on the list is to: make the body lines a bit cleaner from the back, finish the interior for the hatch, find or build some visible suspension pieces, cleanup and sort some of the textures, currently over the 5mb limit (aiming to have clear descriptions for each texture as well for other content creators)

Let me know what you guys think, I'm pretty excited to finally get a legal s13 hatch in LFS that you guys can build upon.
Attached images
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Stock version
Started working on the stock SLX180 version:
  • Returning fenders to stock
  • Swapped rims to stock
  • Stock seats
  • Nismo steering wheel
  • Made kouki tails using my existing US tails as a base to build from, also configurable between the two
  • Fitting up a typex body kit, with working turn signals on two configurations (stock and typex)
  • Swapped frame and suspension geometry to more of a stock configuration (thanks Martin18!)
  • Fitted a sr20det with stock power, and custom sound wave
  • Setup to as close to stock as possible, working on a touge setup
Planning on having two models to start, SLX180 as the stock version with hopefully the typex kit with derivatives allowed, as well as the SLX180 Drift version with derivatives allowed.

The main differences between them will be the physics, suspension, engine, pulled fenders on drift, rims and tire size, seats, potentially diff body kit etc.

Still need to port over the kouki tail lights to the drift version.
Attached images
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Good, really
SLX180 Drift work
SLX180:
  • Repulled from the source 3d hatchback model for the line and door handle, as well as some other small details
  • Final mesh is shown as attached for the stock version
  • Made some coilovers from scratch, as well as a handbrake, the coilovers will be in all versions, the handbrake will be in the drift version
  • Made vented fender and vented hood for drift version (with a little surprise under the hood)
  • Made a wheel from scratch, from an accord for a custom model (my own car)
  • Created LOD2
  • Returned steering wheel to stock, cluster to stock, shifter to stock (prepping a typex nismo version as a separate upload now)
  • Reorganized and labeled all subobjects, mappings, cutouts, and pages to try and be intuitive when extending this model
  • Created a poster for the upload Big grin
If anyone wants the rims, handbrake (~800tris), or coilovers (~1000tris), just shoot me a msg in discord #openclutch. I'd be happy to share anything I create, in hopes to create high quality mods.
Attached images
SLX180 Mesh interior.jpeg
SLX180 Mesh Front.jpeg
SLX180 Mesh Back.jpeg
Rim.jpeg
Hood vent.jpeg
Handbrake.jpeg
Door handle and line.jpeg
door handle and line 2.jpeg
Coilover done.jpeg
Fender vents.jpeg
Coilover 3.jpeg
Coilover 2.jpeg
Coilover 1.jpeg
Love it, the handling is super nice and realistic
Low power, soft suspension RWD cars are so fun in LFS...
BTW, this car have the best SR20 sound I ever heared in LFS.
Model and interior, gauges etc are lovely too!
Perfect mod!
With permission from OpenClutch, I'm posting the OBJ for SLX180, to help those who wants to make derivs.
Attached files
SLXmesh.zip - 716.7 KB - 93 views
Thanks for converting! This should open up some options for those who model outside of live for speed editor like Blender, Sketchup, 3dsmax, etc.
I like how the stock taillights are operating, looks like it was inspired by other mod and done well.
Quote :Thanks for converting

So there is a way to convert model back from LFSE?!

Edit:
Ok. I got an answer in discord.. Thanx.
Amazing mod!
Once the display errors(rpm and km/h) are corrected, it will become more enjoyable. Nice vehicle.
What display errors are you seeing? The RPM is fine on my end, the cluster speedometer is in km/h
It needs more detailed LOD2 and also the gauge cluster speedometer doesn't match the virtual one by a little.
Attached images
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Quote from Evolution_R :the gauge cluster speedometer doesn't match the virtual one by a little.

That's called simulation Big grin
Working on a proper LOD2 as per Scawen's target of 1000 tris, I had a higher poly (around 8k) before but apparently that's not best practice. I'll also take a look at the speedo to make sure it's calibrated, I'll probably calibrate it to 100 km/h (manufactures target within 10% of maximum speedometer!)
Updated, got it closer, but still not perfect, the starting 0-20 is messing up the equal amounts that lfs does. LOD2 now complete as well, under 500 tri.
The font of the digital clock on the display is beautiful. I think a digital speedometer can be placed under this fonttr speedometer. The car already exceeds the 180 km/h band.

SLX180
(17 posts, started )
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