The online racing simulator
Release: LFSLapper V7.0.7.2
(7 posts, started , go to first unread)
Release: LFSLapper V7.0.7.2
Hello LFSLapper users,

Few days ago i've got a report about a not properly working joinrequest() function.
The direction of the car and the height wasn't the same of the current car position.

See the summary of the fixes/changes below:

+---------------------------------------------------------------+
|Changes from 7.0.7.1 to 7.0.7.2 | fixes/changes
+---------------------------------------------------------------+
=================================================
New:
=================================================

Nothing

=================================================
Changed:
=================================================

1: PlayerVar($userName,"Z"): Z-axis has now 2 decimals xx.yy
2: PlayerVar($userName,"Heading"); Heading values changed ((0 - 180 degrees) & (0 - -179) degrees) instead of 0-359 degrees
3: Message ingame when LFSLapper has been connected after (re)loading.
Handy when your LFSlapper instance is running like a service instead of an app for hosting services.

=================================================
Fix:
=================================================

1: JoinRequest(): Did not retreive the correct height from the player.
2: JoinRequest(): Cars heading not proper calculated.

Attached files
LFSLapper V7.0.7.2.zip - 10.2 MB - 57 views
In my case, I don't need the message when I turn on the lapper.
Is it possible to disable?
no, its hardcoded.
but its text is grey and displays the current Lapper version, so not very noticable.
ok! Good work! the version was good.
Btw I would add DiscordChannelReceive to another channel. like 2/3 channels.
Thank you,

There is a current limit of 1 receiving channel: Discordchannel > LFSLapper. Not sure why you need more.

Not the less, it requires a rewrite and will make the current Lapper event (OnReceiveDiscordMessage) and some other variables not compatible with older Lapper versions. I do not want make changes that aren't compatible that fast between Lapperversions.

I will consider this change, if there are more requests.

Don't know how many players using this Discord function right now.
I whould like to see their Lapper projects.
Quote from brunosmartinho :ok! Good work! the version was good.
Btw I would add DiscordChannelReceive to another channel. like 2/3 channels.

It's a good idea! Bass-Driver, please do that!
I have a suggestion for the "OnReceive Discord Message" event.
Instead of getting the name as variable, get the discord id.
-
(Bass-Driver) DELETED by Bass-Driver : whups

Release: LFSLapper V7.0.7.2
(7 posts, started )
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