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Object mods in "Shift+U" function
(5 posts, started )
Object mods in "Shift+U" function
Hello friends!

I don't know if it would be possible in the future, or if there's already a topic about it, but it would be interesting to have object mods in the "shift+U" function

So we could build houses, car workshops, bridges and many other objects to assemble a scenario, like a city, especially in Layout Square. I know we would have the limit of objects that could be placed issue, but it's just a suggestion :-)
Quote from sinanju :]I've already raised this in a couple of posts...

https://www.lfs.net/forum/post/1983438#post1983438

https://www.lfs.net/forum/post/1983630#post1983630

Sorry, I hadn't seen your posts about that. It would be an excellent idea for mods that are objects that could be added in shit+U mode.

I was building a highway with gas stations, hotels, rubber shops, houses and police stations. But I've reached the limit of objects that can be inserted, and there's much space to fill. To build a house there are several objects, and the limit is quickly reached. It would be interesting if with just one mod of a house for example, it used only one object, and not the approximate 35 that we need to build one in shift+U mode.
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If this would be added, people propably try to put full tracks in pieces to rebuild them in layout editor ;p
Quote from versiu :If this would be added, people propably try to put full tracks in pieces to rebuild them in layout editor ;p

It would be really cool haha... You could build a city in Layout Square with low poly objects.

Object mods in "Shift+U" function
(5 posts, started )
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